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.Look at so much, all kinds of things, what is called dark and dark, ice and ice, it's really sad, relatively dark light and fire attribute monsters, the power becomes greater, the damage of light is higher than fire, the damage of dark is very small, the light attribute is ice and dark attribute monsters, the dark monsters are higher than ice monsters, fire and light monsters basically have no damage to fire attributes and dark monsters, but ice monsters are higher than dark damage, fire and light, basically no damage. For example, if you go to the Snow Mountain, it is very cool to use the fire attribute **, and if you take the ice, the elf is estimated to fight for half an hour.
It's cool to go to the cemetery to get the light attributes.,(Except for the spirit swallowing).Because the elf has a high magic defense, fire attribute. Lava cave, take ice to fight, take all the **, is to send to death.
In fact, the simple way is to attack with no attributes.,As for the skill, there's no way to solve it.,Must use fire bombs to fight the fire and light attribute of the monster?
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Fire attribute to fight buildings, insects, plants, ice attribute monsters (such as Ice Ness) Ice attribute to fight humanoids, dragons, fire attribute monsters (such as Yadeyan).
Of course, the darkness is lit (such as Reos).
Light attributes, dark attributes (such as Seystertek), undead.
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Official attributes to fight dark attribute monsters, dark attribute to fight light attribute monsters, fire attribute to fight ice attribute monsters, and ice attribute to fight fire attribute monsters.
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(Genus Strong 220+1) Attribute Attachment = Actual Attachment Injury. A 22-point stat boost is equal to a 10% bonus to the elemental attack damage.
Suppose the additional damage is 10%. If you originally caused 10,000 yellow characters, and increased according to the genital strength, it becomes 11,000 attribute damage, then the white characters are 1100, and this 1100 is non-attributed.
Let's say the property is added by 10%. If you originally caused 10000 yellow characters, it became 11000 attribute damage according to the increase of genus strength, then the white characters were originally 1100, but this 1100 is a fire attribute, and because it is a fire attribute, it needs to be added by the panel, so in the end the white character becomes 1210.
For example, 220 ice strength with icicles is 30% of the actual collateral.
The game is a 2D scrolling side-scrolling fighting online game, which inherits a lot of characteristics from many home consoles and arcade 2D fighting games. Focusing on the growth of characters guided by tasks, supplemented by dungeons, PVP, and PVE, it has the same equipment and level changes as other online games, and has a total of more than 500 equipment props. Each character has 10 items and equipment slots, and up to 4 players can be allowed to team up to challenge the level in the game, and 4v4 PK can also be played.
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Attribute attacks do not add damage, they are attribute enhancements. 22 points of attribute enhancement is equal to 10% of the damage,Generally speaking, the light is stronger than the fire,Except for individual figures, the light resistance is relatively low,According to someone who tested 9 light intensity" 12 fire strength,Light strength card** is not generally expensive,Generally speaking, a 9 light intensity** is equal to 2 12 fire strength (almost)。 If you have money, you can recommend light strength, and civilian fire is not bad.
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1. DNF's damage to the enemy and the additional damage when attacking are not the same as those of the enemy.
Damage to enemies is yellow damage, while additional damage is white, so the two are not the same.
2. The Bloody Champion Breastplate in the picture belongs to the yellow character damage, which conflicts with all the yellow character damage, that is, it will conflict with the relic bracelet, Heras, and Lucky 7, as for the soul chain, it is a panel, and the same as the additional damage, it will not be conflicted.
3. The increase in damage to the enemy and the increase in physical and magical damage when attacking are all yellow damage, which must conflict with each other, while the additional damage number bridge damage is white damage, which does not conflict with any damage, and only conflicts with yellow characters.
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Each attribute has its own role, if an effect is applied:
The effect of the general combination of fire attack: fire** (fire attribute burst gives the opponent the maximum damage). Cons:
If the enemy is in a frozen state and attacks with the fire attribute, the frozen turntable will be broken, but the damage to the enemy from the fire attribute is the largest of the four attributes, and in the words of the four divine beasts, the fire attack is the symbol of the Vermilion Bird, and the attribute of the Vermilion Bird is also fire.
The second most damaging is ice, which generally has the effect of freezing enemies for a period of time. Makes it impossible for enemies to use skills and moves. Divine Beast: Green Dragon But the green dragon is a bit biased towards water--
Then there is the light attribute attack, the effect of the general matching: make the enemy enter the shock state, the shock state allows you to add another light attribute damage to the original attack damage every time you attack the enemy Divine Beast: None The white tiger is a wind attribute - -
The last thing is the dark attribute attack.,The effect of the general matching:It's the enemy poisoned.,Deduct a lot of blood per second- -- or the enemy enters a cursed state.:Let the enemy's attack power and defense decrease.。。 Divine Beast: None Xuanwu is an earth-attributed - -
If the equipment for the attribute attack has no effect, it is just a little damage added to the original damage--
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Each has its own benefits, and the monster of the same attribute costs less blood to beat him, and there are more restraints.
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LS is right, adding a little fire attribute has an icebreaker effect -
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