Warcraft newcomer: Please tell us about the strengths and weaknesses of each of the 4 races?

Updated on Game 2024-03-15
3 answers
  1. Anonymous users2024-02-06

    Tribe BL -- Orcs, Undead, Trolls, Minotaurs, Blood Elves, Goblins (Cataclysm).

    Union LM -- Human, Pygmy.

  2. Anonymous users2024-02-05

    I'll keep it simple.

    Terran: siege NB, build NB, farmers can assist in fighting monsters; If you don't open a mine, the economy can't keep up, and the store items are basically useless.

    Orcs: high attack and defense, thick blood, can plunder, and low operation requirements; The attack speed is slow, and the tactics are relatively average for all races.

    Undead: Fast movement speed, fast attack speed, very invincible in the later stage, corrosive ball is the most powerful of the four races; Thin blood, cost the population.

    Night Elves: Most piercing attacks, Pokemon are cheap, have many functions, and the Moon Well can add some blue; Low defense, mostly light or no armor.

  3. Anonymous users2024-02-04

    Terrans: Terrans can build buildings quickly by consuming more resources and farmers. Terran peasants can be converted into militias to join the battle, and the militia is powerful because it has slightly more attack power than infantry and only needs 1 population.

    The Terran is the race with the most troops, and the population occupied by the Terran unit in the same direction is less than or equal to that of other races and the same technology troops, which means that the Terran unit will basically be slightly more than other races, and the Terran is also the strongest in the late stage of the high population. Terrans have special towers, magic tower attacks can consume target mana and increase damage according to a certain proportion of mana consumed, turrets have city armor, high flesh, and high siege damage. The Terran Three Shops have Fireballs, which limit the amount of health a single entity can regenerate, and the Scepter of Refuge, which can effectively protect individual units.

    Orc: The advantage of the Orc is that the overall blood volume of the class is more, and the cave can also be protected by entering the hard labor as a population building, and at the same time, after entering the hard labor, the cave also has the ability of "tower", which can play a certain defensive or offensive role. The Orc Shop is one of the strongest shops of all races, and the three Orc Shops can buy fast base props, which can quickly build a base, and the electric ball has a chance to play a purification effect.

    The Orc troops are relatively strong in the early and middle stages as a whole, relying on the advantages of the early and middle stages to snowball.

    Undead: The Undead can build buildings automatically, and Ghouls can pick wood twice as fast as farmers of other races. Corroded land provides fast health regeneration to local land units.

    The main base has a long-range attack with a slow effect. One shop has the powerful item Skull Stick, which increases troops, and three stores have the strongest corrosive orb of the four clans, which can strongly weaken individual armor. The undead, like the beasts, rely more on technology, and the overall class is weak, so most of them rely on high-level heroes to fight, and a high hero level has a great advantage.

    Night Elves: The Night Elves mining elves are protected and are not easily harassed to mine. At the same time, the class is relatively strong, and most of the time the heroes are auxiliary classes rather than the main output.

    Night vision technology, combined with the fact that the elves can collect wood anywhere, gives the Night Elves the widest vision of any race. The second shop has a preservation scepter, which can effectively protect individual units. The poison ball and magic immunity potion in the three stores, the poison ball damage is okay, and the magic immunity potion can provide effective protection for heroes.

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