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That's simple, after entering the game, quickly buy something (medicine and omnipotence), and then quickly run to the front of the middle lane barracks, leave a little distance, and then after the soldier comes out, squeeze the soldier (block the soldier's forward path, just press the mouse on the top left, then on the top right, and so on).
In this way, you have an advantage at the beginning, because the pawn is in your country area, and the opponent will shrink a point, so that you can arbitrarily a pawn, and the opponent wants to fight the pawn uphill from the downhill, and sometimes it will be lost (this is the advantage), if the opponent comes up, you will fight him, and he will not dare to come nonsense. That's it.
If you are Sima Yi, then use E to stun Zhuge Liang, then F (commonly known as EF), and then by the way, a few times to him, he will immediately run away and add blood. At this time, it is best not to chase, because when you go uphill to the other side, the previous is shadowed (you can't see the front), Zhuge Liang is very willing to exg (first freeze you, then zoom in, then thunder), then you will definitely die. So...
There's a lot more, and I'll talk about it later.
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It's too complicated to play Sima is to card a good soldier Let the soldier be on your shore So that your position can be very flexible From time to time A Zhuge must let the archers survive Zhuge A you have to help you a He will not lose There is also the timing of the release of e Wait, too much, don't write a few videos of China and France, study it yourself.
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Pawn A should pay attention to positive and negative compensation. The so-called positive compensation is to kill the opponent's soldier for the last time and take the money, and the counter-compensation is to prevent the opponent from taking the scriptures at the end of his own soldier.
Examine. If there are too many pawns on your side, then consider simply solving the opposite pawn with speed and letting the pawn go up to the tower, if it is too much due to the counter-replenishment on your side.
Sharp, the opposite soldier presses over, then you can consider using skills to brush or set a certain soldier, such as Dian Wei's T, Zhang Fei's T, let the jujube oak soldier try not to go on himself.
The tower on this side. Try to get the money for the soldiers, don't lead the field too much, press the line, let the soldiers be on their side, and don't let the soldiers go up to the tower, it is the best.
Because of the lower tower soldiers, the requirements for the side of the bench are higher. You can move a pawn, but sometimes you have to combine the S key A pawn, but don't be a pawn for A.
Put yourself at a disadvantage. Don't be too greedy, the soldiers will come, no matter how good the opponent is, it is impossible to make up all the soldiers, and the opponent is average.
can be unrestrained, and if the opponent is powerful, it will be trivial, that's it.
2.Melee. Soldier A will have to wait for the last one.
That is, you attack in front and don't get money.
The location of the remote is not fixed.
But it's better to keep the view.
3.Cooperate. Operate. Reflect. Conscious. Positioning. Just-in-time strategy.
The most important thing is to cooperate with teammates Pei Oak.
Don't get too close to the tower.
Pay attention to the general direction of your opponent.
When the Chinese and French face P, pay attention to the rhythm of the shot.
Every time you shoot a pawn, there is a time to stop.
You can go to him the moment he shoots a pawn, so that you can get to the opponent without being a pawn (except for skills, of course).
You can continue to rely on this rhythm to get to each other. Slowly drain his HP, and kill him if he has the chance.
Try to defeat your own red-blooded soldiers yourself. In this way, you can also control the level of the opponent to some extent.
If you want to go up and down the road.
Or a mage or an archer has a bit of an advantage. If it's all melee heroes, it's up to the operation and awareness. In general, except for the restraint of skills.
It is still very effective to rely on the rhythm of the shot to go to the other party.
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