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TVSP usually plugs out of mechanization In the early stage, use a mine car to cooperate with the tank Mine car speed and mine burial Tank upgrade bracket Timely reconnaissance of the Protoss' home (reconnaissance means: 1, scanning 2, Phantom fighter search) If P's home is out of the aircraft carrier, T should immediately send out the robot (and upgrade the range to the air), in addition to a method for P: out of 2-3 technology balls (can be anti-stealth, and you can also use EMP to knock out the battery of the Protoss troops).
TVSZ generally adopts a multi-barracks play method (8bb, etc.), spearmen + firefighters + doctors (upgrade excitement + spearmen range), z is usually based on dragon harassment and ground spur airdrops (for dragon harassment, you can use supplementary air defense towers and ring bunker groups as defensive tactics, and ground spurs can be airdropped with scanners + spearmen in the early stage, and you can produce technology balls in the later stage, anti-hidden) z hit t is now popular to use scorpions to spit fog + plague (spray poison), so the number of mm should be supplemented, in addition, z hit t needs more mining areas Therefore, even if it is important to scout and destroy the new mines of the Zerg. Tip: (Make 2-3 Tech Balls to upgrade the radiation and put it into the Zerg farmer area, and the back and forth movement can quickly kill the number of Zerg farmers in seconds).
TVST is roughly the same as the attack of the Protoss However, because the opponent Terran will also have a large number of long-range attack troops such as tanks and robots, the airdrop of transport aircraft has become the main attack method, but the premise is that you must have enough troops to withstand the opponent's frontal attack. Tips (Upgrade the energy of the Tech Ball, fortify the defense zone and the tanks of the attacking troops, the first function of the Tech Ball, and a relatively rare and powerful weapon that can be used to nuke the opponent's main mine or the weakly defended area**).
Distant Interstellar is the most comprehensive interstellar** where the VOD can be seen from the first perspective to learn the operation of the master.
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There are no shortcuts in the interstellar, and if you want to improve, you must go through constant practice.
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TVP You start with 8 peasants - house (bs) - house to complete the construction of barracks (bb) pay attention to these two (house and barracks) buildings to block the intersection (you are a novice so you must block the intersection), if the blockage is not complete, find a defense tower (bu) machine gunner to put inside, so you have to build 4 machine gunners, and then there is the oil mine, - heavy barracks (vf) to build tanks and mine vehicles to advance, later turn to the big river ship, it is useless to fight the protoss machine gunners, so it is early on the line, Rapid technology out of tanks and mine cars, anti-air robots,
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1.There is no set opening. Generally 9 peasant houses, 11 peasant barracks. The rest of the development depends on your own tactical needs.
For example, if multiple machine guns are needed in the early stage, the 2nd battalion of the 13 peasants.
To get out of the tank early, on 11 or 12 peasant gas mines.
If you want to open 2 mines first, wait for 400 yuan to open 2 mines after the second house.
2.There is no most fierce combination, only the most restrained combination, and you need to constantly detect the opponent's class and make corresponding changes.
However, there are some basic concepts, of course, if the force is at the same level, the operation is basically the same level:
Machine gun gram puppy.
Wagrek Wyvern.
Thunderchek fanatics and machine guns.
Tank gram dragoon and saliva and machine guns.
Robot (high offensive and defensive) to overcome aircraft carriers.
3.There is no formula, the key is to look more and understand more about why and what people do. You have to know what it is, and why it happens.
Such as: why 9 peasant houses, why not 6 peasants, 7 peasants, 8 peasants.
Because, through your own experiments, 9 peasant houses can ensure that with the economic support in the early stage, farmers can basically keep building, so that the economy will continue to grow. In the case of 6, 7, and 8 peasants building houses, there must be a pause in the middle to build peasants.
Finally, there is to watch more videos of masters, although not all of them can be learned, but you can know about and strengthen your understanding:
Game Entertainment Media. html
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8s to build BS, 10s to open the BR, the first BS to build, use the same SCV to build the first BB, pull a SCV to build the second BS, out of 4 Merrer (machine guns), put VF, open two mines, 25 population or so VF to connect the first C. It doesn't matter what you upgrade first, it depends on how you play in the middle term. Climb to 4vf 2 3 pendants.
4merrer+1vultor+1tank became a monk and went straight to the main base. This is the engineering mode should be good, the tank is erected, and the vultor is mine-laid. Home vs&vi&va should be fine.
Raise an attack, make a science ball. If you hit Z, 8 12VF+ Science Ball Advancement; If you play P, the Science Ball upgrades the EMP, 6 8VF out of the mechanized troops.
In short, mechanization is the most ruthless. It's OK to do the details well. I ,—— Alcik's CT2000!
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Any combination of the t is fierce, but victory depends on the operation.
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You can go and see how Little Se teaches you to play interstellar.
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Do not copy Zen Touch, 1, machine gun flow: gag, be, out of fire, and doctors, research doping, rise attack and defense. Fight to death.
2. Science and technology flow: plugging ,......Hand attack Tong several machine gun transition, quickly out of the factory, the mine car harassment, the tank came out with a firing range, Bitan with the tower, slowly pushed. 3. Tech Ball:
The gag .........This one is mainly a stabbing on the ground. It's been a long time since I've played, so I miss it.
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Teach you a trendy one. SKT is to produce 5 machine guns, 1 minecar, 1 tank, and the speed of the minecart is pressed to his house.
9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem. >>>More
War on a planet.
There is an all-powerful race that once ruled thousands of planets. >>>More
Depending on what race you choose, if it's a human being, just click on the farmer and press b and then press s and then click to the place where the green is displayed to build, if it's an alien, click to the farmer's name and press b and then press p to find a green area to build, if you choose the zerg, just click on the base and press s and then press o, or click on the bugs next to the base (generally not more than 3) and then press o. Premise: Of course, it needs to be 100 mines.
Hello landlord.,Left click to select,Right click if it's in the open space is to move.,Point on the opponent's unit is an attack! >>>More
I can only understand it by watching the plot while playing the game.