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Hello lz, uncle is very fond of helping you answer.
If the card is to be enchanted, you must find the Enchanter in order to enchant.
In the case of orbs, you can enchant them yourself.
Can the effects be cumulative?
The effect is not cumulative. But it can be overridden. The second enchantment can override the first enchantment.
I'm glad to answer for you, hope, thank you!
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Cards need to be paid to the Enchanter for a certain amount of enchanted materials and corresponding cards to be enchanted, and have a chance of failure.
Using enchanted orbs to enchant equipment does not require the participation of the enchanter, and you can enchant it yourself, with a 100% success rate
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The effect is absolutely not cumulative. For example, if the card is raw rice, then the jewel is cooked rice.
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The card needs to find an enchanter to help you enchant it, and **multi-orb can be pressed on the equipment by yourself, which is convenient, but** will be a little more expensive.
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Effects do not stack. Cards can only be used by enchanters, and orbs can be enchanted by yourself.
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If you have a card, you have to find an enchanter to convert it into a orb before you can use it, and there is a chance of failure, so it is best to find someone with a high level of proficiency. Orbs can be attached to the corresponding part yourself, and the effect should be that the latter covers the former.
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Cards need an enchanter to enchant, and orbs can be enchanted by themselves, without the need for an enchanter.
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There are several reasons why DNF Orbs are more expensive than cards:
1. As can be seen from the figure below, it takes valuable materials to make cards into orbs, so this ** is naturally higher.
3. There are many cards in DNF that can increase the upper limit of attributes, especially some high-quality cards, and no one wants to take unpromoted cards to make orbs directly, and each time the card improves attributes, it needs to consume an additional card of the same quality as a material, so the orb made by a card with full attributes is much more expensive than a card.
Fourth, the merchant hoards, because there will be advance notice before the changes of various versions, the merchant will seize the opportunity to sweep the auction house with hoarded value orbs or cards, resulting in a large difference between the price of the cards and the orbs.
Fifth, the factors of the event, such as the previous 10th anniversary event, open the magic box can directly open the legendary orb of the Apostle series, but they are all limited in days, so the same orb without a limit on the number of days is much more expensive than the one with a limit on days, and after the event passes, after the orb with a limit on days is consumed, the ** of the orb will naturally rise back to normal **.
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1. The orb is made by cards, and the orb is made by the enchanter using the enchantment machine, and the enchanter's manufacturing materials are relatively high, so the cost of the orb is more expensive than the card.
2. The benefit of buying orbs from the auction house is that after you get the orbs, you can directly enchant the equipment.
3. If you only have a card, you have to find the corresponding level of enchanter, the enchanter can open an enchantment machine, you only need to buy materials, make it yourself, let the enchanter make it, but you have to pay the corresponding handling fee.
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The card needs to find a sub-mage and need materials, and there is a chance of failure in low-level situations, while the orb can be sub-unused and 100% successful. dnf@ answer team to answer for you, if you still have questions, please continue to ask, if it can help you, please remember to adopt!
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Orbs can be enchanted 100% of the time, no more than the required subclass. And except for the festival orbs or orbs opened in special places (such as the magic jar in the southern valley), the other orbs are made of cards, if the card is enchanted, there is still a chance that it will explode if you find the highest level enchanter!
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In the 86 version of Dungeons & Warriors, you can directly enchant equipment by right-clicking on the orb. Cards require the Enchanter to craft them into orbs.
Or the player enchants equipment on an enchantment machine set up by the Enchanter.
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There is no substantial difference between the orb and the card, but the card must be attached by the enchanter, and everyone can enchant the orb by themselves. Some cards don't have an orb to match, such as stat-boosting cards.
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Orbs are made from cards, cards + elemental crystals + soul essence + crystals, called after the enchanter makes them, = orbs, so the cost of orbs is definitely more expensive than cards.
The advantage of the orb is that after you get the orb, you can directly enchant the equipment; And if you only have cards, you have to find an enchanter of the corresponding level, and you have to provide materials or pay a certain fee, and he will help you enchant.
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Because the card is not good, the orb is good, in fact, their effect is the same, but the orb does not need the help of the enchanter to enchant itself, and the card has to be enchanted to give you a vice.
Normally, the orb is obtained in the southern valley and the monster seal jar is opened with purified holy water.
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After clearing the customs in the southern valley, the boss will drop the sealed magic pot and buy purification holy water in the mall; Orca has siege orbs, and he wants to exchange medals;
The orbs are all blue; The card has purple and pink, and it looks powerful.
Cards give experience to the Enchanter.
Orbs don't need materials, anyone can attach them; Cards must be found with an enchanter of sufficient level.
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Orbs are already ready for cards that don't.
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There's a difference in the cost of materials.,But finding someone to enchant may not be successful.,Use orbs will definitely be successful.。 I guess there are reasons for that.
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Worm King Gu Physical Attack +20 Card Name: Bit Bursti Physical Attack +15 Card Name: Arctic Wind Nasra Physical Attack +10 Card Name:
Gob King Gog Strength +35 Berisk. Ask the landlord to adopt it. My words are the most adopted I put.
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There are several reasons for this.
1. Enchantment: It is much easier to buy orbs and enchant them directly, and if there are more people who buy them, the ** will be lower.
2、dnf every once in a while the magic box will be updated,The magic box can be opened to set up some orbs directly to enchant,dnf players open the magic box and hail the number is more,The orbs will become more,There are more orbs want to sell as soon as possible,**Naturally cheaper than the card。
3. Merchants' hoarding. Compared to the tun card, the orb needs to occupy less inventory slots, which is better. Once the merchant ships must be a large number of orbs, ** will naturally be low.
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