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Melee No. 1. No. 2 remote.
Magic number 3. No. 4 special.
The others can be casual, and if there are 3 heroes, you can also number the heroes.
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The starting hero can be selected by pressing F1, and the later hero is F2 and F31 in order.
2 keys to the main production building unit.
3 key melee. 4 Keys to Distant Battle.
5 key magic units.
6 keys for other units Air, cannons and other units.
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Big G and Hero Formation 1 Team (If there is a Bull Head, Headhunter or Wyvern this kind of team 1, because these units rarely need to click on the release of skills, only Headhunter Berserker. ).Wolf riders are generally 2 teams, but I personally get used to forming 3 teams, because the shortcut key E of the trap net is just below 3 (the team of wolf riders is generally not mixed with other troops, which can facilitate wolf riding nets, reconnaissance and demolition of buildings), so that it is generally enough.
If you want to come out of the mage army, you will form 2 teams, or catapults, but if you want to blow up the bat, you must form a separate team. It's better not to be too miscellaneous, which is not conducive to operation and difficult formation. There are also 4 teams in the barracks, 5 teams in the beast pen or soul home, 6 teams in the hero altar, and 7 teams in the main base (because below 7 is the upgraded u, and it is also a little closer to p).
Finally, I would like to say that you must not ignore the formation of buildings!
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Just use it yourself.
There is no pattern.
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Nonsense Of course you have to a, the formation must be a hand-to-hand combat unit in the front, and the ranged troops are in the back When the battle is engaged, pull the unit with less blood back, and the attack is a general hand-to-hand combat soldier who does not want a certain unit, a to the open space behind the enemy, and the ranged soldier uses the shife key to the enemy one by one Common sense, there is nothing to say
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It's all about the operation, pulling in formation, there is no easy way.
Pressing A is to forcibly attack, hitting yourself or allied units, and you don't need to press the A button to fight.
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The third key on the minimap from top to bottom is displayed.
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Similar to Zombie Island Then look for: Jurassic Park, Fairy Dragon Magic Forest, Vampires, and many more...
In fact, there are a lot of people who play alone, but many of them are not zombie islands.
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When the unit moves, since the default route is set to Move, all units in the unit will move according to this predetermined route.
Since there is only one route in the nearest route, all troops will walk into this route and move there. This creates the problem of the troops walking in a straight line.
Of course you can close the formation. Alt+F (Formation Scatter is Off Triangle On) At this time, your troops will move forward according to their original position, and there will be no problem of all soldiers taking one path.
If you encounter a turn, etc., the formation will change, and if you don't operate it, you will pull the formation apart, and you will end up walking in a straight line. This is similar to the internal route theory above, because the route taken after turning is also internalized, unless there is a special operation to pull the formation and move.
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You can adjust it yourself Look at the row of options on the side of the minimap, click on the last one, and you will walk in a neat line, that is, the melee unit is in front, and the ranged unit is in the back The speed is based on the slowest unit, so generally no one will do this
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This upstairs is the right solution.
Problems with formation changes.
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That's how the game is set up, developed by Blizzard, and you can't change it unless you tell the company to go.
There is also the issue of the speed of each unit.
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It's much better than walking sideways on the street.
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There is a minimap next to the game when playing.
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Gives you a non-toxic pure version, very fast.
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Pacific Game Network.
Very famous game**.
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52pk, I got it down in about half an hour.
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