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I won't say much about the rest, but the upstairs ones are off topic. You're asking about the backboard. They even say what they say together, do they believe what they say?
lz Don't believe what the guy on the 1st floor said is pure. No. 1: The anti-board is not grabbed like he said, robbed him like he grabbed I guarantee that you won't be able to reverse any of them.
The method of reversing the board is: hold down W to jam the position between the ball and the basket, release W when it is time to grab the board, and immediately press D so that the backboard will come out. Section 2:
It's not useless, it's not just for the sake of looking good. Because C is large in size, grabbing the board is not suitable for punching the board, so mastering the anti-board is only good for you and there is no harm. To use an analogy:
The ball bounces on the rebound and flies to the right The right side of C is stuck by the opponent's C, and if you rush the board, it is easy to be knocked down by the card position of the opposite C, and then the board will not be with you, and if you use the backboard, you will not be knocked down, and it is easy to return to the basket and continue to get stuck in the right position. So the anti-board is very useful. Of course, you don't have to be on the back board You can also share the ball It all depends on your own experience, and it is possible to divide the ball to other angles, so it's safer to grab it
So the backboard is great for your ability to grab rebounds!
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Dude, I'm not going to plagiarize other people's words.
Let's talk about a little experience of playing on my own.
Instantaneous board is second board Ability, reaction, network speed, experience problems are generally easier to master.
The so-called anti-boards, ghost boards have no practical use at all.
It's just a nice look.
For example, the anti-cricket ball is flying to the right of the basket, and you grab the board action but fly to the right This operation is relatively simple You just press the arrow key d in the opposite direction of the ball It is generally useless, it is handsome!
Personally, the card position is the first You also play for a long time Sometimes the ball flies to the right, but you are stuck on the left, which is not comfortable!
Grab the board, focus on the result, don't care about the process Get the board as quickly as possible, this is the king and not some ghost board, anti-board
Little brother, I'm a district c, and I have a chance to learn from it, give me a branch.
My name is Master Master.
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I'm a small c in 9 districts 42, let's tell my buddy about my experience Every time I go to the forum, I'm very depressed.,Some of the post topics are particularly attractive.,In fact, it's just a garbage article.,It's meaningless.。 Some friends who play inside may not be able to reverse the board and the second board, so I will briefly introduce the operation now.
Backboard, first of all, stand in a good position: basket - you - ball, the three are in a line, after the ball is out of the basket, press W and do not loosen, and when the ball is behind you, release w and press D immediately, and it will be out of the backboard. If the opponent is closer to the basket than you, you jam him tightly, and when the ball flies behind you, you grab it with a backboard
If the opponent is behind you and you are far away from the basket, you press W to move slightly under the basket and then use the reverse board.
Secondboard, I think this is the king, because, seconds are slower than seconds, and the low board can be divided into seconds, so I think the second board is easier to use. In fact, the second board is the easiest, and the key lies in the landing point of the ball. The second board is actually the moment when the ball just touches the basket, you stand at the landing point of the ball and press D (of course, you can also rush to the landing point of the ball to the second), and the ball will be in your hand.
When the pf level is 18, it can be seconds (I didn't know before).Some low boards are bounced on the basket (more on the left and right sides of the basket), and they bounce up to 1 minute, and it is easier to start from the second. There is a ball that is dropped on the basket and flies out from the left side, which can also be seconds.
Also, if you hit the left basket and bounce it to the right, you stand on the right for seconds.
Both the reverse board and the second board should look at the landing point of the ball, so the most important thing is to quickly judge the approximate landing point of the ball when watching the route of the ball flying to the basket. I feel that the second board is the real king, and so is the second minute
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The anti-board is very useful, hold down the card position to card the other party, if you can't get stuck with the other party, you don't have to squeeze the seat with him.
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Not strong! It's just a nice trick!
The inside line that will grab can make you unable to reverse a single board!
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The ghost board is really strong at 1-16, and it doesn't mean much in the big leagues because it has a point. But to figure it out, usually the ghost board is made by people who are quite strong in rebounding, and the ghost board needs a perfect combination of card position, position, and jump time to make it, so the ghost board is actually not terrible, the key is that those who can make the ghost board in front of you are very strong!
I wish you to be one of them soon.
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Officially Certified! Anti-board = ghost board.
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Ghost board ghost board. Bother!
As long as the starting time is accurate, how can you grab it?
For example, a C with a very accurate starting board and a C with useless tricks (ghost board, punch board, whatever) grab
Do you want to get the jump time on the right time, but you can use some useless tricks to increase the accuracy of the jump time? I laugh.
Don't listen to those people talking nonsense, what the hell is all useless stuff.
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The above is all an ordinary anti-board. I'll teach you one.
When taking the reverse board. You should first card the position, judge the landing point of the ball, and then add d, that is, w and d are pressed together, and when the ball reaches the range of the ball, as long as the w is sent away, he will automatically reverse the board.
The ghost board is the reverse board, and the reverse board is also inward, in fact, it is all the same.
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Ghost board, that kind of board thief exaggerated. Hold down W, then release when the ball is almost up to D! And then I watched you fly over to the board automatically.
Isn't it just a ghost board?。。 That thing, if you're skilled in technology, doesn't have to be %100 out of randomness, and the middle senior class has the highest chance of making it
That rebound is directly related to ability! It's the same as standing up, you can't get the ball with the ball.
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In fact, everyone has a misunderstanding, some people think that the antiboard is a ghost board, and some people think that the high board can't see the ball when it grabs the ghost board
In fact, it can be regarded as the definition of the ghost board at the beginning is the anti-board Later Kaizi ('Eight Flags of the Forbidden City'The main C) found that the senior C can also reach the board in seconds above the commanding heights of his own rebounding, but people can't jump to that height at all, at first some people say that it is a second high board, but then people feel that there are many similarities with the ghost board
That's why it's called a ghost board
That's it.
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The inverted board is the ghost board!
The landlord in a few districts,I don't think there's any need to reverse.,It's impossible to press d faster!
I'm in the first district, if you send a message to me in the first district, we compare me with 35c, and the ability to wear clothes is 92!
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The so-called ghost board, in fact, is very simple, that is, when the ball flies in one direction, don't run with the ball, just stand willingly, hold W, when you think you can grab it, release W, press D, ghost board, OK
The reverse board has a certain technical content, grab the reverse board to first predict the landing point of the ball, and then stand one step in front of the landing point, and then press the arrow key in the opposite direction of the basketball flying, and then press d, ok (ps do not hold the arrow keys, look at the arrow keys, the reverse board will also tell you good bye).
Seconds, lows, 15-level pf can be seconds, medium and high boards, so far, I have only seen seconds, not seconds.
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There are 3 conditions Please compare whether the landlord meets them one by one.
First, you have to be able to make a second board (punch board).
Second, you have to equip the skill of the card position (the master door grabs the high board in order to shoot fast so that the card position will be equipped, and his role is: when you hold down w and d at the same time, release w and you will jump), use the move to the second board.
Third, the general second board does not need the arrow keys or press in the direction of the ball, the reverse board is different, press it in the opposite direction.
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Mao Ghost Board As long as you master the highest point, each ball can be controlled, what a second board, in fact, after mastering the highest point, you take it at the highest point, and the ghost board is similar.
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Ghost board, in fact, belongs to the novice used to pretend to be compared, there is no big effect, at most the landing point position is closer to the blue frame, he is the same as the normal speed of grabbing the board, ghost board: the ball is to hold down the w card position, there must be a card skills, and then in the hold d, first press w in the d, all hold down, wait for the ball to pop up, your current state is still stuck position, when the ball to the point you can catch, let go of w and d, it will be out of the ghost board, nothing useful, purely a bug of the ratio
The ghost board is the anti-board!
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That's not the same Ghost board doesn't come up very often, but it's easy to play as long as you have enough experience in streetball
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It doesn't matter if he can get the board in seconds.
On one occasion I fished out a ball that someone else had thrown into the net.
I guess that's a card.
But what I saw was a ball out of the blue net.
Handsome stayed for 1 time
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yes`
Everybody says it differently. That's actually just the way it works.
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You are also from Shijiazhuang! If you have time, go to the street basketball**, where you can learn everything you want! Just look for me!
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The ghost board and the anti-board are not the same, the anti-board you know will not say, the so-called ghost board is related to their own ability, the ghost is the kind that is often said by some people to accelerate, that is, the other party does not even see the ball, you have already boarded, it requires a certain amount of skill, judgment and ability.
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Ghost board seconds, right? The anti-board is good-looking and irregular, and it is different.
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In fact, the second board is to put it bluntly, that is, to jump at the first time when you can catch the ball, as long as you can judge this one time, and there will be a lot of flying out to grab the board with the card position skills, then you can quickly learn the second board! The second board is the same as the skill of grabbing the board mentioned earlier, the only difference is fast, let's talk about it in detail.
First of all, let's talk about the high board, the second high board is to grab the ball at the moment when the ball reaches the highest point, if you see the ball fly to the highest point in the jump, it is already too late, so this judgment of the highest point is based on your experience of grabbing the board.
For second low boards (mostly 2-point balls) if the parabola is low. Press the D button the moment the ball hits the basket, and sometimes you may catch it without seeing the ball flash! If the parabola is high, it is better to judge the highest point of the ball in advance.
However, 70% of the low boards are low parabola, and you can wait for the ball to touch the basket in seconds!
The speed of the second board will make a lot of garbage shout to speed up. Let's bear with this!
C's ghost board is also very simple, that is, press the reverse arrow key at the moment of pressing the arrow key to grab the board, but there are a few conditions! To get stuck behind the opponent, 2, the speed of grabbing the board must be fast, 3, press the reverse arrow button, be coherent, and not pause!
In fact, the role of the ghost board is to be able to open up space with the other party and better stand for the next board. So don't deliberately grab the ghost board, as long as you have the awareness to grab the board and occupy the next advantageous position as soon as possible, you will soon practice it!
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Basically you stand in position, how many levels can be done, the backboard is a bit ornamental, that is, after buying the card position skill, stand in a good position, hold down w and then release and press d at the moment of grabbing, you can do it, you don't need much ability value rebounds more than 40.
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The backboard is actually a bug, but it also reflects your card slot skills. Anti-board C can be grabbed at level 1, PF to level 16 (because level 16 PF can buy a card position, I personally recommend using C to practice anti-board, because C body is stronger than PF).
The main test of the anti-board is the cooperation between the card position and the standing position, and the time of the security w is also very important. The farther away the anti-board is, the better the anti-board.
Anti-board button process: press W to move to the path where the ball flies, let the ball fly behind you or on your head, send W away, and then press D to grab the board (you don't need to press the direction when you press D).
A very important factor of the antiboard is the location, the body doesn't matter (at levels 1-15, if someone else buys clothes and physical confrontation, it will be counted separately, but most people will not buy props for physical confrontation).
Without a position, there is no point in backboarding. So the location comes first. In general, the standing requirement is to stand in the opposite direction, G shoots 3 points on the right, then you stand on the left side of the rebound G shoots 3 points on the left, you stand on the right side of the rebound (try to be as close to the rebound, not necessarily in the middle).
When is the right time to press the W card slot, there are 2 times to press the W card slot. Basically, at the moment when G throws the ball, when the ball is on the board, only these 2 times are the most reasonable to press the card position (it seems that there is no other time to press W, when grabbing the board) If you don't grab the position at the first time when G throws 3 points, it doesn't matter, you can also press W when the ball is on the board(It's best to press it at the first time I say, 60% chance of knocking the people around you down).
With the position and card position, it may not be possible to grab the board, so we need to press the W move to grab. It's much easier to knock someone down in the first place, if not. Then insist on 1 wonderful time not to move (because 2 people have used the card position skill, and there is physical contact, the person who moves first falls, this is common sense) If he falls, then don't reverse the board, run over and grab it, because W moves slower than not pressing W to move.
That's all for the basics, if you still have any questions to add or don't understand, send me a message.
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