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The first is the normal jump, which is just to press ctrl when jumping at some normal heights. And super jump, I haven't practiced to that level, but I know how to jump: rush forward first, jump:
Release the "front" and press the left (jump left first) mouse facing right 45°, then press the right (don't stop in the middle) mouse facing left 45°, and repeat. It's more difficult to use this keyboard (listen to what the master said) It's easier to use the middle of the mouse.,Xixi,I hope the landlord can practice it as soon as possible.,Come on!
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How to jump long and jump farther.
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CS about KZ First you have to understand what KZ is, just like you have to know what CS is before you play CS
What is KZ:
In 2004, Canadian CS player Kreedz created the world's first KZ map, which also ushered in the era of CS extreme jumping. In honor of him, most of the CS jump maps in the future were named with the KZ mark. Each map resembles a real-life sport of rock climbing, and its rules are simple, as long as you can reach the top, it's OK.
Players can repeatedly challenge their limits with a timer on each map. That's the simplest answer.
The purpose of practicing kz:
I roughly divide the crowd of people who practice KZ extreme jumps into three categories:
1: I am very keen on KZ Extreme Jumping, and its ultimate goal is to put one or more five-star red flags in the KZ World Record for myself and Chinese players. In terms of KZ technology, this kind of person belongs to KZ technology all-round.
Maybe some are still working on it, and some already have their own world records, but it's understandable that they will all end up being a quasi-hardcore or quasi-ET level powerhouse.
2: This kind of person either belongs to the middle and senior CS team members, or is a qualified CSER, in order to be able to play more in the CS competition, can create more incredible in the game, can buy more time for victory, so as to practice KZ technology. In terms of KZ technique, this type of person is more inclined to jump, bounce, squat and ladder climbing techniques.
There is also a bug that they would prefer to learn, and although it is forbidden to use in regular competitions, it is still very attractive to them. These are two different bug techniques that don't hurt blood when landing at high altitude: EDEG bug and jump bug.
Abbreviated as EB and JB.
Three: Pure entertainment, four words represent this kind of people. Some of them are close to the ash level, some can't even reach the beginner level, and some people may have played KZ for a long time, but the technical aspect has been up and down between the intermediate or advanced or even advanced to the ashes.
So the kz technology of such people is unstable. They understand any KZ technology, they will, but they are not proficient.
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KZ jump: It's the limit jump. That is, to use the power of jumping up at the moment of landing to achieve places that cannot be jumped to and speeds that cannot be achieved at ordinary times.
Other Jump Terms:
Sliding step jump: surf jump landslide, use landslide acceleration The operation is basically the same as sticking to the wall jump For long landslides, you can take the "swing" route, which is easy to get higher speed;
In addition, you can use the landslide to rub against higher objects Keep in mind that squatting on the landslide will fall directly.
Ladder jump: ladder jump falling on the ladder at a high altitude does not hurt blood; On the ladder you can press the jump level to pop up.
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KZ jump: It's the limit jump. Including: continuous jumps, frog jumps, gyro jumps, spin jumps, ghost jumps, dog jumps, etc.; That is, to use the power of jumping up at the moment of landing to achieve places that cannot be jumped to and speeds that cannot be achieved at ordinary times. For example, the method of jumping is as follows:
1. First of all, you need to set the jump button of the game from space to mouse wheel, forward or backward.
2. Return to the game interface and start operating the character to make the character run forward normally.
3. Press the D button on the keyboard while operating the scroll wheel and move the camera to the right.
4. After completing the previous action, press the A button on the keyboard to operate the scroll wheel at the same time, and move the perspective to the left, so that the most basic continuous jump is completed.
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KZ is the legendary extreme jump, and it is the most used in biochemistry. For example, if a normal person can jump out of the meter, the limit of using kz is the meter. KZ also includes many kinds of jumps, and there are many types.
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Space bar and press A and D in order in the air and swing the mouse from side to side while crouching and landing on the ground.
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It was a man named KZ who invented the cs limit jump, and now people call the limit jump kz.
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kz jumps there are a lot of - -
Bars, spin jumps, continuous jumps, etc.
The long bar press w to rush forward, and then press the space bar and squatting together (note that it was before) rotation jump is to accelerate the jump process by throwing the mouse left and right, do not press w, first press w to run, and then press d d + mouse to the right when jumping, press jump at the moment of landing, and then press a + mouse to throw it left.
The jump is to press W to accelerate, then D + right mouse flick, and then press A + left flick (in the air), just like > do.
kz jump, make the jump on the roller of the mouse or under the roller, so a good jump point, and the keyboard ctrl+space will pop up the input method, sometimes a card can't jump.
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KZ refers to jumping skills, including continuous jumps, small jumps, acceleration jumps, weightless jumps, landslides, etc.
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2l has already said. If it's more sensual temperament. You can go to Thermon.
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It's equivalent to the meaning of jumping!
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There are continuous jumps, spin jumps, lj, cj, hj, and so on.
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Extreme sports jumps, including small jumps, dog jumps, long jumps, big jumps, and continuous jumps.
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It's a high-end body method of CS before, and it's useless in actual combat.
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Hey, I want to learn too, so I'll tell you about it.
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In 2002, Canadian CS player Kreedz made the world's first CS jumping map and ushered in a new era of CS extreme jumping. In order to commemorate him, most of the CS jump maps in the future will be named after the KZ mark.
Each map is similar to real-life rock climbing, and its rules are simple, as long as you can reach the top or the finish line. Players can repeatedly challenge their reach to the top with a timer on each map.
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First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.
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