-
Those who build batteries and aircraft carriers are rookies. If he wants to build a turret, you will expand, = his aircraft carrier will come out in the year of the monkey, even if the 2 aircraft carriers can do anything, as long as there are more robots, he will build a turret, let him build it, anyway, he can't hit you. z with suicide plus stinging snakes and scorpions will do.
I don't know if it's an infinite mine, but if you play a map with a limited mine, you can't make it impossible to open 3 mines. There is no future for the two mine aircraft carriers.
-
It's generally a hunter big game map.,Bugs deal with the tactics of holding back the aircraft carrier are actually worthless.,Infinite expansion is right.,If you have 300 money, you can find a base in the mining area.,It's not uncommon for bugs to have 20+ bases in the big game.,You can stick to the idea of expansion from the beginning to the end.,When he runs out of an aircraft carrier, the self-exploding moth that you burst out can completely block his sky.,You burst out of the saliva can make his aircraft carrier small plane fly out and be ignited.。 When dealing with the Zerg, the stupidest behavior when blocking their own intersections, a Zerg who will not be harassed, how can he develop?
-
Then you don't need the Zerg, use the Terran out of the interstellar, or use the Protoss, but also out of the aircraft carrier, the Zerg, depending on what map you play, if it's a big game hunter, I think the 3 base blasting snake is absolutely fine! The Protoss will hang!
If it's a map of Infinite Mine, then make more bases and fight hard!
If it's the kind of map of the game, it depends on the operation, and for players who haven't been in contact with the stars for a long time, they can't win with tactics, but also by micro-manipulation!
-
A single mine holding back an aircraft carrier will inevitably lead to a shortage of troops, your colleagues will inevitably build a lot of bunkers, you will expand directly at the beginning, and the economy will be full in a few minutes, at this time you will have four or five aircraft carriers at the same time, and you can kill him at will.
-
Hit him himself, saying that if he uses this method again, he won't play with you anymore.
-
The second generation will be a black hole, group stealth, and collective teleportation.
-
Pure Battle Patrol Rush: The response to this situation is that the Protoss must do a good job of reconnaissance in the early stage, because the early stage of the explosion war patrol group basically has the following characteristics: 1. There is a bunker at the gate of the Terran very early, 2. The second mine will not be opened soon, this is explored by the peasants, and in this case, it can be basically judged that the war patrol is to be reported, and then the Protoss will make a hunt, without too much raid early, open the second mine, and use the detector to explore the soldiers in the Terran family. But you have to leave some money to build fleet beacons, put out the mothership, and wait for the Terran battle patrol to form a group (at least there must be one), your mothership is also built, when the Terran battle patrol group is dispatched, use the void top to fight in front, the whirlpool of the mothership must first sweep away half of the battle patrol, let the void first knock out half of it, and wait for that half to come out of the whirlpool, and then hit that half, and that's it.
If it is a machine gun battle patrol, then hunt a large number of voids, because when the Terrans want to use a machine gun with a battle patrol fighting method, the number of battle patrols will rise and decrease, this way of playing is to prevent the void, so use a large number of hunts to eat the machine gun, and then use the void to eat the battle patrol.
If it's not for the above two plays, please ask me again, and I will answer it for you.
-
。。How did you fight, but also hit the late stage of the voyage.
The mother is dismantled and pure. A is a dead brigade to fight the acres of cruisers. The battle cruiser is strong on the ground, and it can't beat you in the air. Mother
-
<> so-called tail flick is to use patrol P to move.
Human-like Minecart: For example, when rushing forward, if you feel that you have reached the range of the Minecart, then move the mouse in the opposite direction and press P to press the left mouse button, and the Minecart will run back and shoot bullets at the moment of U-turn.
The operation of the aircraft carrier is similar, entering the range to patrol back, and the aircraft will continue to fight without retracting. And because the way of the small aircraft attack of the Protoss aircraft carrier is: fly over and fly over again, so the "actual" range will be greater than the range of "attack by the enemy releasing the plane", and it is easy to use this bug to control the purpose of long-range attack without damage to the mothership.
Of course, if you go too far, the plane will still go looking for the mothership. This requires a certain amount of "micro-operation" strength. Remember to upgrade the long-range command skills of the aircraft carrier, otherwise the range will still be very close.
-
First of all, it is necessary to keep the small planes by the side of the aircraft carrier at all times before the battle, that is, to take a look at their own soldiers before the battle, so that the small planes can all come out, but be careful not to really fight their own soldiers. Then there has to be good terrain. With these premises, the P key and point kill are good. But I highly recommend point kills!
-
P key and right click can kill the unit, operating the aircraft carrier is hit&run operation, in the face of a large number of mechas, the aircraft carrier must go to the terrain that the mecha can't go, and then kill one by one.
-
The A, P, and M keys should all be used, and the aircraft carrier is thrown to the highest level to ensure that the mother ship itself is always swimming around the periphery of the range, and the small aircraft is constantly attacking the enemy outside the range.
-
You can work with arbiter or pirate, and then a la carte.
-
Talking nonsense with self-violent insects in the air, striving to make a stinging snake into a stinger in the early stage of the ground, and a flying dragon into a strong ground suppression in the later stage! At least two or three of the bases are the most suitable pants to touch this Kai!
-
This one... There are too many, the key depends on how you want to play, depending on what tactics the opponent has, and then formulate tactics for the team, and ask me if you have any questions.
-
Say you're lepi, hunting? Something from that era? 4bgrush?Why don't you try it? People are asking about StarCraft... Rub, read the question clearly and then answer. vd?Does the Protoss have this building shortcut? Wake up and come back.
-
There are 3 basic tactical ideas in SC2:1Speed Technology 2Explosive 3Dilate.
Generally speaking: speed technology to overcome expansion, explosive soldiers to overcome speed technology, expansion to defeat explosive soldiers. As a Protoss, my opening style of play is to determine my play. Normally, it is necessary to determine the opponent's playing style in the early stage and use it to target the opponent's tactics.
The strategy in the medium term is to determine a high-tech class as the main force, because the high-tech class of the Protoss determines the firepower output of the Protoss, and the high-tech class and its gas consumption, so it is necessary to determine which type of force to use. Don't base your opponent on the other side, because you don't have enough gas in the middle of the game, and you won't have time to change classes. Think about how to protect your high-tech classes and how to implement your tactics.
The later ones are about to start exploding! Electric soldiers and hidden knives must be released, and the choice of other high-tech troops depends on the battle situation.
Anyway, a base of 4BG is required, remember to make up BG and upgrade the attack and defense. Immortals, Void and Phoenix Fighters are transitional classes, so don't have more. BG's 2 types of troops XX, the stalker must come out, and it is necessary to replenish the bunker at the base.
-
Interstellar 1: Wild Double BG Fork Rush I like a gas mine to dig 250 gas ore liter fanaticism.
Speed Technology, Dragoon, Airdrop Gold Beetle, Harassment.
Speed technology, wild hidden knife technology building, airdrop hidden knife.
Defense tower rush.
Dragoon Dance (Exploding Dragoon).
Pirate ship Kill Bug population.
These are all more extreme tactics, novices are rarely used, the development speed is not fast enough, the opponent already has enough troops to block, and if it is not successful, it will become a benevolent.
It is recommended to play steadily, double BG is enough in the early stage, build bunker defense, climb technology expansion, play in the middle of the game, and generally end the game in about 15 minutes. In the late stage of the fight, the Protoss aircraft carrier is rarely used, and the main troops are all units in BG.
First of all, there are more basic double bases to deal with the Zerg, and the double barracks did not take advantage of the early stage, and it was difficult to fight later, and the economy could not keep up. If the double barracks start, go to the eighth peasant to make crystals and go out to explore the way, and see the fork of the second mine on the opposite side and go out immediately, at this time he has few dogs, you have beaten. If a single base is consumed with you, open the base as soon as possible, the two forks are enough, and the second mine will build a fort and open the base. >>>More
The P family, in general, can only be in a state of balance with the opponent. P can't beat the Z of a single mine, and it can't beat the T of a single mine. Double-open P resources are maximized. >>>More
Out of the anti-hidden. Terran: Radar, Air Defense, Tech Ball. >>>More
Elementary Buildings: Main Control Base, Soldier Station, Casting Furnace, Regeneration House, Photon Turret. Premium Building: >>>More
Each has its own strengths, the Terran Thor God, the Star Spirit Giant Elephant, and the Zerg control.