-
Game Designer Game designer, also known as game planning and game designer. It is a job title in a game development company, and its main responsibility is to be responsible for the design and management of game projects. Usually game planning in most companies will have a more detailed division of labor, as follows:
Game Master Planner: Also known as Game Planner Supervisor. The overall planner of the game project, the main job responsibility is to design the overall concept of the game and manage and coordinate it in daily work.
At the same time, he is responsible for guiding the members of the planning team and below to carry out game design work. Game System Planning: Also known as Game Rules Designer.
Generally, he is mainly responsible for the compilation of some system rules of the game, and the work of system planners and programmers is relatively close. Game Numerical Planner: Also known as Game Balance Designer.
Generally, it is mainly responsible for the design of the rules and systems of the game balance, including AI, levels, etc., in addition to the plot, the content needs to be numerically planned, and the daily work and data of the game numerical planning are more involved, such as the ** damage value you see in the game, HP value, and even the formula of the battle, etc., are designed by numerical planning. Game Level Planning: Also known as Game Level Designer.
Mainly responsible for the design of the game scene, the task flow, and the design of the level difficulty, its work covers all aspects, including the distribution of monsters in the scene, AI design, and traps in the game. To put it simply, level mastermind is one of the main creators of the game world. Game plot planning:
Also known as game copywriting planning. Generally, he is responsible for the design of the game's background and quest dialogue. The story planning of the game is not only about writing the game plot yourself, but also about working with the level planner to design the game levels.
Game Script Planning: Mainly responsible for the writing of script programs in the game, similar to but different from programmers, because they will be responsible for some design work on the game concept. Usually the executor of the game design.
-
Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**:
Because of the rise of short ** now, any enterprise, any studio or individual needs to make a large number of short ** to package the brand, send Douyin, send Moments, send ** and other self-** channels to display. Because new content is updated and released every day, there is simply not enough editors to recruit, and the imbalance between supply and demand has caused editors to pay high salaries.
And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:
Wang's Education. In the processing of "short**editing, short**operation, and special effects", [Wang's Education] is the boss in China, and each city is a headquarters directly operated campus. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with zero foundation.
-
Design reasonable, innovative and interesting game rules according to the needs of the market, companies and game users;
Write various executable documents according to the needs of game production, and guide the work of relevant personnel such as programming, art, sound effects, and marketing;
Maintain effective communication with the game team to ensure that everyone completes the planning needs on time and on demand;
Maintain communication with your target players and continuously improve the quality of your game.
Correct misconceptions about game planning**
Planning is not an imaginative creativity, the actual work is very rigorous, logical, and closely related to technologyGame planning≠game scripts, not literary creation;
Planning is not something that is specifically for liberal arts students, and it has nothing to do with the background of liberal arts and sciences;
Planning is a professional job, and it is as indispensable as game art and game programs.
In addition, if students are interested in game planning and want to know what to do in different positions, they can also recruit ** search for keywords such as "system planning", "game planning", "level planning" and so on, to learn more about what the employer's requirements are for newcomers.
-
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
-
Hello, glad to be able to your question.
Game planning is a profession, and the following points are generally required to be understood for the position, 1Responsible for the positioning, optimization and operation strategy customization of game products.
2.Control the work of each cycle of the project as a whole, and coordinate the direct work cooperation of various departments.
3.Responsible for understanding market dynamics and operation methods, and continuously searching for existing products and operations through competitive product analysis.
4.Write gameplay planning documents, requirements documents, etc., and cooperate with the construction of game systems, gameplay fun and player experience.
Playing a game doesn't mean anything. Those who eat a lot don't necessarily become chefs.
In order to become a qualified game planner, you must have certain expertise and professional knowledge.
The above is a personal opinion, and I hope mine can help you.
Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**: >>>More
It's simple, 16 words:
Overbreeding (which is the basis of evolution). >>>More
The secretary department is the executive body of the association, and strengthening the construction of the secretary department is the key to the construction of the association, so what are the job responsibilities of the secretary department? Below I will introduce to you the relevant information about the responsibilities of the secretary of the association, I hope it will be helpful to you. >>>More
Hello, I'm Xingchen, a creator in the game field, and I'll leave it to you with your questions. >>>More
Workflow.
2.The first price adjustment starts at start-up. (Key tunes: hospital, surgery, **, how much, cost, technology.) Minor: Symptoms, **). >>>More