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The fox is an assassin is a second person's thing.,Standing in the back row.,Specially born to cut the opposite carry.,The advantage is that the damage is high.,The line is relatively strong.,Pay attention to development.,Reduce wandering.,Learn to seize the opportunity to play an advantage.,But because the skills are non-directional.,It's not recommended if you can't put it accurately.。 It's okay to pile damage, and a naked dark fire is a second person.
Diana is a special hero, who can pretend to be the first to play as a small group control, and after the group opens, the golden body is cut in the back row; You can also be a little more obscene as an assassin, Diana is very particular about the timing of her shots, which is more difficult to play but faster to brush soldiers. **Don't be too strong, after all, her damage is not enough compared to many APs, it belongs to team battle heroes, you have to wear a Fatan outfit or a Fa dress, don't pursue damage too much. Diana is very short of blue, she must control the blue buff, she must learn to brush soldiers quickly, and she must be able to put quasi-skills.
In addition, Diana is a wandering hero, and she must be good at wandering.
Ranking depends on your own level, the hero has made it very clear, these two are more difficult to play heroes, both are high-end heroes that often appear in the game, I recommend the fox, after all, Diana is more dependent on the cooperation of her teammates. Hard hand hope, if you have any questions, please continue to ask, thank you.
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It should be a matter of personal approach.
Let's talk about my personal experience:
The fox belongs to the explosive crispy French hero, and the focus is on the strong law (nonsense).
My general core equipment in the early stage is the first ice staff (deceleration, magic strength + life), and the method of wearing boots, and the order of the two is arbitrary.
The second out hat, the abyss, the ancient will, etc. (the later equipment is out according to the needs of their own fighting).
Pay attention to your HP and blue when you match the lane, don't use skills to replenish troops at will, you are a big blue consumer and crispy, you have to stay blue, prepare for gank and escape.
EQ is best used in conjunction with the first taunt and then use Q W to grasp the degree.
When you have an ultimate, you can choose to rush and taunt the second to drop the crispy skin and come back.
You can start with W first, R ultimate, go over, EQ open, and then R come back in R.
If you don't have an ultimate, don't be strong Behind your teammates, put your skills obscenely, don't want to grab people's heads, survival is king.
There's a little trick that your ultimate CD is enough for you to put two rounds of skills, you can start with EQW or WEQ and then use R to go over and hit people twice with R, and then wait for EWQ's skill CD to finish before R goes in.
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The fox's passive skills can add a lot of blood at a time.,Don't take Dolan when you go out.,Life-saving + blue control.,The first big piece out of the ice rod to support the amount of blood.,After that, it depends on the situation.,The fox's big can be used as a flash.,Don't be reluctant to use it when you run for your life.,Generally rushed 3 times when you're chased and killed.,Not to mention 100% at least 80% can escape.,The fox is long-range.,Q real damage is still very painful.,I hope it can help you.
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Gank, dear, sixth-level tower, drive the rhythm, small-scale team battles, team battles, life-saving ability, all good.
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The main thing is the usage of the ultimate, the ultimate, not to let you make a big point 3 times in a row, but when the flash is used, someone cuts you, and you release the skill, and then keep the second time, and wait for the gank to be released, because there is a big presence gank strength is very strong.
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It's okay, cooperate more with killing in the early stage, and it's okay to keep up with the equipment in the later stage.
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First of all, you need to move and predict well. In the early stage, you can try to use Q to consume blood first, and when the jungler comes to gank, try to seduce as much as possible, and if you have the opportunity, you can go up, and the head can be easily obtained.
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This hero should give up as soon as possible Really, if something goes a little bad in the later stage, the team battle is basically useless r Don't want to come out after you go in R If you run away, what do you want you to do as a fox On the outbreak is not as good as the fire girl On control, it's too much to kill him That is, the online disgusting point The problem is that no matter how disgusting you are, you can't be disgusting Bomber Purely personal opinion This hero is really useless in the later stage Death of exhaustion.
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Large, for example, the release of E should be very accurate, all kinds of group opening sharp weapons, the release of Q with the damage of the movement, and the calculation of R.
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It's worth it, first of all, look at its race value:
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