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1. The first step is to establish a suitable project size according to the actual needs, usually *** or HD size.
2. Drag the material to the timeline.
, turn on the "3D" switch.
3. Create a new original, create a new "Camera" element, and keep the "Camera" parameter as the default value.
4. Add a keyframe to the camera's position properties.
Whenever you change the z-axis properties, you add a keyframe at the start point.
5. Add keyframes where you need to push and pull the shot, and change the z-axis properties again. It feels like the lens is zooming in.
6. Preview the entire push and pull effect to see if it meets the expected effect. If you're not satisfied, adjust it carefully.
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After importing ** into AE, drag it into the new composition, select this picture in the composition and press Ctrl+D to copy a layer, let's talk about the principle first: two identical pictures are placed in two layers, the upper layer draws a mask mask on the subject (that is, the object to be highlighted in the first frame), and the lower layer does not need to draw a mask. That is to say, the upper layer is the main object, the lower layer is the background, and the two layers are superimposed together to be the original picture.
Then add a fast blur effect to both layers and make a keyframe animation, the animation of the upper layer is changed from clear to blurred, and the animation of the lower layer is changed from blurred to clear, so that the combination of the two layers is the effect you want.
The following screenshot demonstrates the steps:
1. Import **123 to the Composition Panel of AE.
3. Mask the upper layer of the picture, first click the mouse on the upper layer, then find the seventh marquee tool in the row of toolbars above the software from left to right, click the small triangle next to it to appear a drop-down menu to select the elliptical marquee.
4. Then draw an ellipse on the ** of the composite panel.
5. Go back to the crafting panel below and change the mask feather
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There are two simple ones, one is to do the camera in the AE, and then the camera movement, and the other is the simple zoom and displacement, which can also do that effect.
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Add keyframes, move position, zoom in. It's the effect of the camera moving.
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Select which layer, k keyframe. Scale by s k Displacement by p k. Press R k to rotate.
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1. The first step is to establish a suitable project size according to actual needs, and the large inclusion is usually the size of *** or HD.
2. Drag the material to the timeline.
, turn on the "3D" switch.
3. Create a new original, create a new "camera" element, and ensure that the parameter of "camera" is the default value.
4. Add a keyframe to the camera's position properties.
Whenever you change the z-axis properties, you add a keyframe at the start point.
5. Add keyframes where you need to push and roll the camera, and change the z-axis properties again. It feels like the lens is zooming in.
6. Preview the entire push and pull effect to see if it meets the expected effect. If you're not satisfied, adjust it carefully.
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In the Effect Controls panel, locate the Position property and its options are coarse.
In the Position property, you can adjust the position of the Position by modifying the X and Y values. For example, setting the "x" value to a positive number can move the number to the right, and setting the "y" value to a positive number can move the number downward.
If you need to adjust the speed of movement on the timeline, you can modulate to create keyframes to control the change in position on the timeline. For example, you can create keyframes at the start and end points of the swim source, and use the Curver to adjust the curves of the keyframes to change the speed at which you move.
Note that during the move, you may need to adjust other properties, such as zoom and rotation, to ensure proper display and layout. Also, pay attention to the position and layout of other elements in the composition to avoid conflicts with **.
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1. Control by cursor movement: Place the mouse on the red line at the top of the window in the upper right corner of the AE screen, the zoom panel has multiple zoom in and out icons, and click "Real-time Drag and Drop". This allows you to drag and drop the screen freely and move with it.
2. Focus following control: There is an adjustment focus controller at the top of the AE screen, and the focus following control is realized by controlling the blue ball. Pull the ball to the center of the screen, and the ball will follow the screen as you drag and drop.
3. Canvas zoom control: It can be achieved with zoom control in the step fight on the bucket, track the picture by stretching and scaling the canvas size, ensure that the center of the picture remains unchanged, and automatically adjust the size of the window to make the picture always in the center of the window.
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In the case of motion blur, there is a sign with a lot of small squares overlapping at one point on the timeline, and some versions are round. Turn this on, of course, first open the main button, and then open the sub, which is equivalent to adding motion blur. Set the fuzzy parameters under the advance menu.
Hope it helps.
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Here's how to make a camera movement effect in AE:
Create a new composition and import your footage into the composition.
Select your footage and right-click in the timeline to select the "Create Camera" option. This creates a camera layer in the composition.
Move the current-time slider on the timeline to the point in time you want to start moving, and select the camera layer.
In the Properties panel of the camera layer, find the "Position" property and click the "Clock Icon" to create a keyframe.
Move the current mid-time slider on the timeline to the point in time where you want to end the move, and move the camera to the desired position by dragging the Position property of the camera layer.
AE will automatically create a new keyframe at this point in time, creating a moving animation.
If you want to add a smooth movement effect, you can select the keyframe in the Timeline and right-click to select the Graph Editor option. In the curver, you can adjust the curves of keyframes for smooth movement.
You can also use other attributes, such as Focal Length and Depth of Field, to further enhance the effect of movement.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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