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Metal masters are generally on or off the top or mid laner.
Summoner's skill bands ignite and flash.
Skill plus points: main e, deputy w, q plus a point.
Because the metal master is positioned as a fatan, the rune usage is a rune talent point 9 21 0
Attack is a skill that focuses on 9 points to spell penetration and 21 points to defend 21 points to the end.
When I go out, I usually use Dolan's Shield to go out.
Personally, I think +10 points of armor, 120 health, and health recovery are still very cost-effective in terms of the last order.
Moreover, the skill of the metal master determines that he is a soldier without pressure, and he is not afraid of consumption if the white stripe is full.
The development of a master of metal requires a large number of economic advantages.
Generally, my first piece of equipment is the ** heart, and after that, I wear shoes, vampire guns, and ice rods, which are equipment in the early and middle stages.
Later out of a fanatic do not explain the vampire gun synthesis vampire book look at the opposite ap or ad that give the force to consider out natural or.
Anti-armor or Chun Gejia **Heart, depending on the situation, you can either go out of Langton or sell out of an armor.
In the later team battles, the metal master's big must be given to the opposite adc and then the fire is seconded.
After that, you can wait for victory.
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ls, the copy is too obvious, people are asking about the Bobby Steel Ambassador, not the metal master.
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Talent decisiveness 21 9 0 Spell talent.
The metal ultimate, you kill one, it's a rhythm of 6 to 4.
You don't control skills in the flesh, and the useless opposite adc is also free to point you to death.
Metal is still in pursuit of damage, and the defensive talent and tank route are decisively abandoned.
In terms of loadout, it still revolves around the magic injury equipment, and the vampire gun is released first, so that you basically don't consume the skills, and then synthesize the vampire book. And the team battle vampire stuff is very powerful. The Abyss Scepter is a great fit for metal, with magic damage, resistance, and an aura that reduces magic resistance by 20 around it.
It's an ice fight, there is blood, there is damage, and you can slow down the opponent, and you can't go if you stick to it. In the out is the hat to enhance their own anti-heaven damage, in the out of you can consider Brother Chun Jia, let you cheat the corpse, and there is a feeling that Brother Chun has a feeling that people don't like to deal with, I feel that you can be resurrected once after beating you, and it will not be so mocking, and it should be gg Smecta to be able to get out of the opposite side. With these pieces of equipment, you basically put skills on the opposite side, and no one can come up.
The most important thing is the line skill.,Metal this hero pushes the line very fast.,So it's very easy to be gank.,The line pushes over.,Collect your own side f4 without affecting the jungler hero.,Stone man and the opposite f4.,Remember to play money first.,After all, whoever has more money is bull b.。
Remember not to go first in team battles, wait for your side to advance or the tank to take the lead, and see if the opponent's threatening skills are on top. Look at the opponent's ADC or something, make a good move, and kill it with a rhythm of 6 to 4.
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The above 2 are actually correct, in fact, it is attack 21, or defense 21, it depends on your teammates.
Your teammates have soft control and can stick to others, then decisively 21 points of defense talent, if there is no sticky stronger, then decisively attack 21 points, hit burst.
In the end, the metal wants to play well and doesn't care about any outfit problems.,There's just a few equipment.,It's definitely a shoe and 3 blood when you go out.,And then go home with a vampire gun for online lewd money.,Then look at the opposite hero to choose the ice staff.,Abyss.,Hats and the like.。 Caesar doesn't have any pure spells and tanks at all, because you don't need to pile blood, you just rely on passivity, so as long as you shape the corresponding anti-suit for the opposite side, a Caesar with 2500 blood, the real blood volume in the team battle must be 4000.
Caesar wants to play well, in fact, the most important thing is the details, in the early stage of the online push line and then brush the Gang of Four or the three little wolves, pay attention to the eye to protect yourself from being caught, and then it is to brush the money, because there is passive, there is no online mage in the middle of the second you, in short, it is brushing, until others feel collapsed on your equipment, and I personally feel that for Caesar, the blood bottle and eyes are the best things.
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Iron Man with Ranked Runes, Red Armor or Life, Blue Magic Resistance, Essence Wear or Strong.
Iron Man Talent Decisive 21 9 0
Outfit shoes to see the opposite hero control more mercury. How long does it take to wear crispy skin, physical more Ninja 2t equipment: Anti-armor, Nature, Maniac, Abyss (Central Asia), Ancient Law Injury: Abyss, Ice Staff, Hat, Central Asia, Ancient.
2t Equipment: Anti-Armor, Natural, Abyss, Ice Staff, Ancient.
1v5 Iron Man. That's it.
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The metal positioning is semi-tank loaded, and the pure output is slag. Talent attack 9, defense 21, no bad. First out of the vampire gun, shoes (law wear Xie or defensive shoes), then vampire book, ice staff (must out), then hat or fanatic then depending on the situation out anti-damage armor, natural or something.
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21-9-0, what does 21 defense talent give you? More than a few dozen points of blood? 3,5 points less damage?
Defense talent to be honest.,Study it carefully.,You'll find that unless you have a character with defense skills.,Other characters point defense.,It's all p use.,For example,The last 2500 blood of the metal master.,You point defense talent.,That is, after 9 points.,The extra blood is (2500+108+30)*Blood.,Count a few damage reduction skills.,The penultimate 2nd decreases.,The 4th row of points is full to reduce 3% damage.,2 fixed damage.。 Take the range damage as an example.,Range damage x,The actual damage is equal to (x-2) multiplied by (,X damage is 200,The actual damage is 189 damage,11 points less.,Of course, the damage of x must be the damage after eating the defense.,Does it make sense? If it's an AP, the estimated range damage is probably as high as 4,500.
And what is the effect of your 21 attack talent? Your damage starts in the 4th row, output, up, 5% more magic strength, the last one is less than 40% damage increases by 6%, not counting the last talent, it is calculated according to the output high magic strength of 5% more, if your AP is a little lower, calculate him 500 in the later stage, AP is actually 500 + 500*, 25 points AP can bring you more than 11 points of energy absorption effect, right? The damage played by a skill is 200 after eating the defense, and the damage increase is 3 points, and the last talent trigger on + is 15 points, and the effect is much better than the defense talent.
Of course, some people say that a lot of people hit you, and the total damage of the defense talent is reduced considerably, and I say yes, but what position are you? If your metal goes in the direction of the meat, your damage will inevitably be reduced, and if you can't hit the metal of the dead, then it is better to go straight to the meat. Proper anti-suit is needed, generally some like to produce a maniac, some like a Chun Ge, no matter what, the metal half body with the second blood is already considered a half-meat, appropriate anti-suit is the king, that is, the so-called tenable.
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Direct Pure Method. 400 magic injuries flashed in, brainless skills, all kinds of immortality. You can recover three-quarters of your health
Own skill belt flash purification. Or just sprint to purify the god code.
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Main adds two damage skills.
Outfit: Law Wear Shoes - Ancient Will - Ice Staff - Hat --- Abyss Scepter - Law Wear Staff.
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The main e and the deputy plus look at the situation The opposite side suppresses the strong vice w on the contrary, the vice q has a large increase Outfit First vampire gun to ensure the sustained power on the line Then the law wears shoes Abyss Ice staff hat Ancient.
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Skill addition: the main plus e q, a little w before level six, and then eqr is added, w and so on do not get other skills plus and then add.
Outfit: Go out for 20 Faqiang Books and add a blood vial, then a vampire gun, then a mage shoe, a gun to upgrade the ancient will, and then if the wind is downwind, the hat will come out of the ice staff and the abyss, and then the hat, the hat, just wait to take medicine.
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When I go out, I'm shoes +4 red. It's easy to move around, because the metal really has short legs, ......The first thing I had to do was put together a vampire book (a vampire gun is not recommended, I tried it and felt it didn't work as well as a vampire book), and I had to put on shoes. Then the ice rods.
If the wind is favorable, there will be a big hat, and if the wind is headwind, it will be Central Asia first.
Then out of the abyss, the properties of the abyss are very suitable for metal.
Then the last piece of equipment is at will, the big mask, the ghost book (that's the Morot Codex, the one with a serious injury effect, but it's not out yet), the hellfire, the magic staff. That's it.
Molded outfit: Tailwind] Law wearing shoes, vampire book, ice staff, big hat, abyss, mask.
Against the wind] Law Wear Shoes, Vampire Book, Ice Staff, Central Asia, Abyss, Law Wear Staff.
These are all summarized by my own play, and if you don't understand, please ask
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AP outfitting, too, a little meat.
You can also search online.
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Ice tents, vampire guns, masks, Central Asia, Abyssal Scepters, Stygian Fire. These.
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Add points e q w e e r q e level 3 to each skill when you click on the main e and secondary q are bigger.
Equip the words. Start with a spell strength payroll.
Then spell the vampire gun.
Then the 5-speed shoes or the law shoes I like the 5-speed feet are too slow.
And then put that spell strength salary in the Embrace, and you can also bare this.
When you kill someone, throw a dark fire first, and then take the big E + to ignite, and you can basically get rid of the opposite ADC in seconds, and then Q and W go to knock the opposite meat.
Passive skills are perfect for Q and W skills.
Get the ADC soul and hold the alt point opposite the hero Congratulations on completing 5 kills.
Late Ice Fight Hat Abyss Staff The last one is Brother Chun.
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Vampire guns, ice staffs. Abyss Vampire Gun to Vampire Book Hat Finally, you can consider a spring brother or a stacked law injury, depending on the situation of the battle.
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This is the answer recommended by whom.,Shoot him to death.,Brother tells you.,The barbarian king doesn't have an AP skill bonus.,In other words,Even if you have an AP value of 1 million,The barbarian king's attack won't improve in any way.。
I think going out 2 or 3 bottles of blood, a shoe, then the Berserker's shoes and then the blood, black cut, phantom, whisper,
CD shoes. Nash's Fang (the bee sting first), the sheep knife (the sheep knife is the furious blade of the ghost rope), out of these 3 pieces are basically formed (out of these 3 pieces must be fast), the headwind is out of the fanatic, the guardian angel, the downwind is out of the hat, the technology gun. Kyle is a big late stage, and the early money must be fast, the main e deputy Q