Spring and Autumn Q pass on the specialization and skill points of each occupation

Updated on Game 2024-03-30
4 answers
  1. Anonymous users2024-02-07

    It is a fire-type alchemist and a summoning archer.

    The reasons are as follows: 1. Fangshi and Archer are both ranged attack professions, while ranged attack professions generally restrain melee professions (except for special circumstances, such as being controlled by melee professions, such as wrestlers, ck, etc., which completely depends on the player's own method of operating the character).

    2. One of the main reasons for the high attack output of Fang Shi is that his burning state is quite powerful, and the hit of this state can be increased to 100% when he is at full level. Drop more than 2000 blood per second, plus attack with hellfire when the opponent is in a burning state, it will increase the attack power and critical strike rate and critical hit effect, saying that the shooter's attack is high, mainly because he summoned Yan Ran and Hou Yi are powerful, the two babies can not only expand the attack range a lot, but also one is a physical attack and the other is a spell attack, Yan Ran's rapid attack can make its attack speed quite fast, four or five attacks per second, In addition, the shooter's strong detection and detection can make Yanran and the shooter himself attack stealth players, which makes the summoning shooter almost a more BT profession in the Spring and Autumn Q Biography, one-on-one PK under the same conditions, almost no restraint of his profession. In addition, let's talk about samurai.,In fact, the samurai's attack is also very high.,Blood、Defense is higher than the above two professions.,The attack is also very high.,But what I'm talking about here is the attack effect of each attack.,Fang Shi launches an attack in addition to the attack of the fireball technique and the hellfire itself, but also adds more than 10 seconds of extra damage brought by the burning state.,The shooter launches an attack in addition to the attack of the impact arrow, but also adds the attack of Yanran and Houyi (that's 45 seconds of attack time), In this way, the attack of the samurai will be ranked behind the alchemist and the archer, as for which two professions should be defended when defending and cultivating, generally speaking, it depends on the different professions, the physical attack profession should defend against the law attack profession, the law attack profession should defend against the physical attack profession, and the profession should also guard against a profession that restrains the profession.

    For example: the samurai should defend against the archers and the archers, the alchemists mainly defend against the archers, and the other can defend according to their own preferences, and I personally think that they should defend against ck.

  2. Anonymous users2024-02-06

    Illusionist. Psychic deceit is the greatest characteristic of illusionists, they have a certain unknown power in the world, and they are proficient in both physical and magical attacks, and can even convert their own attributes to those of the enemy.

    There are two types of specialization routes: the Illusion system and the Transformation system.

    Illusion: With his mystical powers, the illusionist is proficient in both physics and spells. In battle, they can defeat the enemy in the most appropriate way without thinking.

    Transfiguration: Transfiguration can convert their own attributes to those of their enemies, and with this trickery of warfare, many powerful enemies have been subdued at their feet.

  3. Anonymous users2024-02-05

    1.Summoner group summons + impact.

    This bonus point emphasizes the state of canine teeth and arrow wounds: first powerful Yanran 10, quick attack 10, Houyi Eye 8 (7+3 with skill bonuses from Genshin), and 7+ from summoning masters (7+ with skill bonuses from Genshin.)

    3) This is a must. Then there's the domineering line: a little full (domineering selectively added), no point of choice plus:

    Domineering 3-5, canine teeth 5-8, arrow wound 6-8 (this line is out of state, if you 2-2-2 can also be out of state, just save some practice points and add others.) I tried it with Ryoma, and 6-8 is basically OK). This route gave up Hou Yi's sunset arrow, as for the strong detection, I didn't add it (I used to add and reactivate Hou Yi, and you can also add the following if you don't add it.)

    That point is for ck, if you want to add 2-3 points, it's okay).

    2.Pure summoning.

    This is a state of abandonment, specifically adding sunset: first strong Yanran 1, domineering 4 (full 5 can be added later), strong detection 10 (how much this adds to see for yourself, I like it personally), quick attack 10, Houyi's eye 1, summoning master 7 (7+3 of Yuanshen with skill bonus), sunset 8 (7+3 of Yuanshen with skill bonus), and 7 (7+3 of Yuanshen with skill bonus). This route is to increase Hou Yi's attack when he casts the Sunset Arrow, and if the Sunset Arrow is full, Hou Yi's attack is:

    20x2+1000)x(1+70%)+8000=16500。

    3.Mix: The impact one is 4-5-5, the powerful Yanran and the eye of the descendants are 3-5, the powerful detection is 1, the quick attack is 10, the summoning master is 7 (the original god has a skill bonus of 7+3), and then look at the line of the cultivation point and the sunset (if this is the case, it is recommended to first fill the sunset and then strengthen the sunset:

    For example, if there is a 4-point sunset, it is 1600, and early orange 1+3 is 520, which is calculated by yourself).

  4. Anonymous users2024-02-04

    SS: Jewelry.

    Physique, dexterity, spirit, agility.

    Armor: Max Health (percentage), Physical Defense, Object Flash, Magic Flash.

    **: Ranged Physical Critical Strike Chance, Ranged Physical Attack (percentage), Physical Hit (rate).

    MZ: Jewelry.

    Physique, strength, spirit, agility.

    Armor: Max Health (percentage), Physical Defense, Object Flash, Magic Flash.

    **: Short-range Physical Critical Strike Chance, Near-Range Physical Attack (percentage), Physical Hit (rate).

    FS and JS: (The two classes are both magic attack classes, and there is not much difference in equipment) Jewelry. Physique, Intelligence, Spirit, Dexterity (Agility is also acceptable, but no strength is required) Armor: Max Health (percentage), Magic Flash, Physical Defense, Object Flash.

    **: Spell Critical Strike Chance, Spell Attack Hit (Rate), Spell Attack (Percentage), the following inlay in addition to Attack (Percentage), Hit, it is best to add a basic Spell Attack.

    It should be noted that the attribute of Critical Hit Effect (on **), whether physical or magical, is not particularly important. If you really want this attribute, you must also make sure that the attributes mentioned above are available The last one is the best if it is this attribute, if not, don't force it!!

    In addition, don't go for the equipment of the change of feeling recklessly!! That's not necessarily a good thing, at least the ** attribute is not good!! If you really want to change, you must look at the attributes of the Thanksgiving equipment before deciding!! Remember!

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