Which special skill emblem is the strongest in Dragon Nest? It s better to write out the data

Updated on Game 2024-03-19
5 answers
  1. Anonymous users2024-02-06

    This can't have data = = who will go to test one by one.。。

    There is no strongest. Only the most practical. The general summoning and instantaneous ones are good.

    For example, summoning tentacles, summoning poison mushrooms, gravity balls, and vortex are all good.

    There are also some that are more rigid and easy to interrupt or stake skills.

    For example, disappearing, black hole laser (I also forgot if it's called this name = =), ah, and the hand of the rock. However, the hand of the rock is very good for pushing monsters. Now if I hit K, I'm just a rock pushing dog, which is very fast and effective.

    Of course, there are many very handsome ones, such as Disintegrating the Dragon's Variations, Dragon's Breath, and Mushroom Spores.

    Callahan's article strongly advises against it. I've tested it myself, and it's not as good as Cerberus. The ice barrier has a 5s effect. Magic missiles are also weak. If you don't have money or your RP is not good and you can't play a good board, you can also use Cerberus.

    Fireball Breaker is very effective. Ice hockey has tracking. Lightning can also inflict the Electrocution buff.

  2. Anonymous users2024-02-05

    ...No one has any special skill emblems to play. Only use special skills to break some boss skills to save people, the best example is the gravity ball of the lion scorpion, if the sea dragon is tied with ice, the team members can reduce the time, and directly hit a gravity ball to save people.

    The special skill heraldic CD is long, no one cares about its damage, only people care about his usefulness, the foreign said, and the small mushroom can also be used as a cover.

  3. Anonymous users2024-02-04

    Introduction:The skill emblem in the Dragon Nest mobile game can actually be divided into two categories,One is to increase damage,The other is to reduce CD,And the choice of skill crest is not the same for different professions,Let's talk about the selection method of skill crest!

    In Dragon's Nest, the [T] position refers to the support class, while the [C] refers to the output class, and the skill emblem selection of the two classes is different, the [T] position is more suitable for carrying the skill emblem with reduced CD, and the [C] is more suitable for the skill emblem that increases damage.

    [T1] Functional occupations are preferred

    Sage Heavy Attack Reduction CD (High Damage with Invincibility, definitely the primary exchange target).

    Magic Time Acceleration minus CD (full team income, this is not much to say, it should not be controversial).

    Sacrificial shield minus CD (not explained).

    [T2] Functional occupation secondary choice

    The sage divine incarnation minus cd (I don't usually use it, I don't have a cd when I can use it, and it's proper to carry the pot.)')

    The hand of the sacrificial ** minus the CD

    The rest of the output career selection principles:

    Theoretically, it's actually more reasonable to calculate according to the CD, but I personally give you some advice: choose the skill plus damage class emblem as much as possible, after all, there is a CD that can't be used or it hurts, and with some hits that have an attack to increase the buff, you can consider using the CD reduction crest, and give priority to your first EX skill plus damage.

    This game still gives priority to the skills of single hit and high damage.,If you have skills, you can't use them in vain.,Output career ultimate is preferentially minus cd.

    Summary

    The general principle of the board is to save life (invincible) function (damage deepening minus cd or something) skills with cd, output skills with damage, do the board order, C position priority output followed by function and last life preservation (keen on single brush priority life) T position priority life, followed by function and last output.

    If you really can't tell the difference, it is recommended that the main output skills for more than 30 seconds have CD, and the rest of the skills add damage (referring to non-T1T2 classes or skills).

  4. Anonymous users2024-02-03

    Strengthened Coat of Arms:

    Must bring] Life, Health, Deadly, Wisdom, Magic.

    Pick 3] Wind, Iron Wall, Veil, Final or other non-mainstream three-attribute deadly coat of arms.

    Skill Emgreal: Choose according to your own points and route (PS: will change depending on the version data, this answer is based on the conditions of the T4 version).

    Brush direction] Electric Arrow (Damage), Lightning Storm (Damage), Sacred Earth (minus CD), Chain Lightning (Damage), **Hand (minus CD), Hand of Miracles (minus CD), ** (add ** amount or subtract CD);

    PK direction] Electric Arrow (minus CD or damage), Thunderstorm (damage) special crest:

    Black hole laser (suitable for PK, ignore shield, avatar, high ground).

    Lion Scorpion's gravity orb (universal heraldic suitable for PK brushes).

  5. Anonymous users2024-02-02

    Personally, I think Thor, the wind is not necessary.

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