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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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As long as you want to learn and pay more than others, you can learn.
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It's still relatively easy to get started with 3D game art, but it takes a lot of hard work to learn to be proficient, and if you don't have a foundation in art, I recommend learning "3D game scene design".
Analysis of the entry of game art designers.
You can search for it. Hehe.
In addition, the types of software to learn are: 3DMAX, Photoshop, Zbrush, UDK
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The 3D modeling of the game requires a foundation of art, the flat two-dimensional computer is based on the knowledge of color science, the protruding part of the edge of the three-dimensional object is generally bright color, and the concave part is dark due to the occlusion of the trapped potato by the light. In this way, it is necessary to use art to render the relevant colors, and it will feel more troublesome to use if you don't have an art foundation.
Another example is to draw 3D text, that is, to display a high-brightness color in the original position, and outline it with a low-brightness color in the lower left or upper right position, so that the effect of 3D text will be visually generated. All of these require a foundation in art.
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At present, with the rise of 3D games and the prevalence of VR in the market, more and more people are more and more enthusiastic about online games, and the demand for 3D game modeling designers is becoming more and more extensive. But in most people's minds, this industry seems to be difficult to get started, and without a foundation in art, it seems that there is no chance to enter this industry. Is that really the case?
3D modeling in layman's termsIt is to build a model with 3D data through 3D production software.
In 3DMAX, the first thing about modeling is feeling. The size of each part needs to be felt. Feel the materials and colors that need to be used for each part.
You need to control the overall color effect。And these can be said to be related to the foundation of art, especially color. The use of color is also an important foundation of fine art.
And in game modeling, there are usually manuscripts to refer to. Therefore, the foundation of art is also a very important step.
Students who do not have a foundation in art should pay more attention to observing life and improve their artistic accomplishment and aesthetic ability, such as: color, light and shadow, details, etc. From a practical point of view, some students who do not have any art foundation can also become very good 3D art designers through their own continuous efforts.
You can learn game 3D modeling without a foundation in art, and you can learn it very well, as long as you put in it, you will definitely get something.
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Everyone knows that the future of 3D game art is very good, but you have to know what you learn it for? Game companies are rarely hiring technicians who can only model and not map anymore?
Now the requirements for 3D game artists are modeling + textures, and hand-drawn ability modeling is generally done with MAX or Maya.
Hand drawn tablet textures are used,Commonly used is PS and painter If you have a little art or 3D software foundation, you can go to a training institution to learn,If it's 0 basic,It is recommended that you first determine whether it is suitable for you to say,By the way, you have to be careful when looking for a school,Now this line is very messy。
The school recommends 2 Virtuos and GA, GA is the longest running time, game planning, art, programming courses are available, the quality of the industry is relatively high, Virtuos will not say, the school is opened in its own company, more than 800 people in the game company, it is said that the project team leader and director are taught, if it is true, I recommend it here. Ga basically practice at night and during the day.,As for what crystal stone and the Martian era,1 started as an architect.,I didn't have a package or a company to make games.,It's basically to look at this line of money and quickly set up a training department.,Crystal stone architectural animation renderings are also recommended.,Forget about the game.,It's not recommended to go there.。 Their own company is also architecture.,Learn architectural animation and push it into your own company.,Their architecture is the industry leader.,The game can't work.。
People who have come over, experience talks, I hope it will be useful to you. Virtuos is a game company, GA is a training institution, and Virtuos is a first-line company, in the industry.
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The art prospects of the game are good, the hand-drawn tablet is used to draw the animation background, color the characters, and the specific courses can be consulted and understood by the Beijing Film Academy Image Power Dream Factory.
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3D is divided into two parts: model and texture. The texture part is to use the sketchpad.
Someone upstairs mentioned GA, and that's where GA graduated. They signed up to give away hand-drawn tablets. But you have to pass the entrance test.
If you can't pass it, you must read the basic course first, and you can only officially apply for it after passing the basic course. I think that at the beginning, I just read the basic course first, and the teacher of GA saw that I was learning well, so I was allowed to enroll. Hey hey
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I studied animation, Hunan Vocational College of Arts and Crafts.
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The model is to be mapped and the drawing tablet is used to draw textures.
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That's right, the hand-drawn tablet is used to draw character textures, and the models you make are not clothed, so you use the hand-drawn tablet to draw clothes and facial features for them. The prospects for game art are also good, I know a friend who works in a game company, and now he is buying a car and a house in Beijing, making a lot of money, and he recently went to teach, and I heard that he was in Xingxing. Hey, if you want to make money, just look for him!
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