What needs to be strengthened in PG in joint basketball?

Updated on Game 2024-04-01
2 answers
  1. Anonymous users2024-02-07

    The first is SS, and then it's running and passing, you don't need to buy passing skills, it's best to buy 2,17 yuan on the back, if you're interested in feints or something, you can also buy it, if you buy an aerial relay, you have to look at the opponent's defensive strength and then use it, show your teammates, don't need to buy equipment or something, 3 points are naturally accurate when you run well, and you can master the time to block and steal naturally.

    Empty catch, passing, passing, pounce, slam dunk (whatever you want, you can play someone to open a slam dunk) equipment is mainly passing. PG are all assists.

    PG and SG have specialties, and SG is mainly 3 points.

    PG is mainly good passers, and good assists are fine.

  2. Anonymous users2024-02-06

    Listen to me for you: about skills, about PG skills.

    Must-haves: 1, SS

    2, qepg didn't pretend that these two would be scolded to death, must be installed, must be installed!

    3. Pounce on the ball. Actually, I don't have to say this, I think the most important basic skill of PG is no less important than rebounding. It's a pity that there is no statistics on the number of pounces. The PGs who are not good at pounce go to the training ground to practice more.

    Choice of interest: 1. Super dribbling.

    This trick combined with back 2 I thought it was quite useful. Now it's not as easy to shake people down as it used to be (nostalgic for the big league era, I use SG to carry 2 alone.)

    3v3 Huang people a team) This is suitable for friends who like singles.

    2. Air relay.

    This can actually be listed as a must-wear, but everyone has different opinions, often pf, c people are not happy with me with the air relay, they feel that they are being controlled, and they can't help but fly into the air to sweat In fact, this trick is one of the skills with the highest appearance rate in the national competition.

    3,face

    up, I'm almost required to install this. I've heard a master who plays the national league say that it's still very rare to lose other people's balls in really high-level games, but I thought that the level of ordinary hitting was uneven after all, and a few consecutive cards against the opponent could seriously hit the opponent's confidence and morale.

    4. Feints (DS).

    2v2 is especially easy to use, especially the PG&SF combination, which is very powerful, and it is very lethal to run to the outside line for 3 points after continuous DS while others are not paying attention, and it can also make the defender insane.

    5. Hook pass (DF).

    Belch. The good thing is that there will be no short-grabbing.

    freestyle】

    Must-have recommendations: 1. Lightning steals.

    Combined with the high steal value of the PG, the enemy will be demoralized! I even think that for a good PG, a high steal is more useful than a cover risk, a steal can directly get the ball, and it can make the opponent with the ball tremble.

    2, alternating back body 2

    Wow haha,G's invincible passing moves,It's the only safe pass before lv31 (won't be stuck on the way)The disadvantage is that it's easy to change the lead, and I'm caught just after the action.,My steals are often shot like this.。 But in short, if you can't memorize 2, don't expect singles. Don't skimp on the money, buy it.

    Let me say that here.

    Why do you think that the skill of "Miller moment" is more accurate?

    In fact, it is the "fake investment" mentioned in another article I forwarded

    It just seems that if you want to get a hat, but if you don't have a hat, you will increase the opponent's hits!

    This skill is slow, and many people are in a hurry to cover the void, resulting in fake throwing!

    So that's why I think it's accurate.

    Actually, this skill is not good, I don't recommend pretending, although I installed it (for the cool).

    What a qualified PG should have.

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