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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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One is a tender model, and the other is a moldy girl.
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There are too many types of models, such as architectural models, character models, etc., in short, many of the objects we see are regular and square shapes, such as this kind of shape if you use zbrush modeling does not have an advantage, zbrush has more advantages when building biological models.
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It's not very likely, although I don't do modeling, I do animation, but after all, I've been working in animation companies for so many years, and I still know this, and Zbrush is only a sculpting assistant software after all, and basically not used for modeling.
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Okay,Simple learning of the MAX modeling function on it,Some simple modeling commands,At least how to splice some parts of the model together,Don't max and maya,ZB can also be directly made as a character and game monster model,Because there is a Z ball,But after the construction is completed, you still need to go to the 3D software to optimize the topology, normals,Generally, the simple model is done in the 3D software,Fine model to ZB engraving
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I make models, so it's perfectly fine if it's just for the sake of creating works. ZB's function is completely capable of artistic creation.
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Zbrush is called ZB in the mouth of a veteran, he is an animation professional, can carve human models, architecture and other general projects to make models are generally through Maya or MAX with ZB to make a model Maya MAX to make an overall model and then import the model into ZB and then engrave Seagate such as various arts and sciences on the fingers.
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zbrush abbreviation zb what's the use of it is used to make models can also draw textures his engraving function is really powerful how to say it, just like those outside of the carving clay sculpture kind of through skilled craftsmen to make a bunch of mud into all kinds of things with zb to do model engraving is similar work in the general project to make models through maya or max with zb to make a model maya max to make an overall model and then import the model into zb and then engrave seagate For example, all kinds of grammar on the fingers, such as the wrinkles on the faces of the elderly, etc., of course, ZB has the function of independent modeling, of course, ZB also has the ability to draw colors on the model, and the ability to draw textures, but ZB painting textures are drawn through vertices, to put it bluntly, the textures are drawn on the model points, if the model points are more and the accuracy is high, then you can draw very fine textures, if the model points are few, then the drawn textures will be very rough, and you want to play zbrush, such as a hand-drawn tablet.
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If it's a zero foundation, it's still necessary, ZB is just a software for the entire next generation to learn, and the software needed for the next generation of production is very Doha. 3DMAX build medium mode, ZB sculpt high poly, Maya topology low poly, Mayauv split, toolbag or sp baked texture, sp paint material, eight monkey rendering. So it's still a bit difficult to rely on self-study.
If you already have a foundation, ZB is a very powerful software, there are many tutorials on the Internet, free tutorials are show techniques, drainage courses, paid tutorials, and there are still a lot of dry goods. It's up to you to choose the tutorial.
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zbrush is more powerful, it is very easy to learn, the level mainly depends on the art foundation, and then it depends on which direction you want to develop in the future, if you just deal with film and television animation, architectural design work, it only takes about 6 months; If you want to do game design, you need to learn more and more deeply, which will take at least 8 months;
Of course, if you are more proficient in other 3D software, such as 3DMAX or Maya modeling and mapping, it is trivial to learn ZB engraving, and it will be very interesting to start in a few days, if you are not proficient in other software, directly use ZB to carve, I think it is more difficult, at least a few months to really start, if you want to go deeper, it is recommended that you learn Maya or MAX modeling and UV, draw the simple production of textures, and then go to learn Zbrush in depth, if you are serious, fast is three or five months, slow is a year and a half to use a good application, or to do more exercises, with the use, do more of their own works, no foundation is recommended to start with the beginning of learning.
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If you are not proficient in other 3D software, such as 3DMAX or Maya's modeling and mapping, it is trivial to learn ZB's engraving, a few days will be very starting, if you are not proficient in other software, directly use ZB to carve, I think it is more difficult, at least a few months to really start, if you want to go deeper, it is recommended that you learn Maya or MAX modeling and UV, the simple production of drawing textures, and then go to learn Zbrush in depth, if you are serious, If it's fast, it's three or five months, and if it's slow, you can use it in a year and a half to use it, but you still have to do more exercises, use it, and do more of your own works.
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This is very easy to learn, depending on which direction you want to develop in the future, if you just deal with film and television animation, architectural design work, it only takes about 6 months; If you want to do game design, you will learn more content, and it will be more in-depth, it will take at least 8 months, of course, you have to learn some maya and 3dmax in the early stage, which is used to establish the bottom mold, and the high model in the zbrush time should be used, relatively speaking, it is more difficult to learn, but as long as you have confidence, you can learn, four-dimensional DreamWorks Animation and Game Academy has this major, mainly practice-oriented, and it is a good place to learn zbrush.
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3ds Max Maya can also be very fine, and it doesn't need so many faces, but Zbrush's sculpting function is more convenient to operate, and each has its own advantages and disadvantages.
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ZBrush is a software that has advantages in dealing with the fine model, such as wrinkles, wrinkles, patterns, etc., which are more convenient than 3D and Maya, which is its strength, of course, it can also be used as a modeling tool, and it is also very fast, but in general, the industry is to do a good job of the bottom mold, go into ZB to carve high-precision details, and then bake the normal as the back of the high model.
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Is it difficult to get the next-gen ZB? Because of the comprehensive upgrade of technical requirements, the next generation is indeed not simple, but can novices learn the next generation?
Novices can learn the next-generation ZB software, and it is not as difficult as imagined.
The production of next-generation game art requires a high level of art foundation, and the requirements for modeling and structure are very high, and the color and light and shadow of the art are much weaker than hand-drawn textures.
With the upgrade of game production software and the convenience of operation, now you can even get started with mainstream next-generation process software such as zbrush through self-study, the operation is really simple and convenient, I remember the first day of class on zb's course, taught students to use 2 brushes, students can make an owl, I am still more gratified. On the third day, the structure and carving of the skull were taught, and the students who had no prior knowledge made it decently.
So if you are a novice, don't be afraid of software, don't be afraid that you don't have a foundation to learn well.
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Mudbox is relatively easy to use, very simple, relatively speaking, the function is not as strong as Zbrush, and the accuracy is not as high as Zbrush, I used to say that I was the ZBrush buster, but in terms of performance, it is impossible to achieve this title, plus ZBrush has been updated to the version, ZBrush4 is also ready to come, the new function is a breakthrough in the world's technology, MUDBOX is unable to compete with it, can only follow others to imitate technology. So I still recommend you use zbrush. As for how long you learn, it depends on how much you have mastered the 3D field, because you still have to learn modeling, UV, texture drawing, etc., and you can't just use zbrush as a software to work, unless you are making art, so you must at least master max or maya or xsi
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The two types of software you said zbrush are better, but there are very few textbooks for these two software, and there are more online resources for zbrush, so it takes about half a year to learn.
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ZB is not difficult to learn, and it is easy to get started. Novices can make simple things in two days. But it is not easy to make a good product, and there are certain requirements for art modeling skills.
I've just been studying for more than 1 month, and I don't have a foundation in art, so I don't think the things I make are beautiful. In fact, any big software, zbrush, maya, is the same. It's just a tool, and what you can make depends on the level of the user.
Learning to do simple things is temporary. Learning to use software to make good and beautiful things can be a lifelong thing. So if you want to learn, don't ask if it's hard.
To engage in learning and learning technology, you must be ready to devote all your energy to study, what is so difficult to become a minion, it is really difficult to become a master. mudbox doesn't understand and doesn't evaluate. However, in terms of the next generation of film and television games, the most important thing is Maya+ZB, or 3DMAX+ZB.
There is still a lot of software to learn, and these software can learn simple functions very quickly.
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A few months and a half a year. Slow year,,, 3D feels good to carve out a good model.
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