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You can call up the layerer to open the render layer, put the object you want to render in, and then right-click on the layer to open attirbutes, there is a presets button in the upper right corner of the ** and click to select occlusion, or you can directly switch to mr render to a mib-amd
occlusion is fine, but it should be rendered with mr.
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If you want to render a white film purely for the OCC material.
Just put final
gather opens.
Then light it with the classic 3 points.
That's it. Remember that the scene is all to the OCC
Don't forget the ground.
If you want to be lazy.
Maya can be used
The skylight that comes with the MR renderer.
Or convenient. But it's easy to do big scenes**.
The main light source needs to be fine-tuned.
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2. Enter the main view and open the render settings.
3. Set the product level.
4. Select all models and create a new render layer.
5. Right-click the attributes, adjust to the appropriate rendering and saving, tiff format.
6. Turn off Maya, open PS and drag the image you just now to the AO to the white model layer, and finally save it.
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This should be just an OCC layer.
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Look at this picture, the effect should be OCC, also called ao environmental occlusion, no need to turn on the lights. Such heavy ambient occlusion looks like mental ray. But then Maya removed the built-in mentalray and had to find the installation package by itself.
You can render OCC with AR VR RS Look for tutorials, but MR's OCC feels the most beautiful and most suitable for white molds, and the other three are all relatively shallow. Find specific tutorials related to AO including various parameters. I'll just point it out here.
Basically, that's the answer, I use redshift
ps: The one above is right, so many points of stepping on it don't make much light material. If you don't have mental ray, you won't have the Create mental ray nodes option.
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