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This depends on how much of your **. And what is it like. Pink, purple? It's still blue. The prices are all different. 13 This requires character. Courage.. Capital.. Indispensable..
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No one can explain this estimate, just look at the face
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1. Don't talk about it before strengthening to 10 and look at it after: The success rate of strengthening from 10 to 11 is about 39%. 10 strengthens to 12, and the chance of success is about 12%.
The chance of success from 10 to 13 is about 67%. 11 to 12 has a 28% chance of success. 11 strengthens to 13, and the chance of success is about 15%.
3. DNF Enhancement 13 Skills: Use 1 +4 or +6 coarse cloth belt first, and strengthen once failed. Use 1 +7 mat to drop 0 again.
If it still fails, break it with a +9 or +10 mat. Then use 2 +12 pads and smash them all to your gear.
4, add 10 plus 1139 plus 11 add 1228 plus 12 plus 137 plus 13 type tour plus 1413 plus 14 plus 1516 plus 15 plus 161 First of all, a handful of ** directly add 7 The proportion is still very large.
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It depends on how many levels to start from and the different levels of equipment enhancement required for different levels of gold coins, if it is from one to ten, at least about 80w gold coins.
1. After coming to Kelly, start to strengthen. (Take the katana as an example) 2. Prepare plenty of gold coins and colorless.
3. Strengthening to 3 is 100% successful, and then continue to throw, strengthening within 10 will not break, even if it fails, it has always been determined to throw it in to strengthen, so that the success rate will be relatively high.
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This money is uncertain, but 1-6 enhancement failures do not drop the enhancement level, that is, 6 liters and 7 failures are still 6However, 7 liters and 8 failures will become 4, 8 liters and 9 failures will become 5, and 9 liters and 10 failures will become 6, and the attribute improvement of equipment above 10 is much greater than before, and the higher the effect, the better, but after 10, once the enhancement fails, it will explode, and the equipment will be gone. And as the level of reinforcement increases, the probability of failure will also become larger, so the thing about the cushion knife was born.
Now the event does not drop before 9, but it will fail, and if it fails at 9 liters and 10, it will drop to 6;
When it's time to be inactive: 1-6 failures do not drop grades; 7-9 fails to drop level 3; More than 10 failed equipment; The higher the reinforcement, the greater the chance of failure (1-9), which is not obvious.
Pure hand-played, seeking to adopt the best.
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It's event time, and Kylie, that can be directly enhanced to 10
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This is a good time to strengthen from the time of the landlord's question.,The current situation is +10 before the strengthening fails to fall.,That is to say, there is no pressure from +6---9.,+10 is not recommended.,Because +9 and +10 are only 2 points of attribute.,If you have to +10, you can just throw it directly.,Failure falls to 6.,I hope the landlord doesn't lose 11 after 10.,+11 If you fail, you'll have a pain in the egg Hope to adopt.。
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If you don't fail, within 1.5 million, the current event +9 to 9 failures will not be downgraded, +9 to 10 will drop to around 6, and +11 failure equipment will disappear.
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It seems to be more than 100w! My meteor fall is directly strengthened by 11, so I don't dare to strengthen it.
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Strong 8 failures fall to 4, strong 9 failures fall to 5, strong 10 failures fall to 6, strong 11 failures give you a few colorless and a few marshmallows.
Now there is an event for reinforcement. You won't be downgraded before you fail in Enhancement 9.
As for how much, I don't really know.
It's enough for the landlord to strengthen to 10.,Don't lose 11.,The equipment you've worked so hard to get.,It's a pity if it breaks in the end.。
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Not necessarily.
If it is strong enough to 11, it may explode if it fails.
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dnf to the last enhancement revision directly added to the ** panel,Let the already relatively strong percentage of class damage be more rebellious,Throw the solid injury profession out of 108,000 miles away,But players who often strengthen or watch DNF game live broadcasts will find that the chance of enhancement seems to have been secretly changed by planning,Although now there is no need to protect the volume before strengthening 13, but it used to be less than 12 billion things that can be done,Now the probability is so low that this player 300 million has not gone up,Wasteland** twists and turns are still +7!
It is understood that in order to get on this ancient light player has spent more than 300 million, on the countless times 11 but just can't go up to 12, after falling off every time 7 on 10 when the number of gold coins is as fast as burning money, it is better to buy a +12 diamond enhancement volume directly, and the ** of the 12 enhancement volume is only about 200 million, and there are less than 100 million gold coins left to keep 13, but I didn't expect this non-chief player to spend 300 million and not even go up once 12.
When there are not many gold coins left, the owner intends to be able to go up to 12, forget it, +13 seems to be without this life, but the gold coins are all spent** are still +7 and not high at the beginning, and the remaining 2 million gold coins are not even enough for the last 10, after reading it, I feel that I still don't want to play the percentage profession, and I honestly play a solid injury, even if the face is black, it will not cost so much money.
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1 +3 does not fail.
4 +7 Reduced the item's original enhancement level by 1 level after failure.
8 +10 Item Enhancement Level Reset to zero after failing.
10 or more, the item disappears and decomposes after failure.
Enhanced success rate.
Back to the topic**On 7, this is no skill Directly on, then someone asked me**As soon as 7 is on 0, it will be 0 That's definitely your character!
Preliminary preparation: pad hand coarse cloth +7** (preferably purple and pink ss cc hehe, low-level reinforcement is not fierce).
**+7 on +8: Strengthen the pad hand coarse cloth (a handful of 300, very economical) throw +7 when +4 on +5 fails**, +8 is it.
8 on +9 on +10 are all using the probability of failure of low-level coarse cloth to cushion the hand, this also depends on luck, basically +4 on +5 +7 on +8 when you fail**, or the coarse cloth has been strengthened until it is broken, and then throws ** Purple Pink is easy to get on 10, if you want to feel that 10 is not good, then at 9 when the hand is 15 and the knife 9 on 10 when it is broken** +10 must become.
10 on +11 2 ways coarse cloth 4 on 5 failed to throw 10** on 11 There are 2 10 coarse cloth pads when the hands are broken when the hands are broken** 10 on 11 (if the coarse cloth has been successful, then to 13 has not been broken, keep it in the 10 coarse cloth pad hands broken and throw**).
11 on 12 direct 2 11 pad hands or 1 ordinary 2 x 10 pad hands 11 direct liter crush 2 throws 11** on 12 or ordinary pad hands 7 rows 8 fail 10 up strengthen crush 2 throws 11** on 12
12 on +13 Prepare normal coarse cloth 2 x 12 pads Ordinary coarse cloth 4 on 5 or 7 on 8 fail or strengthen until broken Throw 12 pad hands Break 2 times Throw 12** on 13
13 on 14 Prepare ordinary coarse cloth 2 12 14 pad hands liter coarse cloth if 3 on 4 fail Throw 13** on 14 If you have been strengthening and breaking the pad hand of 12 put 12 2 pad hands of 12 strengthen the broken pad hand of throwing 14 into the pad hand and continue to strengthen until it is broken Throw 13** on 14
14 on 15 Prepare 2 13 pad hands 2 14 pad hands 1 15 pad hands (16 pad hands are not easy to get) Throw 13 pad hands directly Throw 14 Throw 14 Throw 14 14 years old 2 times Throw 15 Break and throw** 14 on 15 (it is best to break 4 times in a row 14 on 15 is accurate).
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The premise is that there must be something +12, and I strengthened it like this, looking for 2 11 mats to pad, and one 12 is broken, and it goes to 13. This thing also depends on luck, and my success rate is about 50 percent, and the owner of the tower adopts it.
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Every reinforcement is the same, it's a random event, every reinforcement is , no one knows how many 12 will be successful, and the most powerful way is to throw multiple +12 together! Everyone's experience is different, because he has succeeded, but at another time, another person may not be successful, everything is providential, depending on luck, I +13 pistol direct 11 on two 13
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Smashed out with money! No one can go 100% to 13! Everything is luck, the mat is just a comfort in the heart, and the odds of success are not very great. Look at the character!
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First strengthen yourself to 3, and then go to the store and buy reinforcement 11 rolls and it's OK.
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Upstairs where the copy,. Nor do they copy the whole...
It is not these crooked theories that the equipment should be strengthened to 13. On the side, it depends on money and a strong heart. We're not going to be stupid enough to do anything.
Can you guarantee that TX won't change, how can you be sure that rich people don't care about that. The equipment is violent. Re-save money and buy it again.
Isn't there a high-level equipment enhancement now, try it, maybe it will be useful.
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What's strong, spend money to buy it, the success rate is so low, it's very cheap to buy a strengthened one.
Don't touch Kelly, this is what the people who have strengthened it for two years advised you.
It's not strong to buy it for your own use.
I want to get rich overnight to strengthen, and I want to go bankrupt overnight to strengthen.
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In fact, most of the reinforcement is a fire evaluation, of course, there are certain skills, which is to use a mat so that it is stronger.
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Reinforcement equipment needs to be mated Or just use the reinforcement roll But the desire is endless, cherish life, stay away from Kelly!!
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Sweat Strong 7 will have a fixed chance of strengthening failure before Drop a strong 7 or more will fall back to zero or equipment shattered ··
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You need character. At 10, it's very risky.
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Use the mat pad +5 to drop the +4 one, and the one will go up to 6.
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Buy the finished product directly.
Assuming you upgrade yourself to 13, then the money you used to strengthen is enough to buy two +13 ones.
Give me adoption.
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Reinforcement depends entirely on RP
I don't think the tips circulating on the Internet like looking at lights can be trusted.
Zixuan Tang Jun's old man is right.
After graduating from college, who knows what to learn in the first year of junior high school, go to the bookstore to flip through the reference books and copy a few.
The liver, and a little further in the middle is the gallbladder.
1) Experimental principle:
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