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1. Checkers is an intellectual sport played between two players.
2. A person who engages in the sport of checkers is defined as a checkers player.
3. The international checkers competition can be played on an amateur or professional basis.
Checkers moves: All pieces are walked in a black square.
1. The soldier's move: The soldier's move is that he can only walk forward diagonally one square, not backward.
2. Pawn's jump eating: Soldier's jumping eating is that the black and white chess pieces are closely connected on a diagonal line, such as when it is the turn of a certain side to move, there is exactly an empty chess position before and after the opponent's chess pieces to jump over the opponent's chess pieces, then you can skip the opponent's chess pieces and eat the skipped chess pieces, fight and take them off the chessboard.
3. Pawn's jump: The pawn's jumper is to jump over the opponent's chess pieces and encounter a chess piece that can be skipped, so you can jump over continuously, eat the skipped chess piece, and take it off the chessboard at one time. The pawn cannot retreat, but when it encounters a jump or continuous jump, it can jump back or eat a piece.
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First of all, let's talk about the Chinese way of playing checkers. Regarding the Chinese checkers, the simple summary is: jump next to a chess piece, and if there is no chess piece in front of it, you can only move forward one square.
The specific rules are: the chess pieces in front of them, whether they are the opponent's or their own, can be used as a bridge to jump, but the place where the pieces fall must be empty without the chess pieces.
When jumping, you can only have one piece apart at a time, but there is no limit to the number of jumps, that is, as long as there are pieces in front of you and a position, you can keep jumping.
For example, if there are pieces in these three squares, then the pieces can jump from 1 to 7.
If there are pieces in these three squares, then the chess piece can only jump from 1 to 3 because there are no free squares between 4 and 5.
If there are pieces and 2 without pieces, then the pieces can only go from 1 to 2.
The conditions for victory are also very simple, that is, if you close your own chess pieces and jump to the opposite camp, you will be considered victorious.
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The rules and how to play checkers are as follows:
1. Rules of Checkers.
1. The chess pieces are divided into 20 black and white chess pieces, and there are threads on the top of the chess pieces, which is commonly known as pawns in checkers. Black opens from 1 to 20 and white from 31 to 50, with white taking the lead.
2. The pawn can only go diagonally forward one square, not backward, when the black and white chess pieces are on a diagonal line, if you find that the opponent's chess pieces have exactly an empty chess position to skip, you can choose to skip the opponent's chess pieces will be captured by the skipped chess pieces, and then take the chess off the chessboard. If you find that you have encountered a piece that can be jumped after eating, you can jump over and eat the jumped piece continuously, that is, you can retreat by eating, jumping and eating.
3. If there is a chance to jump or eat, you must jump and eat continuously, and if you find that two routes or two chess pieces can capture the opponent's chess pieces, you must take the road of eating more chess pieces.
4. Capture all the opponent's chess pieces or block all the opponent's chess pieces to win, if the chess game is at the end of the game to find that there is no way to defeat the opponent, you can choose to draw.
2. How to play checkers.
1. In the game, the original arrangement of the chess pieces is as follows: 20 black pawns are arranged in the black grid of the last four rows of the square, the white pieces are the same as the black, the black pieces are placed in the 1 to 20 positions, and the white pieces are placed in the 31 to 50 positions.
After a period of play, the pawns of either side break through the obstacles, go or go to the field and stay at the opponent's bottom line, that is, they will be promoted to become the king, and if they do not stay at the opponent's bottom line, they cannot immediately become the king. The king can be represented by two pawns stacked together, or the pawns can be flipped over to make the king chess.
2. The way of pawn and king chess:
1) At the beginning of the game, the player with white chess will play first, and then the black chess will be played; Both sides take turns to play until the endgame.
2) White and black each go one and call for a turn. At the beginning of the game, all pawns appear on the board.
3) When a pawn moves, each move can only move one square to the left or right on the adjacent empty slot in front of him, and can only move forward, not backward.
3. The soldier's eating method is carried out in the form of jumping. This is similar to the general checkers move, as long as one of your pawns meets one of the opponent's pieces, and the position next to the opponent's piece is empty in an oblique line with the two pieces, then the player who is the turn of the move must use his pawn to jump over the opponent's piece and place it on the empty piece next to the opponent's piece, and capture the opponent's piece.
When eating pieces, you can jump and eat several pieces at a time like ordinary checkers, but you are not allowed to use your own chess pieces as a bridge when jumping, that is, your own chess pieces cannot jump over your own chess pieces and then eat the opponent's chess pieces. Pawns can retreat when eating children.
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Checkers is played as follows:
1. Wang Peiqin's way of walking is: Wang can advance and retreat on any oblique line in it, and there is no limit to the number of grids.
2. The king's eating method is: the king's jump eating is that the king and the opponent's chess pieces meet on the same oblique line, no matter how many chess positions are separated from each other, as long as there are empty chess positions before and after the opponent's chess pieces, then the king can jump over and eat the opponent's chess pieces, and when jumping to eat, Tongmu wants to jump over the vacant space in front of and behind the opponent's chess pieces.
Wang Qi's move is different from the pawn, it can move forward and backward; In some rules, it is possible to move several squares at a time as long as you are on a diagonal line. Some rules don't have these rules and still go one way at a time.
Wang Qi's jumping and eating is also much more free than Bing's jumping and eating. In some rules, as long as you are on the same diagonal line, no matter how far away, you can jump over the opponent's piece and stop in any space behind it, so as to capture the opponent's piece.
Checkers and chess sets
1. The chessboard of checkers is a square, which is composed of 10 10 10 a total of 100 black and white small squares, including 50 black squares (or dark squares) and 50 white squares (or light squares).
2. The checkers game is played by both sides moving the pieces in the dark grid (or black square) of the board, so only 50 dark squares on the board can be used, and the remaining 50 light squares cannot be used.
3. The line composed of dark squares and corners touching each other is called a diagonal line, so there are a total of 17 diagonal lines on the chessboard, of which the longest line composed of 10 dark squares connecting the first grid in the lower left corner of the chessboard and the first grid in the upper right corner of the chessboard is called a large oblique line.
4. The board is placed between two players, and the starting grid of the large slash must be on the left hand side of each player, that is, the lower left corner of each player must be a dark box (or black square).
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How to move the pieces:
1. The game is played by white first, and both sides take turns to move until the endgame.
2. Since only the dark grid can move, the chess pieces are all diagonal. The pawn can only move diagonally to the square in front of it, one square per perfect circle, and cannot go backwards.
3. King Chess: After being promoted to King Chess, you can move at any distance in the direction of the diagonal line, regardless of front and back.
4. Jump eating: If the chess pieces of the two sides are close to each other (the grid is connected), the back of the enemy chess piece is empty (the grid immediately behind the enemy chess piece is empty). Our piece will be able to jump over and capture it.
Skipping to eat is not divided into before and after, and you can skip eat if the conditions are met. The captured piece is taken from the board.
5. Do a squire and jump: If there are enemies to jump after jumping and eating 1 enemy, then the chess pieces can jump and eat continuously in one turn until there are no chess pieces to jump.
6. Ascension: As the game progresses, our chess pieces also move forward. If the piece can reach the opponent's baseline and stop on the grid (just passing by), it can be promoted.
Turn the pieces over or stack them with two pieces. At this time, according to the regulations, the soldier is promoted to king.
How to determine the winning move
Win if you capture all the enemy pieces or if you can't move. If neither side is likely to win, it is a draw.
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How to play checkers is introduced as follows:
1. The moving rule is one for one step, and it is necessary to consider whether the position is safe when moving, that is, whether the opponent can capture the moving chess pieces, and can only move to the black square, not to other colored squares.
2. Checkers can be eaten continuously, and when the conditions are met, you can eat multiple chess pieces of the opponent at one time.
3. Checkers can only move forward when playing at the beginning of the hole, not backward, if the piece reaches the last row of the opponent, it becomes the king, and after becoming the king, it can retreat or advance.
4. When all the chess pieces of one side are captured by the other party, the side that eats the chess pieces wins, and if the remaining silver and remaining chess pieces cannot capture each other, then the chess is drawn.
Introduction to Checkers.
Checkers is an ancient board game. Dating back to the time of the pharaohs of ancient Egypt, the modern checkers were finalized in the 12th century. Checkers is an evolution of national checkers from various countries, and its history has a long history.
The first international checkers competition was held in France in 1894 and was won by the French Weiss with a 100-grid board. The chess board is 64 squares, which is a full circle more than the chess board.
Checkers is one of the oldest and most popular mind games in the world. The first book on checkers was published in Venice as early as 1531. Checkers, which was developed on the basis of checkers, is popular in many countries.
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Chess moves. 1. A chess piece can be either an ordinary chess piece or a king chess.
2. Ordinary chess pieces and king chess have different rules for moving and eating. A chess piece moves once, whether it is an ordinary piece or a king piece, and it is called a "one-move".
3 The first move of the game is always made by the white player. Both sides take turns, one at a time, with White playing white and Black playing black.
4 A normal piece can only be diagonally moved one square forward to one space in the next row at a time. When a normal piece moves, it can only move forward, not backward.
5 When an ordinary piece walks to and rests in any of the squares on the opponent's bottom line, it will be promoted to the king and another piece of the same color (i.e., on the same side) will be stacked on top of the piece, which is called crowning.
6 When a piece reaches the opponent's ascending line, both players can crown the piece. However, if the opponent does not crown the chess piece, the ascending side must crown the chess piece as soon as it reaches the opponent's bottom line. Not crowning Wang Qi is an irregular move.
7 The chess piece that has risen to become the king of chess remains the king of chess even if it is not crowned. Both sides have the right to be crowned this king chess in the future. (contradicts the rules). Moving an uncrowned king is an irregular move.
8 Only after the opponent has made a move, can the king move can be continued.
9 The king can move any number of squares forward and backward on the diagonal line it controls, so it can walk far away from the diagonal line in one step.
10 The move is completed when the move has left the piece after the move has been made.
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