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Nie Weiping created an 11-game winning streak in the China-Japan Go Tournament.
In the 13 years from 1984 to 1996, the Sino-Japanese Go Tournament was held for 11 times, and the Chinese team won 7:4. Nie Weiping won 11 consecutive games, creating a myth in the history of Go, and was awarded the title of "Chess Saint" by the Chinese Go Association.
Tournament development. The China-Japan Go Tournament began in 1984 and is the earliest Go tournament held in China and abroad. The event is sponsored by NEC Japan.
The rules of the game are: initially, each country will send 8 players, each with a coach, and the situation of fighting the ring will be used to determine the final victory and defeat.
The China-Japan Go Tournament has played an important role in the revitalization of Chinese Go. The tournament was cancelled in 1997 and was replaced by a three-way match between the champions of the Chinese and Japanese NEC Cup Go Tournaments (the Sino-Japanese Go Champion Draft Morning Key Tournament).
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In the game where the moves are completed, the number method is used to calculate the winner and loser. After the dead pieces of both sides are cleared out of the board, the live pieces of either side and the points surrounded by the live pieces are counted in pieces. Half of the empty spots between the two live pieces.
Half of the total number of points on the board is the number of points. If the total number of points scored by one team exceeds this number, it wins, which is equal to the number of points that are a draw, and if it is less than this number, it is negative.
Note: The 2008 World Mind Games Go Rules were used in the first World Mind Games Go competition
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Go is based on the size of the territory occupied by the winner of Go. There are a total of 361 intersections in the whole game, and the game ends as if there are boundaries between countries, but there are only two sides on the board. Theoretically, black and white are tied chess.
But in order to balance the cheapness of black first, black must pay a certain amount of sticks (China) or stickers (South Korea, Japan, other countries).
Chinese rules black first paste 3 and 3 4 sub, that is, black occupies the sub to win, China adopts the number method! The sum of the sons of the first side and the empty space enclosed by these sons is 185 sons for winning 3 4 sons, and 184 sons losing 1 4 sons.
Japan and South Korea both use black first stickers. Due to Japan's earlier popularization of Go overseas, most countries except China, Japan and South Korea adopted the rule of sticking to the eye, if black is 57 mesh, white is 50 mesh, then black wins 57 mesh.
Note: 1 sub 2 mesh.
Order: The intersection of black or white in the area where black and white go come, excluding black and white pieces. For example, if there are 10 intersections, it is 10 meshes.
After the Chinese finish playing chess, they usually count the empty sides of a certain square and the sub to judge the winner or loser after taking out all the dead sons on both sides; The Japanese and Koreans generally do not destroy the shape of the game after playing, and use the point method to judge the winner.
Domestic competitions are governed by each country's own rules. International competitions generally adopt the rules of the host country, such as Fujitsu in Japan, NEC TV Go Rapid Chess Tournament, Toyota Cup, etc.; South Korea's Samsung Cup, LG Cup Chess Championship, China's Chunlan Cup. As the world's largest competition, the Ying Cup adopts the Ying rule invented by the founder, Mr. Ying Changqi, that is, black sticks 8 points first.
Nowadays, Go tournaments are limited-time tournaments. A certain retention time, plus a second (a few steps within a fixed time), overtime is judged to be negative.
A mid-game win or a loss refers to a situation where the game is not finished, but a side feels that the form is irretrievable and throws in the defeat.
In addition, half of the number of handicaps is used as the winning criterion, for example, white makes black 4, black is a tie, 183 is a half-win, and 182 loses a half-handicap.
Finally, the decision to win or lose can also be agreed upon by both sides of the game, which is more common in Caiqi (betting).
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1. Wu Qingyuan, in 1933, Wu Qingyuan, who was only 19 years old, used his self-created "new layout" to play against the celebrity of Beninfang Xiuya, turning a new page in the history of Go. From 1939 to 1956, Qi Mao defeated all the super-first-class players of his generation in the Juban Chess Ring, which demoted all the top players in the Japanese chess world at that time, and created the "Wu Qingyuan Era" in the Go world.
2, Masao Kato, on April 4, 1959, Masao Kato worshiped under Minoru Kitani's nine-section door; In 1964, it entered the second stage and was promoted to the second stage in the same year; In 1976, he won his first major championship; In 1978, he was promoted to the rank of 9th dan; In 1979, he won three consecutive championships in Ben Yin Fang and four consecutive championships in the Ten Dan Battle, and won the titles of Throne, Crane Saint and Tian Yuan for the first time.
3. Kobayashi Koichi, known for his sharp attacks and accurate judgment of the situation, created the popular "Kobayashi Flow Layout". The folding fan that is often used has the word "flying" on it.
4. Otake Hero, Otake Hero's chess style is extremely thick, and it can be said that he has the thickest chess style among Japanese chess players. He attaches great importance to the beauty of chess shapes, believing that ugly chess shapes cannot be played at all, which will tarnish the chess game, so he is called "aesthetic chess player".
5. Nie Weiping, in 1988, was awarded the title of "Chess Saint" of Go. In 1999, he was named one of the "Top Ten Outstanding Figures in the New China Chess Circle". He won 11 consecutive victories in the first four China-Japan Go tournaments, which had a profound impact on the popularity of Go in Chinese mainland.
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1. From the perspective of Japan's external Go environment, the rise of Go in China and South Korea is very rapid, whether it is the reform of the system, the cultivation of talents, the improvement and development of the league, or the innovation of the competition system to adapt to commercialization, etc., they are far ahead of Japan. If you don't advance, you will retreat, and it is self-evident that Japanese Go will naturally fall behind. 2. From an internal point of view, first, the traditional title tournament in Japan has been continuing, and the high prize money has made the top chess players in Japan very nourishing, even higher than the prize money of the world champion, and the motivation to fight the world champion is insufficient.
Therefore, Japanese chess players have no advantage in the world championship compared with Chinese and Korean chess players in terms of competition time, and it is not conducive to the current rhythm of life, which is not conducive to commercialization and popularization. Third, there is a lack of successors to Go in Japan, there are no top-notch Go talents, and most of the Go population is elderly, so how can we ensure that we will not weaken without young successors? And how can Go rise?
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Summary. Dear, hello, I am happy to serve you and answer your questions: The Chinese side of the 3rd Go Broadcasting Tournament are: Wang Jianhong, Jiang Zhujiu, Shao Zhenzhong, Qian Yuping, Cao Dayuan, Liu Xiaoguang, Ma Xiaochun, Nie Weiping.
Dear, hello, I am happy to serve you and answer your questions: The third oak let lead the Go broadcast station Liang Lu to play in the Chinese chess are: Wang Jianhong, Jiang Zhujiu, Shao Zhenzhong, Qian Yuping, Cao Dayuan, Liu Xiaoguang, Ma Xiaoxiao, Nie Weiping.
The China-Japan Go Tournament is a team competition in which the Chinese Go team and the Japanese Go team each send a number of brigades to pretend to be chess players and hold a silver-judging Go team competition in the form of a ring system. This is the earliest Go tournament held in China and abroad, jointly organized by the Chinese Go Association, the Japan Chess Academy and China's "New Sports" magazine, and sponsored by the Japan Electric Corporation (NEC), so it is also known as the NEC Cup China-Japan Go Tournament. The tournament was held 11 times from 1984 to 1996, and the Chinese team won 7-4 on aggregate.
The tournament has had a great impact on the development of Chinese Weichai and even the world's Go, and is considered one of the most successful competitions in modern Go.
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10 chess pieces, two people take turns, only one or two at a time, no matter who starts, it doesn't matter how many you take.
When there are 5 left, take two.
Or take one when there are four left.
At this point, whoever gets the last one first wins.
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After both sides confirm the endgame, the number or number (according to the rules). Black needs to repay a certain amount of interest, with the following differences in numbers or numbers: >>>More
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Calculate the winner and lose. There are three rules of Go. Chinese mainland adopts the number rule, Taiwan adopts the Ying point rule, and Japan and South Korea use the number rule. Because Black has a certain advantage in going first, all rules use the sticker system. >>>More
To put it simply, you'd better read a few books (there are a lot of books on Go introduction and tactics in the bookstore, and I personally think that the Golden Shield Publishing House is good), or the next software (I don't recommend it much, if you get started, you should learn more; If you want to improve your chess skills, the game is a good choice) Okay, without further ado, let's get to the point: >>>More