IMBA Sand King how to jump card push push

Updated on technology 2024-04-17
27 answers
  1. Anonymous users2024-02-07

    Shift jump, make use of shift, you are also a great god.

  2. Anonymous users2024-02-06

    Force Staff and Blink Dagger.

  3. Anonymous users2024-02-05

    Haha, did you skip over directly after pressing C without holding down the shift key, yes, the position where you jumped the knife point has no ultimate effect. The correct operation is to press C and then hold down the shift key without letting go, and then click the jump knife to the target position, you can do it, the shift key is a post-operation, for example, when you tp down, shift point a position or shift skill point to the target unit, the middle is a seamless connection

  4. Anonymous users2024-02-04

    Shift is to perform the next operation, it is a universal button for the action connection in Warcraft, and it is the same in Dota, Sand King magnifies the move and then holds down Shift, points to jump the knife to the designated place, and releases Shift.

  5. Anonymous users2024-02-03

    The Sand King's ultimate is too difficult to release, the timing is too important, and you can't be fainted, just point a big shift, and then a jump.

  6. Anonymous users2024-02-02

    The sand king jumps big, and he has to use the jumping knife in the second before releasing the big one.

    The main thing is to familiarize yourself with the rhythm of the skill and the time of jumping the knife.

  7. Anonymous users2024-02-01

    When he swaggered and jumped...Maybe you jumped early and he didn't shake it out yet, so he interrupted.

  8. Anonymous users2024-01-31

    Wait for the first moment of the ultimate to jump.

  9. Anonymous users2024-01-30

    Hold shift. Ultimate + jump knife, release shift, and you're done.

  10. Anonymous users2024-01-29

    IMBA Sand King out of a account If you know how to make a big jump, you won't forget it Then out of black and yellow and Lincoln out of the end This plate is basically settled.

  11. Anonymous users2024-01-28

    When you go out, you will have two power gloves, one to eat a tree, one to take a medicine, and two to be blue. Then use the word "Spirit of the Two Fists" to take a photo () will not fight, Armic Shoes, Vanguard Shield, Jumping Knife, BKB, Blue Staff, Ice Armor or Assault on Yourself to look at it, and Dragon Heart.

  12. Anonymous users2024-01-27

    The classic goes out and pretends to be a group of eating trees, a big medicine, a branch, a noble ring, and two purification potions, Fei Lan! ~

    Mid-term: Magic Bottle, Jumping Knife, Prosthetic Leg, If you feel that there is less blood, you can make up a bracer!

    Late bkb (hang a bkb) and then jump big Shiva (make you more meaty, order an ice armor ultimate, so you don't run too fast) There are also blue canes and hearts Don't explain I hope it's useful.

  13. Anonymous users2024-01-26

    Description of each IMBA mode: -im to enable IM mode.

    SS heroes lose their original 4 skills, and they will randomly gain up to 4 skills as they level up, and possibly up to 3 ultimates. There are only yellow dots left for upgradeable skills.

    AK heroes gain an additional skill that cannot be upgraded and can only be upgraded by 1 level after the hero has been upgraded by level 4.

    re adds an optional hero: Roshan.

    sl All skills of each hero in this mode, including minor skills, ultimate, and one of the yellow dots, will be lost, and can no longer be learned, cast, and used accordingly.

    fe In this mode, there is a low probability that the monster will drop special equipment after death, and the dropped equipment cannot be discarded, cannot be **, and can be shared after death. Currently, only the Heroes of Strength set of Courage will be dropped.

    cn In this mode, the AI hero's skills will not be immized.

    ay The heroes of both sides of this mode are allies and cannot attack each other, but they can attack each other's creeps and buildings, which are generally used to cooperate with each dungeon mode.

    OX Quest Mode: Can challenge Onexia.

    NY Quest Mode: You can challenge the Soul Twins.

    Comes with a generic command with im mode:

    ar All random heroes.

    DM Death Mode.

    He computer gets double the experience.

    HG computer to get money.

    sc Super creeps every 10 minutes.

    st Super Tower reference.

  14. Anonymous users2024-01-25

    Piercing, don't point people, you can point in the early stage, because the distance is too short before the level 3 puncture, it's easy to empty if you don't point people, and it is easy to empty Level 7 can be said to be the ** period of the sand king, find a good position to wear Quickly press C to start shaking It is easy to kill 2 kills and 3 kills After that, as long as you cooperate with the jump knife, the jump big method is to press C, and then hold shift at the point jump knife at the point where you want to jump It's OK to bury the sand first when you get there, because if you wear it immediately, the enemy can't hit it in the air, and then you can run the piercing Pure handwriting.

  15. Anonymous users2024-01-24

    Ground stab +**, and then chase the opposing hero to bite. If you don't die, run, if you can't run, you can r, open a sandstorm, and then wait to stab the CD, find an opportunity to kill or escape. Sand King belongs to the control and team output type, and the heads-up is still relatively fierce.

  16. Anonymous users2024-01-23

    I don't really remember any skills for Sand King, but I only remember a skill that is suitable for killing remnant heroes, so I have to cooperate with my friends and play a good match.

  17. Anonymous users2024-01-22

    The sand came out of the jumping knife, chasing, killing, supporting, and escaping, and the regiment leader all had an obvious effect.

    How to use the group first? It's the big jump of the sand king: start a group, find a place where the enemy's vision is out of reach (highlands of various terrains, woods), find a good position and distance range (range:

    The minimum range is not to let the other side see your distance, it may be enough at night, it may be enough to be 600 on the high ground, as long as it is not interrupted: the maximum is the distance of a jump knife 1000, plus a distance of E 700, which is about 1500-1700), and then shake the big c, while holding shift, click on the jump knife, point to the position you want to jump, if the distance I just said, relatively close, then that's it, After jumping over, pierce e and bury sand r: If the distance is relatively far away (1500-1700), then while holding shift, you have to do two things, the first point is to open the jump knife, choose a position (advance 1000), and second, click on e to select another position (forward 500-700), you can e the key enemy you want to insert.

    In a word, first find the big jump position, then shake it up, press shift, point the jump position, insert it, bury the sand, and complete it in 2 seconds. Then don't come out A, wait for E or jump knife CD to be ready, come out E or jump away, it's fine.

  18. Anonymous users2024-01-21

    You can shake it out of the battlefield and then shift the knife to jump into the middle of the battlefield. Jump in and bury the sand directly. Your plug can be reserved for chasing.

    It is best to be able to use the blue rod to strengthen the ultimate.

  19. Anonymous users2024-01-20

    Hide next to it and shake it up when shifting the landing point of the jump knife point, jump over and instantly plug in the opposite hero, shift+r when inserting....It hurts perfectly.

  20. Anonymous users2024-01-19

    Outfitting: branches, eating trees, small purification.

    Late: Phase Shoes, Bracers, Jumping Knife, Black and Yellow Staff (commonly known as BKB) Late: Siva's Guardian (commonly known as Ice Armor).

    In the late stage, the sand king basically can't kill people.,So the randomness of the equipment in the later stage is relatively large, but the sand king's ability to lead the line can't be ignored.。。。

  21. Anonymous users2024-01-18

    6. Fight to save the world IMBA must be played in every game.

  22. Anonymous users2024-01-17

    IMBA Shawang magic ball is the one of the special bull, the one that fights with the 2nd floor.

  23. Anonymous users2024-01-16

    Jump knife, blue cane, bkb, sheep knife, refresh, flying shoes.

  24. Anonymous users2024-01-15

    Sand King is a hero who demands a lot of action. He has a lot of room to show off his operations. His pokes, and burying sand are both capable of multi-skill.

    So the Sand King's outfit depends on how you operate. But the conventional route is to choose one of the 2 (secret method, prosthetic leg), and then you can jump the knife directly, or you can walk a war drum and then jump the knife, and then you can see if it is a bkb or a blue cane. In fact, there are too many ways to play the sand king.

    It's not very stable, and there's everything. But there must be one of the two jumping knives and BKB. The watchtower lord adopted.

  25. Anonymous users2024-01-14

    In the early stage, there is a big magic wand, and then the secret shoes, the jumping knife, if it is really not smooth, the wrist guard will be repaired first, and the jumping knife will be replaced with BKB if the jumping knife is not good, and the wind can be a staff.

    The sand king mainly pays attention to the insertion after the move, and the belt line is still relatively strong, which is suitable for playing the lineup.

  26. Anonymous users2024-01-13

    Eating and drinking attributes, going out, magic wand, if no one comes out of the urn, you can get one, tantric shoes, jumping knives, ice armor, ......

  27. Anonymous users2024-01-12

    The fierce lightning that hits will come out of Xiangwei, the Jumping Knife Magic Wand, the Black Emperor, the Dragon's Heart, the Radiance or the A Staff.

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A masterpiece of domestic piracy, there is nothing to say, just play with you.