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Answer: There is no certain order of loadout, according to the lineup, the metal master's passive skill absorbs temporary armor, and your blood volume will not decrease before the temporary armor is used up, so we can't blindly pile up blood, what we have to do is to try to make the armor last longer, so for the metal master, the stacking resistance is the most important, and the endurance of the temporary armor should be taken into account, because the metal master's passive skill iron man is converted into temporary armor according to the percentage value, so the output damage should also be taken into account when loading.
Equipment: Mage's Boots or.
Bright Boots , it is not recommended to use mercury or ninja foot equipment, because the equipment tends to be defensive, and the output is relatively small, so it is wise to choose a method to wear or reduce CD on small items such as shoes.
The upfront recommendation is first out.
Hextech Revolver, because the metal skill consumes blood, if the line is intense, the skill alone can be disabled you, and it doesn't matter if you put it, you will consider selling or synthesizing it when you have enough in the back.
Ancient will, try to reunite later.
Zhongya Hourglass is a god outfit, and I will give priority to this kind of equipment that is both strong and resistant.
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When you go out, you usually bring shoes and blood bottles, and then you come out with a vampire book, an ice stick, an hourglass, a law wear, and a hat.
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Mage Boots, Ancient Will, Ice Staff, Hat, Central Asia, Langton.
Definitely meat and can be beaten in the later stage.
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Vampire Book. Central Asia. Ice fights. Landry. Wear shoes. Hat.
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Iron Man is not suitable for pure AP, he should take the Fatan route, and the core equipment is Ice Rod and Vampire Book.
Go out with 3 red shoes and head straight for your first piece of gear, the vampire gun.
You can come out of the ice staff behind the vampire gun, and if the consumption ability of the opponent's mid-laner hero is relatively strong, you can also come out of the vampire book first to further improve the spell lifesteal.
Some nini flowing iron men will also make a magic resistance cloak behind the vampire gun.,Iron man is very disgusting.,Disgusting in**? Super brush soldier push line ability,Push all the soldiers to your tower,Make it difficult for you to replenish the troops,Then he will collect the Gang of Four on both sides,Let the experience and money are ahead of you,The iron man who heaps the demon resistance is even more,The mage hits him and can't move,It's very likely that he will be consumed more blood.,After he has a vampire gun.,Smash two waves of soldiers and suck it up.。
It seems like a bit too much nonsense, so it's good to get back to the outfit.
You should have 4 pieces of equipment in the middle of the match: Shoes, Vampire, Ice Staff, and Force of Nature. At this time, no matter what mage you are in the middle lane, you have been overwhelmed.
If the wind is downwind you can mend a hat and the Abyss Scepter. If it's a headwind, then you should be a little more meaty, take on a legal position, and if the other party's AD is more fierce when the headwind, then you can make an anti-armor or Langton, and then add a fanatic, or out of the spring brother + fanatic.
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Go out and return the blood card +3 red, go home for the first time and get the straw sandal vampire gun, and then depending on the situation, the hourglass or the hellfire, and then synthesize the vampire gun into the ancient will.
Later equipment: Mage Shoes, Hourglass, Ancient Will, Embrace, Hat, Magic Wear Stick. That's enough, and having an ice fight is a waste.
Single-handedly kill the crispy, mostly not afraid of rushing heroes, don't rush too hard in team battles, there is enough hourglass. In this way, there are a total of 600+ Fa Qiang, and it is difficult to die in the case of ancient will and iron skin. The summoner's skill belt flashes and ignites, W gives meat during team battles, and ultimates and ignites give the opposite ADC; In the middle position, use the e-per-man rush all the way to the fire and add qer seconds; If you are accidentally wrapped, you can flash away, but if you can't do it, you will add w to yourself when you are dying.
That way, unless you have too much hatred, it's hard to die.
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The core personally thinks it's a technology gun! Go out and return to the blood card 1 blood vial to order! Then straw sandals - vampire guns - law shoes!
The back begins to turn and divide into headwinds! Tailwind: Extinction Hat - Ice Staff - Law Piercing Staff - Tech Gun!
Finally, sell the blood card in exchange for the World Destroying Hat! If you don't have enough blood or every time the group is set on fire, change to a fanatic! (There is not much explanation for the high law and strong law!)
Headwind: Ice Staff (multi-blooded, multi-strong, slows down to increase survival rate and increases mana strength) If the opposite side is too strong, for example, the opposite side will have a cut hero or multiple heroes around you, and you need to stay! At this time, you must upgrade the vampire gun to the tech gun!
AD AP bloodsucking increases survival rate! Then the madman (with a lot of blood, a high survival rate, and can be used as a support if necessary) The World Destroyer Hat (with an ice staff, the fanatic, the tech gun increases the survival rate and endurance, and the rest is to make a high magic force to increase the damage!) The first choice is to destroy the world) The last thing to see if the opposite law resistance is high, after all, there are a lot of waves in the later stage, and the opposite side must be a lot of resistance!
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The metal master is actually a hybrid hero of AP and meat.,Go out to see personal preferences.,Blood cards plus red.,Shoes can be red.,Shoes and vampire guns in the early stage.,Mid-term vampire book.,Ice staff.,The last hat or something can be.。 Actually, I don't think metal is a burst AP, but I think the road rage is also very meaty.
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This metal master works in a similar way to a vampire.
Shoes +3 red when going out.
Go home and get out of the revolver. Shoes are completed, followed by ice rods. Then merge the ancient will. Battle of the Void. Abyssal Scepter. Hat.
Ultimate Equipment: Law Shoes + Ancient Will + Ice Staff + Void + Abyss + Hat.
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Go out with a pair of shoes to first come out with the force of nature, then the mage boots, the ancient will (the teamfight's own AP is out a lot), and then the ice staff hourglass.
Runes: Red Magic Penetration 9, Yellow Growth Life 9, Blue Growth Damage 9, Essence Immobilization Damage 3.
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Metal goes out with a ton of early point e skills are good to crush people and grind blood Then break shoes and add yellow staff After that, wear shoes on the ice staff method and then close the hat Metal doesn't want blue I think it's a waste to buy equipment with blue So sometimes I will combine a technology grab Mainly equipped with a magic staff, hat and ice staff.
Metal Master Rune Recommendation: Great Essence Strong, Red Double Piercing, Yellow Armor, Blue 6 minus CD3 Magic Resistance. With minus CD, you can make better use of skill output, and if you wear it double, you can help the metal master better output After all, he is taking the double cultivation route, and his talent is also double cultivation:
Go out and pack <>
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