How is the experience of killing monsters in multiplayer mode?

Updated on Game 2024-02-08
19 answers
  1. Anonymous users2024-02-05

    Experience is distributed according to the difficulty of the room, the level of the monster, the number of people in the room, and the difference in the player's level. Specific to you**.

    Prevent access to the room: If it's a local area network, just set a password; If it's Battle.net, you have to buy VIP, and the password is a function that can only be used by VIP. The option will be displayed when you code the room.

    Mixed experience has to be in the same screen, otherwise there is no experience.

    Average score, and then distribute according to the monster level, and the specific experience and level relationship depends on the experience of this unparty player.

    Players below level 25.

    If the level difference between you and the monster is very small (within level 5, including level 5), you will get 100 experience;

    If you are 6-10 levels different from the monster, you will gain between 5 and 100 experience;

    If you have a big difference in level from the monster (greater than level 10), you only get 5 experience.

    Players at levels 25-69.

    Fighting monsters of higher level than you, you will gain the following experience: Original XP* (Player Level Monster Level);

    Fight monsters 6-10 levels lower than you, and you'll get between 5 and 100 experience;

    If the monster's level is more than 10 levels lower than yours, you will only get 5 experience.

    Players above level 70.

    Fighting monsters of higher level than you, you will gain the following experience: Original XP* (Player Level Monster Level);

    Fight monsters 6-10 levels lower than you, and you'll get between 5 and 100 experience;

    If the monster's level is more than 10 levels lower than yours, you will only get 5 experience.

    After this calculation, the impairment is carried out according to the table below. For example, a level 70 character can only get experience in the calculations described above.

    Level XP Level XP Level XP Level.

  2. Anonymous users2024-02-04

    Experience upstairs said.

    If you don't want anyone to enter your room on Battle.net.

    Just set a password when you open a room.

    It depends on what Battle.net Some Battle.net can also set a password without VIP, and you can set a password by default Every time you open a room.

  3. Anonymous users2024-02-03

    Kill an enemy and 3 people can get exp, but relatively speaking, you will gain more experience by manipulating the character.

  4. Anonymous users2024-02-02

    The same as the three of them, if there is a double exp accessory, the experience is divided equally first, and then the double effect is calculated.

  5. Anonymous users2024-02-01

    Only one middle school is evenly divided, that is, the main body and the doppelganger are at the same level, that is the experience of teaming up, and the higher scores are more, and the specific amount depends on the level

  6. Anonymous users2024-01-31

    But black and white are true pure grays, and black and white are very important colors.

    For all kinds of grays, you can completely attach to pure gray to make gray with color bias, for example, a small amount of pure gray and yellow will become yellow-gray. By analogy, red + gray, blue + red + gray. This is a gray exercise, and a painting also needs to have a variety of solid colors, and solid colors I mean colors that do not contain gray.

    If you make a yellow cold, add blue, but if you add blue directly, it will turn green, if you want to keep the original yellow as much as possible, add light blue, (white + blue) Cold and warm are not isolated, for example, green is warm relative to blue, but green is cold relative to red. The colors complement each other.

    I usually use 5 colors of anthracite, white, medium yellow, red, cobalt blue, and occasionally add (green and purple) for creation.

    Often many people mix a lot of colors to make a color, but in fact it is a very simple thing.

    When drawing, the pen should be classified, dipped in gray, dipped in solid color, can keep the pure gray of the pen clear, painting is in practice to understand the problem.

  7. Anonymous users2024-01-30

    (1), add blue and white.

    2), add black and white (more).

    3), sky blue plus purple plus (2).

    Ha ha! If you have nothing to do, draw a long line horizontally with all the colors you have on hand, and then slide a long line vertically, use a few pieces of paper, and use the amount of water to add and the number of crossed colors to find the color you want, which is what I did when I first learned to draw!

  8. Anonymous users2024-01-29

    The color wheel is gradually discolored, the simplest cold is blue, purple, cyan fluorescent lamp is cold light, incandescent lamp is warm color, yellow, orange, red; You can take a look at the basics of color psychology and know what colors make people feel, and then you can understand it.

    Gray is dirty, muddy, and not bright; Gray can be added to white.

    Violet + ultramarine + white can be called up (ultramarine is very transparent and the color is very thin, in fact, you can try these three blues, you can't go wrong).

    Color is feeling, and there is color psychology.

  9. Anonymous users2024-01-28

    First of all, I despise your current "cheats" approach to learning!

    Classmates, nothing is so simple, and there are *** things that are quick to complete! I want to tell you that I don't want to answer your question directly, I just want to tell you that with your attitude, you can't learn anything, just like you!

    Be a little mature, be a little steadfast, be diligent, work hard ·· There is no free lunch in this world, you have to pay if you want to get it, what you can get here is just a text, and I'm going to tell you, it's not that the cheats haven't been practiced! Don't forget to use your brand new head when you practice!

  10. Anonymous users2024-01-27

    It's calculated separately.,In addition to the points earned by each person for winning the battle.,You can also get the hidden experience points of the number of enemies killed by a single stunt multiplied by 5 points.,But the extra 5 points must be killed by a single stunt.,Basic attacks are invalid.。 So the answer to your question is 1. It's all 2 points; 2。

    It's still all 2 points.

  11. Anonymous users2024-01-26

    There is a refugee in Yangzhou City, talk to him to trigger the mission, if you exit after archiving, and then come back in, you must talk to this person again, otherwise this boss will not appear

  12. Anonymous users2024-01-25

    At Yanmen Pass, in the lower right corner.

  13. Anonymous users2024-01-24

    "Eight-player mode":

    Enter the game state, enter"/players 8", which is displayed in the upper left of the version screen"players set to 8", other versions apply but are not prompted.

    In this mode, monster health is doubled and the player's experience is doubled, regardless of the drop rate.

    Input"/players 1"Or exit and re-enter the game to resume single-player mode.

    Monster Life X in 8pp mode, the experience gained does not increase the drop rate, but it will reduce the chance of not dropping items, see here:

    Increasing the number of players does not increase the chance of Magic Equipment appearing. Increase in the number of people.

    Significantly reduces the chance that monsters will not drop items.

    For example, in singleplayer, a monster has a nodrop% chance of not dropping items

    In a multiplayer game, the number of people is counted first, and the method is as follows: 1 for the monster killer, 1 for each person who is allied with the monster slayer and in the same scene, and 1 for each of the rest of the people

    Add these numbers together, and the sum is rounded down. If the result of the count is p, then the monster does not.

    The chance of dropping an item is nodrop% to the power of p.

    Here's an example. In single-player, there is a 50% chance that a monster will not drop itemsNow, there are three allies in the same scene as the one who killed this monster, and another ally.

    In other scenes, there are two people who are not aligned. Then:

    p = 1 + 3*1 + 2* = =5 (rounded down) The chance of not dropping an item after being modified is: 50% to the power of 5, i.e.

  14. Anonymous users2024-01-23

    Of course, there are a lot more experience points, and there will be more things to drop. But it doesn't have much to do with whether you can drop good things, and you have to lose good equipment and your MF (?). % chance to get magic equipment), the higher the MF value, the higher the chance of dropping good equipment.

  15. Anonymous users2024-01-22

    Affect, non-Battle.net multiplayer games can enter players 8 to adjust the number of people to 8, the multiplier is the number of people, and the experience is also doubled (the multiple is the number of people) but there must be enough strength, because the monster also has double health.

  16. Anonymous users2024-01-21

    The 8-player mode has the most experience, the most ruthless monsters, and the highest explosion rate.

  17. Anonymous users2024-01-20

    Yes. But the more people, the more difficult it becomes. The difficulty of 3 people is already very difficult.

  18. Anonymous users2024-01-19

    The empirical estimation method is a standard method for assessing changes in conditions during the plan period based on the actual work experience of managers and staff, taking into account relevant technical documents or physical objects.

    Empirical distributions--- e.g., fn(x) is an empirical distribution function based on a simple random sample of capacity n from a population; fn(x) is a distribution function of the population, then the following proposition is false that for each given x, fn(x).

    a is the distribution function, b converges to f(x) according to probability, c is a statistic d, and its mathematical expectation is f(x).

    The spline function is used to smooth the distribution function to obtain a smooth empirical distribution function, and under certain conditions, the coincidence of the random weighted approximation of the optical inempirical distribution function is proved. The Cumulative Distribution Function (CDF) is a complete description of a real random variable, x, and probability distribution. For all real numbers x, cdf is defined as follows:

    f(x) = \operatorname(x\leq x)

    Percentile Plots and Empirical Cumulative Distribution Functions A more quantitative way to show the distribution of data is an empirical cumulative distribution function graph. Although this type of diagram may sound complicated, the concept is fairly simple. For each value of the statistical distribution, a cumulative distribution function (CDF) shows the probability that a point is less than that value.

    For each observation, an empirical cumulative distribution function (ECDF) shows the percentage of points less than that value. Since the number of points is finite, the empirical cumulative distribution function is a stepped function.

  19. Anonymous users2024-01-18

    If you do more questions, you will naturally find the law and summarize the experience, but the experience is not applicable to everyone, you also need to do more questions, you can also summarize your experience, your own experience is experience, and you can use it for yourself.

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