Why can t I choose the difficulty of Devil May Cry 3?????

Updated on Game 2024-02-27
10 answers
  1. Anonymous users2024-02-06

    At the beginning, there was only a medium difficulty.

    There is no way to choose the difficulty in the beginning.

    Once you've cleared the medium difficulty, another difficulty will appear.

    There are a total of 6 difficulties in this game. I think it should be 6.

    The first is easy, the second is medium, and the third is difficult.

    The 5th difficulty is the hardest. The sixth difficulty is the Spike mode.

    That is, if you hit you, you will die. If you fight the monster, the monster will die.

    At the beginning of the game, the difficulty is medium by default.

    And then you get through the middle and there will be difficulties. If you clear the difficulty, you will have a fourth difficulty.

    In order to go down.。。 And it's simple. You don't have to clear the customs to get it out.

    After dying a few times, the system will automatically add a simple mode.。。。

    You play medium difficulty. Archive after opening. And then start playing. It's going to be hard!

    If you want to make it easy. Die a few times and wait for the system to add easy difficulty.。。 Just start over!

    The last magic cloak, the infinite demon and the infinite magic. You need to pass the D difficulty and the blood palace to get it.。。

    9999 floors of the Blood Palace. It's hard to get through. It's super difficult to wear ordinary clothes to go to the Blood Palace!

  2. Anonymous users2024-02-05

    There are two modes.

    One is a mode where all levels of difficulty are available.

    One is that there is only one difficulty mode at the beginning, and the difficulty will come out only if you clear the level by yourself.

  3. Anonymous users2024-02-04

    After all the clearances,The new game can choose any difficulty,Any clothes,DMD 0 growth is like this.,If it's not saved.,The new game only has normal difficulty to play.。

  4. Anonymous users2024-02-03

    After hitting the front one and the one behind it, the last one kills with one hit for all attacks.

  5. Anonymous users2024-02-02

    After clearing the customs, it's hard to open.,It's weird and a little more powerful.。 Nothing else.

  6. Anonymous users2024-02-01

    The following are the minimum conditions for each evaluation of normal difficulty, which is exactly what I actually played. Other difficulty conditions are finally explained.

    If each item meets the S condition, the SS will be comprehensively evaluated (the SS will be displayed at the score list), and if it is a little worse, it will be evaluated differently from A to D. Getting 3S2A or 4S1B is a comprehensive S evaluation.

    Take the third level as an example, within 6 minutes, get more than 7000 rubies (don't miss two 1000 big rubies on the way), combo needs more than 4500 points (most enemies in the level need to play stylish evaluation), and the physical strength can be less than 2 squares to get the SS evaluation of this level. If you take a few more hits when hitting a puppy, and the combo is worse, you can usually get an evaluation of 3s2a, comprehensive s.

    All levels require the use of props to s. See the table below for a few others.

    Level Time: Ruby, Combo (Average), Damage (1000 equals 1 square).

    As for the score of combos, the general concept is 4500 or more, which requires that basically all combos must be hit above A and Showtime.

    3000 means that basically all combos are above B and A.

    The highest ShowTime is only counted once when the evaluation is upgraded from D to ShowTime, but D is stopped and D is counted once (which will seriously affect the average score).

    I've seen combo ratings of over 6,500 at most, and almost all of the enemies have been rated stylish.

    Only 1,2,6,20 small levels require absolutely no damage, and other levels are allowed to take a few hits, of which 18 levels can be damaged up to 15 squares or less.

    Hard difficulty has a longer duration than normal difficulty (about 1 4), ruby requires a little more, damage is allowed to increase by more than 1 3, and combos are only increased by a little bit.

    The DMD difficulty time is greatly extended (about double or more), the ruby is nearly 1 3 more (the DMD difficulty enemy drops more), the damage must be absolutely undamaged (difficult), the combo is even higher, and most levels are above 4500 (difficult).

    Take level 18 as an example:

    Ordinary is less than 12 points, ruby is more than 6000, and physical strength is less than 15 blocks.

    Hard should be less than 15 points, ruby 6500 or more, and physical damage of less than 20 blocks.

    The DMD should be less than 35 points, the ruby is more than 8000, and the physical strength is 0.

    It is very difficult to make full SS for DMD, and hard is about the same as normal. However, the damage A evaluation of DMD difficulty is very loose.,Usually you can get A as long as you don't die.,So you can barely do it with comprehensive S.。

    The conditions for easy difficulty are about the same as normal, and because the enemy has a poor sense of attack and defense, and the defense is low, it is easy to take S.

  7. Anonymous users2024-01-31

    Out of a million game coins, someone inside will take you through the level, you go to the top to call.

  8. Anonymous users2024-01-30

    It depends on your understanding, generally speaking, there is no one that is more difficult, Devil May Cry 3 and Devil May Cry 4 have different patterns, what if you are the human mode of Devil May Cry 4 versus Dante of Devil May Cry 3? Or is Devil May Cry 3's Demon Hunter mode versus Devil May Cry 4's overwhelming mode? The difficulty design of Devil May Cry 3 and Devil May Cry 4 is similar.

  9. Anonymous users2024-01-29

    Devil May Cry 3 is harder.

    Because Devil May Cry 4 Nero has ghost hands, all problems become no longer a problem.

  10. Anonymous users2024-01-28

    It's all the same, and the level of difficulty is the same.

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