What should I do if there is an error in the bonding time of the Maya model?

Updated on technology 2024-04-17
8 answers
  1. Anonymous users2024-02-07

    You're talking too little, be specific.

  2. Anonymous users2024-02-06

    It seems to say that your model has unqualified edges or points, and lets you use the mesh --cleanup command to locate and remove the irregularities.

    Clicking continue will use a slower, more liberal solution, and the weights may change.

    So it's best to use the mesh --cleanup command of the polygon module to process the model and then bind it.

    Hope it works for you.

    I haven't used the heatmap skinning mode, but what is discussed on the forum is that this mode has relatively high requirements for the model, so it should be a model problem.

  3. Anonymous users2024-02-05

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  4. Anonymous users2024-02-04

    There are many ways to unskin the skin, the simplest is that you can directly delete the model history, so that all the skin information will be deleted, but one thing is that if you delete the history directly, the channel bar of the model is locked; The other is to select the model and execute the skin => detach skin command, which will erase all the skin information of the model; You can also find the skinned node in the "Channel Box" and delete it manually.

  5. Anonymous users2024-02-03

    Find the node of the bone skin, it should be on the model, find the model in the outliner, it should be under its layer, just delete the node.

  6. Anonymous users2024-02-02

    Aren't all the circles on your body controllers, just rotate them or move them.

  7. Anonymous users2024-02-01

    You can't use plug-ins, and the plug-in pieces are symmetrical on both sides, but you can manually bind them, and Mr. into a symmetrical skin, delete half, and then manually bind the other half, so that at least the workload is reduced by half. Haven't tested it, hope it helps you.

  8. Anonymous users2024-01-31

    Make a backup, delete it clean, leave only the model, modify the place to be changed, drag the model to the model that was backed up before, skin it with the same bone, and then have a copy weight... I don't know if it's feasible.,Try it.,Remember to back up more.。。

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