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Let's start with Karma, a very versatile hero who can appear in both support and mid-center positions.
In the version of Karma, Karma's Q skills and E skills have been strengthened one after another, and this has made Kalmar's routine rise again and become a T2 level top laner.
Runes. <>
Omen of Theft: Speed up Karma's development so that he can take shape sooner. Stolen consumables can also increase online battery life.
Perfect timing: Provide a stopwatch to increase your life-saving abilities.
Time-Warp Tonic: Stronger online endurance.
Vice-line resolute. Shield Slam: Stronger online fighting ability.
Resurgence: Stronger on shields.
Attributes: Attack Speed, Adaptability, Armor.
Skill points. <>
The main Q secondary E, Q skills can help Karma push the line and output, the high damage of Q skills can allow Karma** to establish a great HP advantage, and E skills can provide Karma with shields and acceleration.
Equip. <>
Ice boxing can provide Karma with good resistance and blue amount, and can also make the basic attack after the skill with a slowing effect, and then make an uplifting armor, increase recovery ability and magic resistance, incense burner to improve the help of the team, Zhongya to increase the ability to save life, and finally make a ghost book to improve the strength of the law and the wear of the law.
Gameplay skills. On the top single Karma** on the consumption of development, you can use the advantage of your own hand length, use Q skills with basic attacks to steal money development, if the enemy on the single forward consumption, you can use W skills to control and then use the acceleration effect of E skills to open the distance.
In team battles, Karma should use his deceleration and tando to use himself as the middle and front row, mainly to protect his teammates, and can use the group shield to help his teammates quickly get out of dangerous positions, and can also bear certain anti-tower obligations.
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When you go out, you choose Dolan Ring 2 Red, so that the online ability, there is a good blue return and health value fight, and the output of 15 points of law strength support, which is very good.
The first recommended line is the scum of the AD assassin hero, choose the armguards, and synthesize Central Asia in the later stage.
The first one is an AP, such as a small fishman, which is highly recommended for you to be as small as the first trace of the Holy Grail, which has a good return to blue and good magic resistance, and is a very good online equipment.
Make the Great Holy Grail early and you can develop unaffected in a bad game where your blue is reversed.
Then, make a celery out of your hat as soon as possible, and greatly increase the magic strength to make Karma's output ability** and a good shield of E skills.
The Big Mask is also a highly recommended piece of Fatan equipment for Yu'er, but it is also very suitable for the mid-laner Karma.
Finally, make your life-saving equipment - Central Asia.
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S7 Kalmar's strategy teaching for the new season is here, and the version darling has a very stable score:
Akali bar. It's also more in line with your requirements.,The explosiveness is very strong.,Chase and escape are more bullish.,Don't use blue.,It's strong after level 6.,It's good to catch people.,It's just that it's not easy to fight in team battles.,Pay attention to the position!
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