What are the requirements for studying e sports, and what are the requirements for e sports?

Updated on Game 2024-03-27
3 answers
  1. Anonymous users2024-02-07

    Each school has different teaching methods and different entry requirements.

  2. Anonymous users2024-02-06

    1. E-sports school admission requirements.

    The first point, the age requirement, must be over 15 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, the older the age, the more slim the chance of becoming a professional player, so this point must be understood. In fact, we all know that esports is an industry that eats youth, and the traces of time are even more obvious on the field. And the arena of esports is very cruel, and the waste of time is a disservice to the career.

    If you miss the opportunity due to poor form, you will definitely regret it. In multi-dimensional teaching, students can grow rapidly and complete the transformation from gamers to professional players.

    The second point is that in terms of quality, esports also has high demands. In fact, "no rules, no rules", the esports industry has its own rules and regulations. E-sports itself is still a relatively sharp industry, not fully recognized by the general public, professional players represent the quality and image of practitioners in this industry.

    Due to the lack of relevant professional quality education and system learning, many players may bring the bad habits of playing games in the past to their posts, and what is damaged at that time is the image of the entire industry, which is also harmful to others and themselves. In fact, these relevant rules and regulations can only be completed through professional professional quality education and the words and deeds of those who have come before.

    2. What do you learn about e-sports majors?

    The main learning content of the e-sports major includes introduction to e-sports, MOBA technique teaching, FPS technique teaching, mobile game technique teaching, office automation, Photoshop, Premiere, physical training, career planning courses, project training courses, event planning, event execution, anchor commentary, editing, planning and execution, game content production, post-production, etc.

    After graduation, students can engage in various careers such as e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, club operation and management, e-sports hosting and streamers, event reporters, game planning and operations, game post-production, and game interface design.

  3. Anonymous users2024-02-05

    First of all, it should be clear that the esports major in universities is not about training esports players, but about cultivating reserve talents in esports-related industries. If you want to become a professional e-sports player, you still have to try out with your results in major youth teams.

    As for the requirements for the e-sports major, first of all, the score must reach the score line of the e-sports major of the relevant school, although the e-sports major has been carried out in domestic colleges and universities since 16 years, but there are only more than a dozen undergraduate colleges and dozens of vocational colleges in China to open e-sports related majors, and if you want to take the exam, you need to check the score line of the school in advance. Secondly, you should have a certain interest in the e-sports major, and there are quite a lot of courses in this major. Finally, you have to have a clear goal of which career you want to pursue after graduation.

    Esports Professional. E-sports majors have been offered in more and more colleges and universities in the past two years, so many people want to know "Is the e-sports major learning to play games?" "Is graduation an esports player?" and so on.

    In fact, the e-sports major does not train e-sports players, nor does it teach to play games, and the basic training covers e-sports technology (data analysis, etc.), event activities, sports medical care (e-sports**, etc.), e-sports communication (commentary, program planning, etc.) and other aspects, generally including general education, professional theory and practice. The core content covers the introduction to e-sports, the operation and management of e-sports venues and events, the direct broadcast of e-sports events, the production of e-sports programs, and the e-sports media.

    Esports Specialization Courses.

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