The most powerful way to use AWP in CS

Updated on vogue 2024-02-26
3 answers
  1. Anonymous users2024-02-06

    1、aaa-aim.

    2、awp-map

    3、cs—a

    4、cs-bloodstrike

    5、cs-italy

    6、de-airstip

    7、de-aztec

    8、de-cbble

    9、de-cpl-fire

    10、de-cpl-mill

    11、de-dust

    12、de-dust2

    13、de_inferno

    14、de_nuke

    15、de_prodigy

    16、de_train

    17、de_vertigo

    18、fy_iceworld

    Extended Material: Counter-Strike, or CS for short, is a first-person shooter game developed by Valve Software. Officially released on September 9, 2003, it is a spin-off of one of the mods for Half-Life.

  2. Anonymous users2024-02-05

    Follow the sniper: It is to hit the target in a straight line on the way of the target (suitable for medium and long-distance sneak attacks or battles Disadvantages: poor defense Advantages: high hit rate).

    Flash Sniper: It is a rhythmic flash attack target hidden behind an obstacle (suitable for medium and close combat Disadvantages: The rhythm is easy to be caught and lead to fatality or penetration Advantages: strong flexibility and strong mobility).

    Blind sniper: Even if you don't open the scope to hit the target, you can also use other things to switch to aim at the target (suitable for medium-distance battles Disadvantages: slow and less bullet is troublesome to meet submachine guns Pros: The shooting speed is faster without opening the scope).

    Hollow Sniper: It's just to follow your own feeling The mouse kicks left and right together, and you can't see the mirror to stay, and you can only see the mirror disappear in a flash (suitable for close-range fire concubines Disadvantages: Whether it is a master or a rookie, it is easy to be in a hurry Advantages: Definitely more lethal than the other party).

    Jump Sniper: Hit the target after jumping (suitable for all distance melee Disadvantages: easy to be found by the enemy and poor stability Advantages: easy to confuse the opponent).

    Squatting Sniper: Crouching or quickly crouching before firing a gun (suitable for all distance melee and crouching points Disadvantages: Extremely poor stability and slow response Pros: High defense Squatting or sudden squatting will confuse the opponent).

    Don't be in a hurry and practice slowly (in fact, sniping doesn't need to be practiced very accurately.)

    As long as you find the right one, it will feel smooth! Sniper.

    Follow the sniper. Flash Sniper.

    Blind sniper, hollow sniper, jump sniper.

    Squatting and sniping can hit targets in a wide range.

    The main thing is to rely on the combination of their own agility and tactical meaning!

    Practice slowly. It's going to be fine)

  3. Anonymous users2024-02-04

    Personal feelings, don't spray if you say something wrong.

    The difference between AWP and AWP is 2 points.

    Delay in opening the lens. Guess the rough way. In the middle,Blind sniping,Flash sniping and a series of sniping methods have come out,And the premise of these is that the speed of the AFWP opening scope is related to the AWP trajectory,And there are no such stunts in the middle,A shot is a shot,After firing a shot, the gun is not cut and the mirror is not fitted,Then shoot again,The sniper of the spike limb town is a stable word,Whoever snipes is nb,Occasional blind sniping is played at close range,Or under specific circumstances,No one deliberately pursues blind sniping,In international competitions,No one will appear a jumping sniper, right?

    Jumping sniper is slow to open the scope, and it is very likely to hang up if you can't kill with one shot after jumping out, so it is not suitable for jumping snipe.

    Flash snipers are generally not used by many people.

    The essence and essence of AWP is "stable", not seeking sniping, but seeking results.

    Happy gaming.

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