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I hope I can give points when I finish speaking. Talents Red Piercing, Purple Fixed Attack Damage, Yellow Armor, Blue Growth Depends on the situation, optional Growth Magic Resistance, Fixed Attack Damage, Talent Fixed 21 9 0. The core skill W, the disadvantage is that the CD is too long, but if you can make good use of w e q w + a can give a lot of damage to the crispy skin in the middle lane.
Go out and point Q, because there is no blue bar to use reinforcement + harassment, to level 2 I personally choose W, level 3 E, so that at level 2 you can have better harassment and escape ability. At level 3, you can grind blood without consumption, but the AP that will play on the opposite side will generally avoid your W range and point you remotely. But you don't need to be cowardly at this time, because your set of bursts is much stronger than AP, and it is definitely not a dream to cooperate with a stable control of the jungler dad's seckill.
After level 6, you can wander away, cut in with your back hand, and use the E effect to pin down the enemy. Remember that you have only one goal in the mid-game team fight, ADC and AP, and do your best to kill them in seconds, of course, you have to choose the timing of the cut, and it is best when there is no one around the crispy skin to protect it, even if your early development is somewhat hindered, it is no problem to face the output of the crispy skin without armor. In fact, I think the most critical problem is to control the energy well, don't fight to amplify the killing and dodging skills, and find that there is no energy, which means that you haven't practiced yet
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Runes: Red Fixed Attack, Blue Fixed Magic Resistance, Yellow Fixed Armor, Essence Fixed Attack.
Talent AD top laner talent 21 9 0 (no crit).
Go out to learn E and then learn W and Q, and then the main E and the deputy Q, the main Q can also be, and the main E is recommended
The main line reinforcement is used, and W used E Q to consume the opponent. When you consume it and think you can kill it, w e and then w go to e cut e cut, and you can't hit Q. Ignition and flashing are subject to availability.
After you reach level 2, you can directly eat the big red w e w cut e cut e e (ignition in the middle of the fire should be good), the enemy flashes and you also flash, and you can basically kill. The operation should be proficient, and the position should be good.
Outfit Black Cut, Drinking Blood, Whispering, Ruin, Big Drinking Demon Knife, Maniac, Shoes can be out of five-speed shoes, mercury shoes, or cloth armor shoes.
Try to cut the ADC or APC in the team battle, and then go on the right time, some of the ADC are displaced, try to be on when he hands in the skill or when he has a flash. If the APC has Central Asia, try not to give him a big move at the first time.
Pure hand fighting, looking, there are still questions to ask.
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Runes are basically AD regular runes.
Talents: 21,9,0 Adjust the line of sight appropriately.
Before the weakening, it was the main E with Q, 1 level W, and there was a big point of large.
Now it's the main q with the e, the rest is the same.
Summoner skills must be ignited with a flash.
The high burst of robbery is more restrained by the average mid-laner crispy mage, and he uses w+q to grind blood and consume more, looking for an opportunity to take away a set.
The main task of the team battle is to kill the core crispy (APC or ADC) on the opposite side in seconds, but you need to pay attention to the timing of the cut, don't be blind, and prevent being seconds.
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I'm violent, Red Attack, Purple Attack, Blue Growth Wear Resistance, Yellow Fixed Armor.
Attack Talent 21 Defense 9 Point out the veteran.
The main e deputy q one w I myself is like this, the main e deputy w one q wcd is shorter and more drifty nice
The main e's use of w to suppress a w can hit 2 times e deputy plus w is better needless to say the main q - fools know that they can just use q all the time and don't consume blue themselves no blue how happy haha.
Teamfight status assassin raid second drop opposite adc ap open big e a rundown vampire q basically no immortal.
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Rune Red Attack or Object Piercing, Yellow Object Resistance, Blue Magic Resistance, Great Essence Attack.
Talents: Attack 21 points, minus CD points, defend 9 points, and look at the opponent is AD AP, point out physical resistance or magic resistance.
Add the main e, the sub q to the line, w past e, q and then depending on the situation, you can wait for another e or directly move to the flat a in w
When you match the line, you can use it to consume, and then push the line, and after reaching level six, kill him alone, or find an opportunity to wander, and it is best to go down the road.
When you fight in a team, you can directly find carry and then drop a set of seconds, if you have a chance, you will ww out, and then find another opportunity to output!
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Runes: Essence Red - Fixed Attack Blue - Magic Resistance Yellow - Armor.
Talents: 21 9 0
Add points: main E, secondary W, or Q are OK.
Combo: When you don't hit, W is placed next to the dropper, E hits a deceleration, and when the person passes a, Q plus A. When there is a big time, the direct ultimate plus the rundown, and then smash the skill and peace a with the second stage of the ultimate, the burst damage will be very high.
Alignment Technique: Just like the combo routine when you don't have an ultimate.
Team Battle Skills: If you don't have a good chance, try to wait for your teammates to go first, and then use the ultimate and broken effect to kill the opposite AD or AP
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Skills: In the line period, try to use Q to consume blood, and there will be a period of strong period after level 3, and the damage of weq is very high after the W second section is used to draw A. If you can catch the opposite position mistake, you can catch a flat after a set of skills, and at least you can force a flash or follow the flash to complete the kill.
Try to dodge the damage of the oncoming AP by moving around. W skills can be used to consume or escape.,If you can't consume the enemy, keep it and let the enemy jungler gank.。 After reaching the sixth level, he entered the strong period of the tribulation.
You can choose to build an advantage with a single kill online, or you can choose to go to the lower road, you can say that you must get a head when you reach level 6 and have a burning catastrophe on your body, rely on the head to establish your own equipment advantage, and then expand your team's advantage as soon as possible.
Fighting period: The idea of fighting a group is to use its own ultra-high explosion to reduce the number of enemy heroes, and then use the advantage of 5 to 4 to continue to advance. Or rely on a single belt to choose a 41-point putt, and taking advantage of this advantage will make the opponent miserable.
The basic combo of the robbery is R-W followed by the second stage-e-q-r flat A. Before there was no ultimate, it was WEQ and flat A. Proper use of shadow skills will make the robbery even more 6.
In the downwind situation, it is basically as large as the ADC, and one E is flattened AAA, and the Q connection is enough to drop in seconds. If it's a headwind, you have to find a good opportunity to crouch in a place where you don't have a view. Try to find a good entry point in the team battle and play your own outburst.
Hero Introduction: Hero Advantage:
The single burst is super high, and if you use this hero well, you can easily harvest the head, and you can also use the doppelganger to displace, consume, and harass. It's a hero who is very easy to show.
Hero Disadvantages: The difficulty of getting started is very high, and the use of stealth clones also requires constant practice. In the middle and late stages, it relies heavily on the damage of the ultimate to kill in seconds, and the CD time of the hidden clone is too long. During the lane period, the small skill of robbery is too easy to clear the line to attract the opposite jungler gank.
Hero Skills and Analysis:
Shadow Ninja! Soul Slayer.
Doom's basic attacks deal additional magic damage to targets below 50% health, equal to 8% of the target's max health. This modifier can only be applied once to the same target within 10 seconds.
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I just want to tell the landlord that the passer-by is wrong.,The damage caused by the skill of putting w shadow together after magnifying it won't be stacked again.,It's the same as the damage caused by only using the ultimate or only using the shadow.。 In other words, no matter how many shadow imitation skills you use, only one shadow will do damage, and this has been confirmed. You need to confirm in person that you can go to see the teaching of JY's commentary**,**This has been compared.。
Confirmed that the damage is the same. Three shadows are a waste of skill and energy. As for the outfit, I contacted the armor shoes or mercury shoes according to the situation on the field.
Then drink blood, black cut, armor-piercing bow, drink demon knife, and then a madman will do.
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Don't always think about the second person.,Generally, you can second people can also be seconds by others.,Rob is an assassin.,You mainly collect residual blood.,Pay attention to the cut.,His ability to chase and kill is also good.,As for the equipment, it is recommended to look at the lol box.,There is a great god out of the reference.,But individuals have different preferences.,Play a few more times and you'll feel it.,Out of the equipment you think is suitable and powerful.。
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If you put Xiaoice on the order, first small hammer, then hidden blood, and then a big ice hammer, go endless in the later stage, don't be in a hurry to see the full blood, Hao Yibo, if you don't go home with half blood left, you will open it first, and then put the skill, on the ignition, it's almost it.
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If you still need to ask this question, I suggest you use it instead... I don't need it anyway...
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It's fun, but it's not easy to use.
But it's still quite strong if you can use it.
The advantages are versatility.
As a top order, he has a good anti-suppression ability and a fairly strong escape ability.
As a mid laner, it can crush most AP heroes.
In terms of junglers, the ability to clear the field is good, but the ability to catch people is lacking.
In addition, it is very mobile, and using shadows, it can do the sound of the east and west. Around the field of vision. Dodge non-directional skills and many other bright explosion operations.
For example, if you throw a shadow to the right and the person goes to the left, you will not be able to catch you from the other side.
It is also very strong after 6 and can kill most of the crispy skin in seconds.
In teamfights, it deals a lot of AOE damage through W and E.
The downside is that his outbursts rely heavily on ultimate. As for the damage of the ultimate, it needs a good output space.
Because unlike the average Assassin, the longer he stands, the more E he gets, and the higher the damage provided by AOE and ultimate.
So he is afraid of control, or invincibility (vampire blood pool, spider jump, Central Asia, etc.).
Because these skills can break his ultimate and w's precious time.
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Level 1: Learn Q skills, your task is to farm creeps, if you can harass the enemy, go to harass them. Level 2:
Learn W skills, continue to farm, and learn E skills, and you can use it to harass enemies with Q. 3 Level 5: Learn E skills, first use W, then E, and wait for the enemy to be slowed down and then Q is very easy.
Level 6: Kill an enemy when their HP is low to a certain level. Takeaways:
When the enemy's HP drops below 50%, use W to get close to the enemy and perform a normal attack, which will deal a high bonus damage after triggering the passive, which can be triggered every 10 seconds. You can easily take away the Gang of Four, use W through the wall, use E, wait a CD, use E again, and then swap positions with the shadow. Team Fight In a team fight with a concentrated position, use Q with E, don't hand R easily, and only use R when your target health is low.
In a teamfight with scattered positions, kill the opponent's crispy hero (usually AD apcarry) in seconds, and use R to kill your target. Conclusion Zed is a very good mid lane assassin hero, and with a reasonable use of skills, he will have a very good explosive power, enough to take out a crispy hero in seconds. In short, Zed is a fun hero with a certain challenge.
In the end, overall, he, like Tyrone, is the most suitable CK hero to go in the middle. We recommend it!
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Suppress most of the mages in the robbery.
Violent words,Level 1 learn e,Level 2 W,Directly w on the opposite side of the face e a w to fight in the past,Generally he level 2 will eat 1 e two general attacks,If he turns his head and chases the second time E's cd will be good before he enters the tower,Don't flash directly and ignite to kill,Of course, this is more ideal.,Generally, level 2 can hit the opposite AP residual blood.。
After that, if you want to match the line, you can use w e q to consume the opposite blood line, and once it is halfway down, you can jump over and stick it to your face.
After level 6, it's very simple.,After grinding off a third of the blood, the skill CD is good to kill directly with the ultimate move e q.。
The advantage of the robbery is the long-range dash and high burst, which has this powerful deterrent effect on the opponent's crispy AP and AD.
The disadvantage is that it is slightly crispy, which is about the same status as Tyrone, but I personally feel more flexible and ethereal than Tyrone.
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Very well with pure output or semi-output packs with very high bursts of rweq
Too much output is too low, and it's a bit brittle.
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The main thing is that the operation is too difficult This hero can save the world when he gets up, and he also has a chance to flash for free This mainly depends on the operation The advantage is that it can be fully suppressed No matter the wind or the wind, he can always consume the enemy And then there will be no headwind.
The disadvantage is that there is no way to lose the skill, don't look at the energy used, the consumption is huge.
Crispy doesn't exist, he can produce meat or smooth output, you don't have meat, of course crispy.
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I bought it. I didn't want to play at all.
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It's okay, it's not popular in the national service, but it's very popular in South Korea (listen to what others say).
AD heroes who belong to the mid-laner suppression mage economy I don't know the specifics. The operation is relatively difficult.
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The translation of the national costume is: Forbidden Mystery Instant Hell Shadow Killing Array.
The master of the shadow stream is quite difficult to operate, but the damage is particularly high after playing. Combo: Find someone to put on the ultimate move first, and then put a w next to the enemy, and then press E and finally Q to aim at this set of seconds!! It is recommended to go to League of Legends to play more and take a look !! Hope!!
The robbing mobility is good, the ultimate is not weak, and it is also a cut of people, q long-range, and it can also be consumed.
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