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Vikz's advantages: Advantages: continuous consumption, short CD, long skill release radius, ultra-long range and damage of ultimate, disadvantages: Strict prediction, easy to empty skills, more blue consumption, and not so outstanding single kill ability.
Zelas's advantages: The skill release radius is long, the consumption is very powerful, the explosion is good, and the single kill is better than Vikz Disadvantages: The requirements for prediction are not as big as Vikz, and the ultimate is equal to half a fee Not as good as Vikz.
** Personally, I feel that it is still based on my own hobbies After all, ** is used to see it I look comfortable and have fun when I play.
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Zelas is better, the cost is stronger, and it feels very cool to kill others from a distance with his ultimate.
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The true damage of Vikz's passive is also very high, the EWQ consumption is simply ruthless, and the blue consumption is not high, and most importantly, as long as the Eye of the Void ultimate is not interrupted, the group is absolutely terrifying, the range is large, and the damage is high.
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It's all good, the two types are about the same, but I personally feel it.
Vikz is a little better and can be better on the opposite side of the kite.
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Vikz, of course. e damage is very high. There is also exclusive equipment. You can't go out of the Holy Grail. w group control.
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Zelas is also occasionally used. Vikz... I've been buying it for so long and it's just used for decoration, and I haven't seen anyone use it in the ranks, I really haven't seen it, I'm platinum.
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On the other hand, Zelas Q needs to be charged, it is easy to be interrupted, and the charge has a deceleration, and the opposite side can be more approachable to you w is decent e, don't mention the ballistic width is too low, as long as the opposite side dodges, Zelas is basically wide, although it is far away, but it is easy to dodge.
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Needless to say, the ultimate level of basic damage is 500 or aoe and slows down the early group ** damage.
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The damage of the big eye is not ordinarily high Even if it is pressed in the early stage, a dozen groups have a huge amount of aoe damage Q does not need to charge and slow down, which can be very good opposite the kite.
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Zelas, the difficulty of big eyes is relatively high, and Zelas just needs to complete the task of being shown every day.
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All I can say is that I made my fortune playing Vikz.
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If you are reasonable, Zelas is stronger.
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It's really better to have big eyes.
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w clear line fast e is still a group control.
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I've found that Zelas has a lot of family planning.
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The light of the sky and the big eyes you deserve.
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Subconsciously looked at the time.
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In comparison, the two have something in common: teamfights with a large area of AOE. The difference lies in the life-saving ability and ultimate of the two.
Zelas's ultimate can provide powerful support at a very long distance, which can be proved by the poodle with Zelas's second kill routine, but Zeroth's only life-saving skill is E, but sometimes an E can't solve the problem of the macro wheeler. Vikz's E is also a life-saving skill, but he is crowd control. Although Vic Tongzai's ultimate move can't provide long-range support, there are not many abilities that can make a team battle instantly ** with a small mask and a big move.
The output techniques of the two are similar, but I personally prefer Vicz a little more.
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Don't sing Hu Sheng can say that it is good to do it, the main wild old man depends on his own preferences, Vikz.
Mainly rely on their own passive play.
True Damage. Zeroth.
Mainly. Prognosis.
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In comparison, the two have something in common: teamfights with a large area of AOE. The difference lies in the life-saving ability and ultimate of the two.
Zelas's ultimate can provide strong support at a very long distance, as evidenced by the poodle and Zelas's second-kill routine, but Zelas's only life-saving skill is e, but sometimes an e can't solve any problems. Vikz's E is also a life-saving skill, but he is crowd control. Although Vikz's ultimate cannot be used for long-range support, there are not many abilities that can make a team battle instantly with a small mask and a big move.
The output techniques of the two are similar, but I personally prefer Vikz a little more.
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Vicz is more powerful, Zelas's ultimate, it's not easy to hit, Vicz's ultimate, team battle damage is very high, skills are easy to hit, stoning damage, not high, team effect is not great, so buy flavor and adopt!
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Victor's burst is high, and Zeroth's hand is strong.
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Both hands are long to see the technique. You can't just look at the surface.
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Vikz and Zelas are very difficult, and it is not easy to practice well, but if you practice well, it is very easy. If you have a bald head, the basic operation is very simple, and it is also a panacea, but it has been weakened by the fist at present, so it is still not recommended to use it.
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Zelas will be better, Ruiz is weak in the early stage, and it is easy to be consumed, and it can't be developed, and Zelas has a depletion skill.
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It's all good, which one to use depends on the technique to see the operation and the formation chosen on the opposite side, for example, the opposite side is full of assassins, and if you choose a Zeroth, you don't wait for death.
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It's definitely bald, and it's decisive. There's meat, there's output. However, the top order is still very advantageous.
Hope it helps, I hope there is.
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In Zeroth, the bald head has to be played.
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Victor, I personally think that Victor's output ability and strength are relatively strong, Ze sue Na Jinla socks Keith Lord harassment, 6J before Zelas is unkillable, unless the opponent makes two, there are several technical mistakes in a row. Victor Q is very powerful, but the disadvantage is that the skill distance is very short, so Bimin is more afraid of kites, and the cast range of Zeros W is almost 1700
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If you hit, choose Zeroth, Zeros QW Yasuo wind wall can't be blocked, and there is control, passive return to the blue, the ultimate move is also a thousand miles to get the head, and you can also stand far away in the group, of course, the Eye of the Void is also good, but in terms of hitting, it is not as good as Zeros,
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Zelas is relatively better, but they are all battery heroes, and now they basically take more three hands, Zelas's combat effectiveness in the early and middle stages is too weak, and the three hands upgrade the core equipment under the upgrade of the e-skill and the e-top Zelas has more than two Qs, and the combat effectiveness of both online and mid-term team battles is higher, so Big Eyes and Zelas are not used, basically three hands.
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Zelas rework hasn't been released yet, so you bought it I don't know when I'll be able to use the new version of Zelas, so let's play Lux.
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Personally, I recommend Lux Strong Control Hand Length Ultimate** Team Battle, which is very powerful when playing Lux does not need to explode You just need to consume with the opposite side Your ultimate, the cooldown is very short. I feel like Bizer is trying to adopt.
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Rookie Lux Bar High Fault Tolerance Zelas is more demanding of anticipation.
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After any hero is redone (not the appearance but the skill rework), there will definitely be a period of strength, and throughout the history of lol rework, you can see that Lux, on the other hand, is lukewarm, so, in this regard, Zelas will be much better in the recent period than choosing Lux. But personally, Lux is more demanding in terms of skills, although the hands are the same as Zelas's long hands, but the control skills are all point control, you don't have to say anything if you don't have people, just in this point the playability is much better (Zeros's control can be controlled by large, although it is point control, but there is a range, and the operation is much simpler than Lux's control). But if you are a novice and want to score points (rather than love for Lux), it is recommended to start practicing with Zelas in the near future, and then focus on becoming a super god.
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Both of these heroes need high anticipation, and they have a deep understanding of this game, which one is very strong, so you don't need to ask this question specifically, just practice more.
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The Eye of the Void is more dependent on playing a group, and once the team battle receives a few heads, it will be powerful, and the brilliance is not bad, and it is good to use it to assist, and the difficulty of Zelas operation is relatively high, so it is not recommended for novices to choose, but the disadvantage of these three heroes is that they are not displaced, and they are relatively easy to be targeted and killed.
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All three of them are predetermined, afraid of protruding faces, long hands, big eyes with high explosive bursts, the longest-range range of the three-gun skill, Lux is more inclined to assist, one single scum, the damage is worse than the first two, but there is a shield.
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It's up to you, the Eye of the Void is suitable for the mid-to-late game, Zelas doesn't have any good techniques, and Lux is the best hero in the 3, and it's especially suitable for playing in a group.
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Apparently the Lax 3150 feels better than the 4800 and 6300.
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