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I can't say it's unrealistic, but it's really hard. You said you want to learn, it means that you don't know how to do it yet, if you have a foundation in this area, it's good to say, if you haven't had much contact, it's recommended not to do it. If you really pay so much, you will definitely succeed if you do something else, but you may not succeed in doing this.
Developing a game is complex, from art to programming to copywriting, even if it's just a small game for mobile platforms. In fact, I personally think that the key to this kind of game is creativity, as long as you are creative, there will naturally be professionals to help you do things at the technical level. For example, Plants vs. Zombies, Angry Birds, etc., in fact, these game programs are not too complicated, but they are not something that can be completed by one person in a few years.
And as long as you have a good idea, a professional team can complete the development in a few months. Then there is the operation and marketing work, which is complicated and complicated, but it is better than the development process after all, at least non-professionals can participate. You don't have to think about it for now, being able to come up with ideas is the first step, developing the game is the second part, and if the thing is good enough, you've already succeeded.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "Game Special Effects Unity3D", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Since you've proven that you're not very confident by asking this question, don't do it.
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Specifically, there are several factors: 1. The ability and cost of self-development 2. The playability of the game, simply put, whether it can attract players 3. Publicity, that is, how to let everyone know about the game. At the end of the day, it's all about how capable your development team is!
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As a senior individual developer, I can tell you very responsibly: you can make money.
But there is a premise for making money, that is, the user stickiness of the application you develop is high enough, you can attract enough users, and earn money from foreigners (Chinese money is not easy to earn), with 2 screenshots to encourage.
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Mobile phone to do tasks to earn change, task commissions, fast withdrawals, web links
Except, of course, for the black-faced woman. Sensing something wrong, they began to flee in droves, but they could not escape the nightmare. Although the Divine Order was scarce, she didn't want to get into trouble just after entering the Underworld.
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Apple developers earn a lot of money, climbing to $26.5 billion in 2017. Apple often advertises this. Asymco's analysis focuses on estimates of total consumer spending.
The following data is worth mentioning:
1. The developer's annual revenue has exceeded $25 billion, which is more than McDonald's revenue in 2016.
2. It is expected that iOS users will spend $100 million per day on the app store this year. This is equivalent to the revenue rate of Google's AdWords advertising business in 2012.
3. User spending on Apple's App Store has been steadily rising, increasing by $5 billion per year since mid-2011.
4. App stores account for the largest share of Apple's services business, and helped the services business exceed $57 billion in total revenue in 2017 (net of payments paid to developers), surpassing all companies on the Fortune Global 100 list.
5. The annual growth rate of app developer revenue is about 33%.
According to a foreign **9to5mac report, analysts**, the revenue of Apple's app store is expected to catch up with the total global box office revenue this year. The growth prospects of the iOS industry are staggering, with the size of iOS mobile and app services being approximately $180 billion in 2017. It is estimated that the market size of the iOS industry will reach $500 billion by 2019.
Recently, Apple revealed record app sales figures, that is, users spent $300 million on the Apple App Store on the first day of this year, and users spent more than $100 million on apps in the week since Christmas Eve.
Herris, founder of market research firm Asymco? Horace Dediu has analyzed the data and has come up with some surprising realities of the industry as a whole.
There are clear signs that iOS app sales are expected to catch up with the global film industry sometime this year.
As early as 2015, De Di Hu revealed that the revenue of the Apple App Store exceeded the total box office revenue in the United States. At that time, it was only a matter of time before the former overtook the global box office revenue. In his recent research, a chart suggests that this will become a reality in the near future.
How profitable are iOS apps? It's only a matter of time to catch up with the global box office.
De Diu also emphasized that total consumer spend is only part of the picture of a thriving app industry. Many large companies such as Amazon and Uber offer apps that are free but generate a lot of revenue. If this revenue is also included, the iOS industry's mobile and app services were worth $180 billion in 2017, and this number continues to grow.
De Diu said"Based on an analysis of annual revenue ratios, I estimate that the size of iOS mobile and app services in 2017 will be approximately $180 billion. If hardware sales are included, the revenue of the iOS industry in 2017 was about $380 billion. "
At the current growth rate, Asymco** will have a market size of $500 billion in the iOS industry by 2019.
* There is no specific pattern of happiness, you should determine your goals according to your own strength, and don't force yourself to achieve things that you can't do. There is a way to be content and happy, in fact, happiness is around you, smile in the mirror, and look down on everything.
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