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If there is any incorrectness, please indicate thank you:
APC: Magic Damage.
ADC: Physical Damage.
In the game, it is often said that I am following the AD (AP) stream, that is, I am out of the equipment and the runes of my choice; Talents deal physical (magical) damage, and of course, most assassin heroes can take the dual route of AD and AP.
Buff: There are two main meanings in the game:
One refers to the various types of magic in the buff system, which is mostly popular in d&D running groups and online games (such as lol), and usually refers to adding a magic to a character that can enhance their own abilities.
Another meaning refers to the enhancement of a certain class, race, skill and other game content when the version of the game is updated.
Debuff: A spell cast on one or more units that has a negative effect, reducing its combat effectiveness, as opposed to the buff.
miss: This is when the player is in the lane.
If you find that the opponent is not outnumbered, especially if the opponent has a stealth hero, remind your teammates to pay attention to the common phrase of shrinking the defensive line.
t, tank: It means tank, which means meat.
gank: gank dictionary explains: flirt (verb). gank(gangbang
kill, one is said to be gangbang
Flank) is a common tactic in Dota games, used to refer to the actions of one or several heroes in the game, sneak attack, outflank, siege and kill the opponent's heroes, or premeditated killing the opponent with the advantage of numbers or skills to suppress the opponent. This tactic is widely used in tournaments, especially in Dota competitions in Southeast Asia. Russia's top Dota team is also known for its all-map oppressive gank.
Farm: In Warcraft RPGDOTA, LOL, Farm has the meaning of making money, as opposed to it"gank"
The way to get money in Dota is not farm, but more about killing the opponent's creeps or monsters without pressure to get money. The opposite of it"gank"。
Solo: The meaning of solo in competitive games, often referred to as heads-up. For example, the Warcraft construction mode is a typical solo, and it is also a kind of solo in the middle of the real three, the 1v1 single in dota, and the middle line in lol.
Carry, the core of the team, is a hero who is the tactical core in Dota games, such as the Forgotten Mage in the Dota booster tactic, the ghost in the Four Guarantees One tactic, etc.
Other English is actually not commonly used by domestic players, most of them are some special competitive terms, and they are taken more in the United States, and you don't need to use the national uniform, except for **, no one can understand it.
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ad: Physical Attack.
AP: Magic Attack.
AOE: A skill with area damage.
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T: Refers to a hero with tank, meat shield, high armor, high HP, and can take a lot of damage.
DPS: damage per second, specifically for heroes who can deal a lot of damage to enemies.
AD: Refers to a type of hero that focuses on physical damage.
ADC: Refers to a type of hero that focuses on ranged physical damage.
AP: Refers to a type of hero that focuses on legal damage.
APC: Refers to a type of hero that focuses on ranged legal damage.
Carry: In the later stage, the core, the hero who needs a lot of money to pile up equipment, is very powerful and plays a decisive role after forming.
gank: Abbreviation for gangbangkill, a common tactic in the game, in which two or more heroes fight side by side to attack, outflank, and besiege enemy heroes. It is usually more and less fighting, also known as "arresting".
stun: A general term for skills with a stun effect, also referred to as a disruptive skill that interrupts the opponent's continuous cast and cast actions.
Solo: A person on a line, which means that the hero is alone in one lane to confront the enemy, and the experience is high and the upgrade speed is much faster than the other two. Two players play one-on-one alone, with no one else intervening.
aoe : Area of Effect, which is extended to a skill with an area effect.
Supplement: Refers to the technique of inflicting the final blow on a creep with little health, that is, attacking a creep to get money for the last hit, or it can refer to the last hit on the hero to get money.
KS: Short for kill steal, it refers to the last damage done to an enemy hero to gain gold and kills, when in fact most of the damage to this hero is caused by teammates, also known as "head stealing".
Lane of Soldiers: Refers to the position of the line where the minions of both sides are engaged.
Laning: Refers to the confrontation between your own heroes and enemy heroes near the lane.
Line Control: Masters use skills and mending knives to keep the lane where they want it to be.
Push Line: Use skills or high attacks to quickly eliminate enemy creeps and lead your own minions to threaten or destroy enemy towers.
Clear Soldiers: Use skills or high attacks to quickly destroy enemy minions and get money. It is also known as brushing soldiers to fight money, and the English "farm".
Silence: Can move, can perform physical attacks, but cannot use skills.
Imprisoned: Cannot move, can use skills, but cannot perform physical attacks.
Stun: Cannot move, attack, or use skills.
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Tank refers to flesh and blood, ADC long-range physical attack, group refers to 5 people to fight the opposite side together, and AP refers to magic damage.
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1. One blood, that is, the first blood - first blood2, double kill, that is, killing two people at the same time - double kill3, three kills, that is, killing three people at the same time - triple kill 4, four kills, that is, killing four people at the same time - quadra kill5, five kills, that is, killing five people of the enemy team at the same time - penta kill6, team annihilation, that is, the opposing team or your own team is completely wiped out - aced<>
Other League of Legends (LOL) game terms:1. Anti-wild: refers to the act of invading the opponent's jungle and plundering the neutral resources and buffs of the opponent's jungle.
2. Super God: Kill more than 8 people in a row without dying once.
3. Finishing: Killing the opponent after killing the opponent in a row is called the end, and your death will provide the opponent with a considerable team bounty, and the more you kill in a row, the more generous the opponent's finishing reward will be.
4. Gank: Gather several of your own people to work together to kill the enemy's lone hero.
5. miss: refers to the phenomenon that the opponent on the opposite line disappears on the line without a trace.
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