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It's more difficult, look at the relevant strategies, and the most important thing is to practice by yourself.
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On the 1st floor, don't mistake people anymore Now the ghosts are scattered and then turned into phantoms Radiance is outdated.
The first big piece of Shadow Fiend doesn't have to be flying shoes, there are also jumping knives and hidden knives.
Bai Niu said even more
It's like when you say that the equipment was killed by someone.
The first major piece of the white bull is crazy, who do you kill if you don't have the endurance.
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If you just want to try playing late DPS, you might as well play Void Phantom Thorn like the late king.
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The one on the second floor is clearly copied. Despise it first.
One. Ghosts. This is a teamfight-type late game.
Generally, if you have a lot of money and are fast, you can get out of Huiyao in 20 or 25 minutes, and it's basically very easy to play. If you're slow to hit the front, don't come out. After all, the later this thing comes out, the less useful it becomes.
Remember not to run naked. You have to have at least one pair of shoes. As for why it shines first.
If you think about it, the ghost's ultimate can create 5 clones. Radiance's 35 damage per second is multiplied by 5Think about the damage!
Then there are prosthetic legs, dragon hearts, scattered, phantom axes, and whatever you want. Zooming in is to jump over at a good time, use it to lay down skills, and the basic head will be there.
Second Shadow Demon, this hero is still relatively difficult to use. The key is whether the three shadow pressures can be used well. The distance of the three shadow pressures is different, and the method I use it is that the range of the shadow demon is more than 500, and the second shadow pressure is 500, so the second channel is just placed in the range, and the third channel is placed out of range.
Shadow Demons are like dark spells. It can also be lost and then the phantom axe. You can also come out with a Lothar.
In the middle of the stealth road pile (one point must be the cooperation of teammates, do good things and control the field, otherwise it will be difficult for you to come out again) magnifying moves. Shadow Demon is also quick to make money.
Three, column mixed people, this hero is easier to use. Generally, it is crazy prosthetic legs first. If you have an ultimate, you can cooperate with the killing.
With crazy prosthetic legs, you can be a little arrogant. It's no problem to catch a lone hero. After that, there are strong attacks, and there are also double swords.
Friends butterfly's (not very recommended),If there is more control on the opposite side, there will be a black and yellow fight.。 There are several kinds of points, and I personally like to point at level 6 with 3 skills and 2 skills. If it is more tailwind and the opposite side has less control, you can add a level 3 skill and a main upgrade to 1 skill.
That's all, the key to Dota is to see your own groping!
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Novices are indeed not suitable for these heroes.
Ghosts require a certain amount of farm ability. The jungler is more injured. And it takes a certain amount of awareness to open a big head.
Shadow Fiend's cannon is more difficult to fight, although the ability to brush money after saying flying shoes is first-class, but it is too brittle, and it is easy for novices to use tragedy.
Soul Breaker now usually uses it as a mid-game gank.
At the beginning, it's better to use some heroes with life-saving skills to familiarize yourself with the rhythm of the game.
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Shadow Demon,It's a very powerful gank hero in the early stage.,It's okay in the later stage.,It's more brittle.,With Shadow Demon.,The key is to suppress the town on the knife and eliminate the opponent and more counter-replenishment (anti-compensation can add soul),Full of your soul.,And try not to die.,(If you die, you will lose your soul.,It's attack power),And one more point.,You have to have the ability to make a quick decision.,Don't hesitate with Shadow Fang.,He comes to hit you.,It's a remote point on 600 Shadow Fang.,And he points to the point.,If the process runs over.,Press z,X,C in turn.。 He's red, the key is not to panic, press S more. The shadow demon attack is not false, so it is necessary to come out with equipment that increases the attack speed, such as butterfly, yaksha, strong attack, hidden knife must-have, magic ball equipment (you choose one of desolation and Satan, I personally think it's good to be desolate, and it comes out with the strong attack, with the skill demon king coming, crazy armor reduction, and more Yu Zhishuang!)
I'm very good at using SPE (ghost) to know and talk to me in detail, and I will mainly boil with a good ghost, 8 minutes to quickly get out of the vanguard shield, and then a red shoe, and hold back the hy in 15 minutes, and the cautious player will definitely win.
With ghosts, the most important points: one: you can't die too much, once is too much! If you die once, you'll be 5 minutes late! In 5 minutes, the opponent may push you 3 towers, and you will have to fight back with a ghost, and make a good hy before the opponent pushes you to the high ground, and kill back!
Two: You can't panic, when someone else comes to catch you, you put the ghost blade to hide (this has skills, I can teach it), and it's really not good to zoom in and run (of course, this is very dangerous). In team battles, you are the center, and you must not die before the opponent's No. 1 position.
Three: Good mending knife, ghost attack effect is very complicated, to mend the knife must master the rules, mainly practice, careful, mend the knife if you want to be careful and hold your breath.
Ghost gear. Go out: round shield, press Chang digging blade, eat trees.
Mid-term: Vanguard Shield, Radiance, Prosthetic Legs.
Late God Outfit: Vampire Sacrifice, Radiance, Dragonheart, Flying Shoes, Lost Blade, Phantom Axe, Vanguard Shield.
Personally, I like to sell the Vanguard Shield to change the blade armor!
Speaking of experience, I hope you can gain something.
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How many have you seen that rely on active skills to play the late game?
1. Meat. There is a refraction that adds 22% to SPE HP, and the total HP can be converted into damage added to your hero (the full amount is not evenly shared). Therefore, as long as the Pioneer Radiance SPE lives on the battlefield, it is an output itself.
It takes you a round of explosive power to kill him yourself (and it is usually inserted directly into the back row and cannot be directly fired), and if you don't kill him, it will be a 40 damage per second, and all the mages will die. And as long as the SPE with a good dragon heart descends and cuts the back row of mages, no one wants to fight back, because they will only die faster.
2. Barren. SPE looks at the effect of barrenness in heads-up. Therefore, in terms of heads-up equipment, SPE is a choice of doppelganger and scattered.
Basically, excluding PA, CK, and the face of the Troll Void, everything is good, and SPE is stronger than the enemy Skeletron Ghoul Werewolf in heads-up (each attack (including the Mirror Attack) will add 35 divine damage, and 3 slashes will have at least 105 damage).
3. Ultimate. Perfectly inserted into the battlefield. For you, I am afraid you don't even understand what the output environment is.
And in disguise, it leads to the ghost's life-swapping style of playing, relying on buying life to rush up and fight first. Rely on Refraction and Radiance to deal a certain amount of damage, and then use the ultimate to descend on the battlefield for a second output.
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Meat, DPS, cut into the battlefield quickly.
The 3rd trick refraction can reduce all damage by 22% and ** out, the damage is divine damage, it can increase the output ability of the SPE, and it can cause damage to the surroundings, it doesn't look very good, in fact, the damage is very high, if the SPE with 2000 blood is beaten from full blood to empty blood, even if the SPE has no other output, the hero who is very close to him can generally be broken off more than 500 blood.
The barrenness of the 2nd move, this is more buggy, it belongs to the sacred damage, not counting the armor magic resistance, the solid blood loss, the doppelganger inherits, and the opponent is equipped in the later stage, and the armor is high, which is equivalent to increasing his attack by about 100 in disguise (the armor has a reduction in damage to the attack).
The first move, increase your own movement speed by 18% on the Shadow Path, reduce the opponent's movement speed by 18%, easy to chase people, if you have a Yaksha, you can quickly chase the opponent to death.
The ultimate is too bug.,Can make SPE quickly cut into team battles in the process of farm.,This is something that all other heroes don't have.,Ghosts and shadows each inherit desolation and refraction.,3 seconds,,These mirrors can have about 500 output.,Especially if you can teleport over.。
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The ghost's ultimate move and small skill combination is very powerful, and it is a doppelganger axe to increase the move, a total of 8 doppelgangers, plus the glow effect, the general worker, the divine damage is 800 points per second, plus the refraction damage, the general worker does not say that it is not awesome, if the doppelganger lasts for 8 seconds, it is equal to the death of a group.
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In the later stage, the second skill is the divine skill.
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The ghost is not suitable for newcomers, if you want to use it well, the basic condition is to make up the knife technique, no pressure 10 minutes at least need to talk about the basic attack of 40 positive supplement 20 counter-compensation to facilitate the use of his beard, generally speaking, pioneer + hy flow or pioneer + scattered flow is the most commonly used pants waiter
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