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Unwritten rules.
The upper road is generally also melee half-flesh type (vampires, spiders, etc.), and if you use the ADC to go up, it will be suppressed very badly.
The mid lane is generally a crispy mage that AP needs to develop.
The lower lane is the ADC with the auxiliary.
In layman's terms, it's like these three roads are rock-paper-scissors.
The stones are on the road.
Scissors in the middle.
Cloth on the lower road. Only cloth and cloth can reflect the equal strength of both sides.
Of course, it's not absolute rock-scissors, it's just an analogy, it's relatively incomprehensible, please ask.
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There is a small dragon on the lower road. In the ranking of high segments, the first dragon is very important, so there must be two people on the lower road, and there must be one person who constantly inserts the eye (that is, the auxiliary), to ensure that the small dragon plays fast, the ADC is basically necessary, so the ADC must be in the lower road. On the road, because the big dragon brushes after the small dragon, so there is no hurry.
It's going to be fierce online, so it's half meaty.
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This is the earliest EU style of play.
Mid lane AP is because mages need skill level = experience is required, and the mid lane lane has the fastest experience with short experience.
The next 2 people are because the ADC is too brittle and need to be protected, and they are concerned about the relationship between the small dragons in the middle - the two are not easy to be killed, and it is better to fight two dragons than one.
Jungler for the sake of not wasting resources and gank
All that's left is to hit the road. Because the middle and lower roads are generally brittle, the upper single is half tan.
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Walking on the road is generally defined as a hero on the list, and walking down the road is generally the position of support and adc, as for why it may be because of a tacit understanding,
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I don't know if = = is probably the attribute of the hero.,For example, the ADC is generally on the lower road.,The ADC that appears on the upper road should only be VN.,For example, Galen.,He can actually be assisted on the lower road or on the single.,Having said so much.,Please.。
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It's the same.,It's just a matter of using the role to cooperate.
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The box is about ranking, man-machine, matching you can go casually.
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The difference between the upper lane and the middle lane and the lower lane is as follows: different types of standard heroes, different characteristics, and different numbers. Both the top and middle laners are single, and they can't be exchanged, because the mid lane hero is a mage hero, and it is easy to be caught by gank with little blood, and it needs gold coins to develop in the early stage, and the top lane hero is a half-flesh hero, which needs gold coins to develop in the early stage, and has strong survivability.
1. The types of standard heroes are different.
1. On the road: The standard hero type is half-meat output;
2. Mid lane: The standard hero type is mage;
3. Lower lane: The standard hero type is late ADC and support.
Second, the advantages of each road are different.
1. On the road: suitable for long-term mutual consumption of the line, and it is not easy to be caught to death;
2. Mid lane: The closest to the troop point, the frequency of soldiers is high, and heroes can develop advantageously;
3. Lower road: If there is a small dragon in the lower road, you will give 190 gold coins to each team;
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Ruiz , he has a powerful control skill that can suppress the opponent in the early stage and consume the opponent.
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You can choose cards, Male Knife, Cassadine, Yasuo, Angel, Fire Man can go on the road.
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Galen is very suitable for walking in the middle of the road, you can also choose to walk on the road, and the operation is particularly simple, especially suitable for some novices, there will be a good result and cooperation.
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The mid lane upgrade is the fastest, the most resources, the shortest line, and it is best to let it go, which can bring a huge advantage in the early stage or, a strong hero who needs to develop in the early stage of weakness in the early stage (in fact, this is not a dead rule, you have to go in the middle, ADC + auxiliary double line can still play in the middle lane).
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As long as you know how to catch people and have the confidence to suppress each other, it's fine. My opinion is that most of them can be hit, it just depends on personal ability, and my teammates who choose "Death Song" will also make my "mechanical public enemy" hit, because I am too crazy to kill. The middle lane is all long-range, Death Song, Leather City, Dark Angel, and Angel of Judgment, Phoenix ***** too much.
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Mid lane, good resources, fastest upgrade. It's convenient to support both ways, so put mages who need level and money here. The Assassin mid lane can suppress the mage and facilitate support (the early gank is very important).
Mage Recommendation: Fox, Kass, Cards, I personally prefer wine barrels Assassin Recommendation: Lord of the Shadow Stream, Male Knife, Praying Mantis, Pan Sen.
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It is recommended that you play with these unpopular heroes: Ancient Witch Spirit, Void Prophet, Void Eye. Although they sat on the cold bench for a long time, they were actually bunkers. Uniform characteristics: hand length, strong control, high burst, can be used as an auxiliary hit.
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Generally a mage, after level 6, there is a ultimate that can have a good wandering gank ability, and the hero is more suitable for common heroes such as clockwork, fire man, and anne If you have any questions, please ask, if your problem is solved, please adopt, thank you!
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This is a lot more You remember AP Mage AD Assassin is generally in the middle You remember the middle lane is the path that can be taken by the hero who can second people, and it is also the most dangerous and fastest way to level up.
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Generally AP takes the middle lane! If your team is not mainstream, anyone can play the middle laner!
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After you change it, you enter the game, and pressing the C key will pop up.
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Mage class and robbery Yasuo male sword.
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There is no special bai for this
But this is more scientific.
First of all, Zhi said that the adc went down the road because of the pull.
DAO is going to fight the little dragon in the game version.
Right, the ADC is close to the small dragon in the lower lane, which is convenient to play the dragon quickly, so the general auxiliary and the ADC go down the road.
AP takes the middle lane because the middle lane is convenient to support 2 sides, and the middle lane is short and not easy to be caught, APC can quickly push the line to wander or brush the wild, and the middle lane is closest to F4, and F4 is the best wild monster to brush, which is convenient for the development of APC brush wild.
The reason why the top single hero generally plays the role of the front row in the middle and late stage team battles and needs better development on the line, while the line on the top lane is relatively long for a single machine, and there is generally no need to go to other roads to support in the early middle and early stages, which is conducive to the top list hero playing money and loadouts.
Basically, except for professional matches or black plays, changing lanes is not common.
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This classification is definitely not unfounded, the landlord listened to me in detail.
Why are the bottom lane duos, support and ADC in the bottom lane? It's because there's an important and crucial part of the map in the lower half of the Summoner's Rift - the little dragon! The small dragon will appear earlier than the big dragon, and it is much easier to fight than the big dragon, and after killing or hitting the enemy on the opposite line, you can take it away to expand the economic advantage, but even so, it is not rational to go head-to-head with the little dragon when it first appears, so it takes at least 2 people to cooperate with it to kill it, which requires the cooperation of the duo on the lower road, if you have a jungler to help, you can further reduce the consumption of fighting the small dragon, and to prevent the small dragon from being stolen, you need the support of a large number of reconnaissance guards, Obviously, no one would want to do this drudgery except for assistance.
The APC of the mid laner is located in the ** area of the summoner's canyon, which can support the wild area or gank side lane at the fastest speed, and is a position that can drive the whole field once it is played! And compared to the side lane, the middle lane will arrive earlier because the route is shorter, which also means that the middle lane is often the fastest place to come to experience, and the ones who need the most experience to improve their level are them - mages! Most of the mages in LOL have strong control skills or super high bursts, they are infinitely powerful at level 6, and the faster they mix to level 6 in the middle lane can support the whole situation earlier, and the advantage of having R (special skills) makes them invincible when supporting gank, and the mage's movement speed is slower and the middle lane is extremely short, making it easier for them to escape when they are jungled by the opponent, so they are undoubtedly the most suitable candidates for this position.
The existence of the upper laner and the jungler, there are some extremely powerful 2 positions in the alliance - warriors and tanks, they can play a lot of positions, and they are patches in the team, in fact, no one stipulates what position they want to play, but they just give up the position that is more suitable for teammates, the lower lane has the ADC and auxiliary control of the small dragon area, and the middle lane is the mage's comfort zone, so there are 2 positions left - jungler, top laner, and the representative of the tank is the magical four tans composed of Mumu, Moffitt, Shen, and Ramos, They are known for their thick body and strong control ability, and the work of the jungler is often done by them, unlike mages, their mobility is extremely high, and the warrior has the difference between AD and AP, AD is represented by crocodile, Raven, Darius, etc., as for the AP class, it is represented by Rambo and is commonly known as "Fatan", their fighting ability is very good, it is a very comprehensive position, with recovery, defense, burst, continuous output, mobility, rush and other attributes, However, if the fighters who lack the skills of rushing are generally short-handed, they are easy to be kited, and they often fill the gap in the upper lane, because the existence of the jungler often only has one fighter in the upper lane, so it is called the upper laner.
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None of the previous ones were adc mid-go, meat and aux go-down, up-on-the-road, double-up, or jungler and uplaner.
It's just the best kind of facelift, and it can change in the future, such as changing paths, such as a double ADC facelift.
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When you get to S4 Riot, you'll understand that the map has changed a lot, and the terrain of the three roads has been decided.
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After a deep understanding of the game, I know that this is not set in stone, otherwise there will be so many line change tactics ...... the game
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The previous one was a long-range mid-lane, an up-and-down double, and a mid-lane single.
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Because it's better to develop, you can see how much blood they have when they go out.
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The general updates can be seen on the official website, I wish you a happy game! But if you don't mind, you can also play the game of Ace Duel, this game can knock off other people's equipment, equipment and skills and dress-up together, the equipment that falls can also be picked up, don't worry about the equipment is not enough, there is a tutorial when you first play, and the guidance in the novice teaching level is also relatively detailed, from the use of a single skill to jumping, defense and ordinary attacks, players can quickly get started, and the operation is also very simple, you can play together when you have time.