-
I'll introduce you to a chaotic ghost flow.,Talent double bb (can also be dominated.,In fact, there's not much difference),Now the ghost group is weakened.,So the practicability of the ghost group carving is not high.,Start to pre-read the dark egg.,Replenish the element,Corrosion,Ancient hand,Dark egg x2,Ancient hand,Transformation (Kagu hand skills should be),Doomsday,Change back,Beat the soul fire.,If the ancient hand is almost good, wait for another big card.,If you don't, the black soul transforms.,Double bb big windmill,The end of the brush.,Then infinite touch until the end of the black soul.。 The first apocalypse is the super apocalypse, don't refresh it easily, don't fight the soul fire when transformed, unless you are too angry, transform under the high buff to touch, pay attention to the card transformation into an ancient hand, and finally, every time the black soul transforms well, you have to be angry in advance, and the black soul triggers the buff to make up for the end (1 minute and 30 seconds). Cycle in turn.
It's basically like this, the technique is a little fine, such as the boss is easy to hurt, and the skill depends on the situation. Pure hand fighting, the first person to receive subsidies in the long-term annuity group, advises you to specialize in pain, the devil's pay is not proportional to the return (the technique is complicated, and the damage cannot reach the limit). If you are talented, depending on the boss, choose Ma Fat or Egg.
Other life-saving talents depend on the mood point, and the carving pattern is random except for not inserting black souls and ghosts. Hope.
-
The demon talent is not good, it is recommended to destroy in the early stage After equipping the 570+4 set, you can consider suffering.
-
First of all, for demonics, Mastery, Hurry, Critical Hit, Critical Hit is a useless attribute, priority reforge.
In this version of the properties of Hexelism there are two ways to stack attributes.
One is [You can choose to be proficient without a brain and give up haste] One is [ You can also choose to pile haste to none and then master it wildly] Because haste without can make you sacrifice a little more under the full buff This is at least 300 DPS increase As far as I am concerned, [I recommend the latter] Because haste affects the number of shadow arrows and [more shadow arrows means a shorter CD of transformation] If the haste is very low, then the transformation CD may exceed 2min So it is undoubtedly a waste for the CD2min Moonwell Bottle, and although this mastery may only be about 20, but because of the nearly 10 points of mastery brought by the controllable burst of the Moonwell Bottle, the impact of the mastery gap is not so big.
If your haste is a few tens of points short of 1573 (then it is okay to give up a gem hole and change it to x40 haste).
And then there are hits, for demonics, [15+% hits are no problem at all] Because of a very important point, [Guldan's hand will not miss] [Goujun's shadow bite will not miss] You can use this nearly 2% of hits in exchange for more than 100 intelligence, don't worry about the problem of shadow arrow misses 1% of misses There will hardly be miss in a battle, even if you miss a shadow arrow [reduce 2% hits in exchange for 100+ intelligence, you can completely make up for this loss]
Of course, this is talking about gems, my point of view is [gems are rewarded according to the slot, if the blue hole is not 20 intelligence, 40 intelligence will be inserted, clothes and pants are directly inserted into 40 intelligence, and the green attribute that comes with the equipment is naturally to move closer to the hit side, and use reforge to pile hits [gems are not worth sacrificing intelligence for hits].
-
Demonic talents, Mastery, Rush, and Critical Hits don't have a concept of how much to pile up, it's just a benefit relationship, which means that critical hits and extra hits can be reforged to Mastery.
-
Mastery" hits (17 hits) >Hurry" crit.
The mastery benefit of the demon SS is greater than the hit Some time ago, the theory was that by 14% the baby would be full of hits, and it would be fine.
Mastery is just the higher the better.
Haste also has a limit, as if it is 2150, which allows the sacrifice to jump one more damage.
-
The main pile is proficient, and it is enough to hit more than 15 percent of the mastery to pile up to 20 at least Then you can pile up the haste to make your Shadow Arrow and Soul Fire read the strip quickly, Demon S opens with Demon Guardian After merging Changing dogs Do Seamount Quest Jewelry with Moon Well, Jewelry Open at the time of departure Doom Guard, very fierce, Demon S needs a handsome face is enough!
Visually you can try to separate the two macros, which requires 2 keys. A macro is fine, but it's complicated and requires binding the settings of the action bar. (Mainly because I'm lazy.) ) >>>More
Demon Warlocks are fun, can transform, can have special pets, and are different from the other two talents. Demon Warlock is now the mainstream output talent. Pain Warlocks are usually used to play in arenas (i.e. PK, 2v2, 3v3, 5v5). >>>More
The pain is better, the 41 ultimate skills force the enemy to dare not disperse, and the damage is not to be trivialized! And the continuous combat ability of the pain SS is not the general two.,Many people say that the skill of pumping BB blue at 31 points is garbage in PvP.,I think both PVE and PVP are useful.,With that skill SS, you can basically don't need water.,Of course,You hit a 3 or 4 in one breath and it's another matter if it's not lower than yourself! Draw blood, one of the symbols of pain SS, no pain effect plus 4% bloodsucking effect, you want to go down Corrosion + Curse + Life Siphon + Variable Pain + Shadow Embrace (it is recommended to add only a little, just for this layer of pain effect), these 5 layers add 20% of the effect, and the ** effect on yourself is also subject to the bonus of the evil armor, what does it mean? >>>More
Version The output of Painful S is similar to the version of Doom s There are 4 dots that need to be monitored How to master the coverage of Haunted in the whole battle Master the outbreak of Haunted + Dark Souls The damage will be raised The dot time has become a little short How to master the dot mechanic Master the haunted Dot You can do good damage. >>>More
First of all, to clarify, I personally am currently 42 9 0, and 820 >>>More