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Pull him a little closer, don't stick to him, and then pull a back and a from side to side, then the probability of appearing is greater, and it's not going to shake people every time.
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This is often the case. The 45° socks are not easy to handle, maybe you think that you are in the direction of the top of the arc, you use the right A to break through, but in fact you are in the direction of the bottom corner, and the right A becomes a retreat.
Either don't choose to pass at 45°.
Or, take a look at the tutorial on the reverse run, and take the big playground as an example, where there is a shadow, that is, the two points where the free throw line extends to the 3-point line.
This is the reference point of 45°. Before and after the reference point, the direction should be twisted to 90°. I hope you understand that I'm not speaking abstractly, haha
Just practiced it and found that there is something that can be added
Generally, it will not press the front + a, it will be left and right + a.
All D-pad keys facing the basket +a:
The top of the arc is to the left, and the default is to pass to the left; The top of the arc is to the right, which is to pass to the right. On the left side of the basket, it is to the right; The right side of the basket is to the left. It's very regular. The baseline is bounded by the basket, close to the bottom corner, with the left side passing to the left and the right side passing to the right.
So sometimes because I don't know the direction and twist 90°, the big B2 on the left and right actually becomes the front and back +A, the front A
It's the directions listed above, and then retreat. Over
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For example, if someone else is in front of you a little to the left, you can press a + right Generally speaking, you will be shaken by you, and then you are following the direction of your own running or left or right out of the 3-point line to shoot blue, don't turn back out of the 3-point line to shoot This is a shaking person Other people's hard stun time is not too long You can also do a shaking feint You are not a novice should be able to understand what I am talking about It should be noted that it is still the same sentence Look at the empty block For example, the defensive one is placed in front of you and put it on the left You can left + A and then right You can shake him down If the defender is directly in front of you, you can run left or right first, and then in the opposite direction of your run, shake it, you can pull out of the gap, or shake him, and some people will take a few steps back when you shake, and then grab the segment, when facing this kind of defense, SG's skills, dribbling backwards will be very useful, but it is recommended not to go directly backwards, shake it first, and then dribble backwards, pull out the gap, and shoot immediately, the important thing is not to do meaningless shaking, shaking people are either shaking or not shaking, if they are shaking but not falling, pass the ball right away, defend people, if you understand shaking people, then defense is simple The important thing is to predict that you have to judge how he wants to pass you Simply put, the general pass You just press W and stick to it But the 31 skills of back 2 and f The 31 skills of PG can't be used in this way They won't drop the ball because of your W Carefully talk about it 2 You see which hand the ball is in when he shakes It is which direction he is going and then you run over first to grab the 31 skill of F The direction of his first dribble is the direction in which he shakes you As for the 31 skill of PG Hehe I can't do anything BT can shake 4 times To add again, pg has a skill, the name is forgotten, and it can break through in one direction twice, so if the back 2 is in use, then be careful, his direction may be in the direction of the ball, or it may not be I've been on it many times, but I still can't do anything I hope the above answer can help you There must be deficiencies and omissions But it's all my experience.
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Pass people in both directions first (this time it's a virtual shake, don't touch each other at the end of the action).Then press W (preferably twice, if you can't press accurately) before the action is almost over. Then let go of the w, and the release time is basically after slapping the ball.
It feels like the character will automatically quickly slap the ball again and stand up after letting go. At this point, you can shake people again. This time it's one-way, two-way arbitrary.
In W, if the other party is close to the top of W. Then he's hit.
Teach you 2 more times to memorize 2: To use the 2 memorized skill in the FS skill 2 times in a row. It is necessary to waste the left and right passers first, (pg is best to follow the method of staying away from the 3-point line to find a place where no one is around.)
Solve A + Left and then A + Right) (SG: The best way is to open up half a distance with the opponent, one-way + backward dribble) After wasting it, you will be ready to defend. Because you can now use 2 back 2. And then there's the most important thing.
Out of 2 times back 2 is a direction requirement, the point: if you use a one-way 2 times back 2, then it can only be (left once and then dribble the ball right once or vice versa) if you use two-way back 2 can only be (first a + left and then right with the ball, then a + right and then left or vice versa) * The starting direction is opposite to the starting direction of the second back 2. And then there's the hard part:
One-way and two-way back 2 cross use: first one-way and then two-way, for example: A + left, then A+ right, then left, or first two-way and then one-way, for example:
After A+right, left, carry Dazheng and then A+left, the second time you use the back 2, the starting direction of back 2 must be the opposite of the first time.
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