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It's not difficult to use, but it's easy to get started with, but it's hard to master. The combo method is qweq. Equipped with blue amount, blood volume, and resistance equipment, although the wanderer is a mage, he doesn't need much magic strength.
The equipment that Wandering must produce now is, the Staff of Time, the advanced equipment of the Tears of the Goddess, and some other equipment with a blue amount of resistance HP.
I hope it helps you and I hope you are satisfied.
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It's not recommended for novices.,Wandering is a big late stage.,Although the skills are all pointed, but the skill release order is reasonable instead of a random press.,And it's the same as the ADC to find a position output.,The requirements for moving are very high.,The early stage is still very weak.。 What is more difficult to play is not the operation, but the positioning and awareness.
Hope it helps.
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I'm in the platinum group with 8900 combat power.,Wandering is still relatively popular at this stage.,But the new version has weakened the wandering.,But it's still very violent.。 He's a late Fatan formed an output cow to stand still.,It's not difficult to operate.,To master the feeling of combos.,It's recommended to bring a good mobile essence.,QEWQ A set of damage is very high (it's a seamless connection.,Hand speed should be fast) Playing a group with the existence of a big move are all aoe very violent and blood-sucking.,So it's not difficult to use wandering.,But you have to be able to brush it in the early stage.,It's only a cow when it's equipped! Time must come out early!
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Wandering is not difficult, it is to distribute between blood and demons, generally a little more blood, to achieve the outfit can protect yourself, but also to assist others, if you reach this, you can produce a little more spells, when the blood and demons are not quantitative, mana in 60 100 on the line, as long as the quantitative, everything is a floating cloud! Hehe!
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For novices, it's still difficult, the first AP I started, and it's also the only AP1 that hits platinum, and the difficulty of Ruiz lies in the sense of rhythm, and the novice's hand speed is not enough, and it seems difficult to play.
2. The early stage is weak, novices like violence, and the early damage is insufficient.
3. After being weakened, you can only play single, and the range of the skill has been shortened too much.
Practice more, be familiar with it, play AP calmly, don't get excited about what skills are thrown away.
Good luck.
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It's very easy to operate. The landlord said that the difficulty of operation should be a problem with the hero's positioning, and all heroes will have this problem.
The bald head belongs to the Fatan type, but many people think that the bald head is fleshy enough, so Lao Chong was set on fire for a second in front of him.
The bald head is different from the crow, and in addition to using w to take the lead in the bald team battle, the timing of the cut is also very important.
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Personally, I feel that wandering is indeed a technical job, kite flow, meat tank, skill flow. And then there's all kinds of minus cd.,Skill coordination is very important when making moves.,If you use it well, it's basically equivalent to a skill without cd.,But it's definitely not an absolute house cd.,It can only be relatively speaking.。。。 Specifically, let's take a look and listen to the explanation
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It's not hard to use, but it's not too much practice. If you play more, you'll know what a spell cannon is.
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It's not difficult to operate the qweq to roll the keyboard, but the range is too close and the line is weak.
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It's very easy to use.,I didn't learn it seriously to get started.,The main thing is to roll the keyboard.,But rolling the keyboard also has to be rhythmic.。
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This depends on your hand speed.,If the hand speed is fast, first Q and then W.,The wqerq of the hand remnant is estimated to be able to second the mage and then hand over a deignition.,Not dead is also disabled.。
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Set a w on the enemy (you must use w to control) and then give r and q and then e, if you are in a group battle, w and r and e and q! The r of the wave is based on q or e! The key is to look at the individual's hand speed and operational awareness.
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What's so hard about it? I platinum 2 play wandering late to open r qwe will press randomly to press what is what.
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For novices, I feel that the team battle is very powerful, and there is a short CD
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The meatiest of all the mages is fun.
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It's very easy to use.,All skills are oriented.。。 Don't be predetermined! There are no complicated skills either! And the later wandering is very durable, and the damage is not bad! Just roll the keyboard when you go up! Very simple!
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1. Practice mending knives.
2. QWE changes the intelligent casting, and the QWE can make a set of shots after practicing until two seconds.
3. Pile up the blue first, go out to the blue crystal to turn the tears of the goddess, and then catalyze the divine stone. Choose between Fatan and APC depending on the tailwind, but the amount of blue is the first priority.
4. Seraph's Embrace and Moche are based on personal habits, don't follow the trend. Frostfist and Ice Heart, Time, and Witch come out according to the headwind.
5. Papa Slam can take it, and if your teammates don't lack it, you can take it.
6. When fighting in a team, remember that the CD you open will suddenly be available when you don't realize it after you QQQQ again and again, don't waste it.
7. For Anne who has hard control, Xiaofa and the like, before making a catalyst, don't be hard-hitting, it is Ruiz who often suffers.
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In addition, I would like to add that whether you know it or not, intelligent casting is the most important, and the wandering qwe skills are all designated types, which can be cast intelligently, and tons of damage can be quickly exploded.
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Make up good soldiers, kill good people, make good equipment, and fight team battles.
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Wandering is not strong, the blue is out of the archangel, and the last hat is out of the ice heart and blood outfits such as ice staffs.
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This friend For AP, Fa is strong is important I personally recommend that Fa put on shoes and come out of the Angel's Tears first Archangel don't need to be in a hurry Rush out in the middle and late stages Your outfit is right But change the order of outfit according to the situation There is also a wave of law belongs to the turret type mage He relies on continuous bursts Especially in the few seconds when he opens up, he can completely grind the other party to death Mage blue buff Don't let it go Thank you hopefully.
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Unknown seconds are normal, and it's not just Faqiang, wandering is a continuous output.
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- Pile up an archangel and time, don't come out of frost and ice staff, and add a little blue to add a strong one.
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Pile blue, the more blue he has, the higher the magic damage.
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Child,It is recommended that you don't play wandering.,Personally, I think in general, if you're rich.,You can buy a bounty hunter.,Personally, I think the big move is good.,It's been seconds a few times.。
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The first few are novices at first glance, and the team battle starts first
A jack-of-all-trades hero who can fit into any lineup without worrying about being targeted, and also has the ability to save the world, a developed Ruiz is fleshy and output.
Because Ruiz is strong in the late stage, in order to balance him, he also has a very weak early stage, and the short hand and crispy skin make Ruiz embarrassed to most heroes, so what needs to be done in the early stage is to ensure that the knife is replenished; Because of the existence of W's skill, Ruiz's ability to cooperate with the jungler gank is outstanding, and you can consider letting the jungler catch more in the middle lane.
Ruiz's skill casting requires a certain amount of skill.,In the case of 1v1, it is recommended that the skill casting order is:qeqwqrqeqwq,Because the E skill reduces magic resistance, it is recommended to release it first.,Of course, under normal circumstances, it is difficult to finish this set.,Because before you finish fighting, either the opposite side has died or you have already died; The explosive output mode is: qweq, which is generally played in order to kill the opposite carry or cooperate with gank; The output mode of the team battle type is as follows:
rqweq or rqeqwq, first open r, and then watch the enemy of ** dense and brainless to throw the skill into the pile. But you can't just do it, for example, you can drive w directly when chasing people.
Although Ruiz is more meaty, you can't rely on your own meat to rush to the front row to absorb damage, more important than Ruiz's Tanli is Ruiz's output, pay attention to your own position in team battles, as long as you don't die Ruiz can definitely do a lot of things.
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The output of the wandering monomer is particularly large, and some people say that he is a moving turret, so you can imagine how strong he is! The main Q and sub-W have been greatly increased, and the R is a bit stronger, with all skill area damage and spell lifesteal plus movement speed. The passive skill of the skill connection qweqrqq wandering is to reduce the cooldown by one second each time the skill is used, and the skill output can be infinitely looped when chasing and killing after opening, and the equipment will be recommended on the line.
can reach nearly 4,000 blood and mana value, and when you are a colleague, your armor and magic resistance are more than two white, and one is white, is this easy to die? Note that wandering does not rely on stacks of mana damage, more piles of mana, and the higher the mana, the higher the damage output. As for other small details, you will understand it after playing for a long time.
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Wandering blood thick attack high late is simply a bug Generally, the main Q main w depends on the situation He is passive so the skill cools down quickly After opening up, the skill will have range damage So use the big collection to fight the group generally q start qweq like this But it doesn't necessarily require you to control it first and lose w first
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The main Q and vice W have a big point to play.,The bald combo is generally QWERQ.,A set of the past opposite side is not dead and half-disabled.,Slow money means you can't make up the soldiers.,Practice the knife.,His big is only used to refresh the skill Q.,So don't expect to use R to harvest.,Use R is to look at his passive.,Refresh skills.。
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This is super simple.,Novice, your main Q vice-w has a big university.,Ultimate, plus movement speed and group injury.,Super fierce.,After getting close, qwe and then a or run a step and then qr basic we will be almost good and then q or something.,Bald head is definitely a first-class mage.,Playing bald head is absolutely not shrugged.,Come and fight with you, you will do it with him.,Q runs directly after finishing Wait for Q to be good when you directly open big qweq,Basically can absorb one-third of the learning,At the same time, the output is absolutely fierce.,But you have to do it all over the tower or walk in the grass., Counter-kills or something are common for bald heads.
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Main Q and deputy W, play the group and stand in a good position, open R, then QWEQ, move in position, continue Q....
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Teenagers, Rhy, who has studied Lord E, is not. Q Flat A
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When clearing the army, first open big, and then Q-W-E-Q combo, and use it in the same way.
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From QWE, R is the ultimate, and the last to be put.
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The wanderer is actually not really strong, but now the high segment wanderer, once the early stage receives 1 or 2 heads, he is developing. Regardless of the pace of speed or slowness, the later stage is meaty and output, and the controlled running is still fast. An all-powerful mage, but he's only a mage.
Restraint methods. Choose Cassadine, restrain any AP output hero, as long as the wanderer can't play the advantage, the mid-to-late output and meat will always be lacking.
AD mid laner , robber Kazik These are all heroes who have the upper hand with the wanderers and can be used to suppress the wanderers.
In the middle and low-end bureaus, it is good not to give the head to the wanderers, because they can't have as many as 300 knives in 30 minutes, and it is generally only 200 knives.
The best way to limit is to choose a hero who has the advantage of fighting the wanderer in heads-up, so that it is easy to press.
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The best mid lane counterpoint is someone who consumes more blood and has a strong outburst, such as Annie. The jungler harassed a lot, and he was not allowed to replenish the troops with peace of mind. These are secondary, the main thing is the vision, give more eyes, prevent the middle from being gank or he goes up and down gank, let him get the head or assist.
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The wandering in the early stage is not very strong.,Harass him more to replenish the troops.,It's hard to kill him a few more times.,Of course, it's also difficult to fight if you're a master.,It mainly depends on which way you're going.,If you're a jungler.,Assist him in the middle to catch him.,If you're in the middle of the lane, try to choose a breakthrough hero or a control hero.。 The wandering skill belongs to a wave of second people, so you must pay attention to interrupting, control him halfway through the skill, or rush to suppress him, and the best cut is when he just finished putting w at this time, his survivability is very weak. I hope that's what helps.
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Let the up and down roads come and go more!
It's not that it's difficult, it's that you haven't calmed down to learn. When one day you really put your heart into learning, you will find that it is actually very easy. Junior high school is to lay the foundation for high school, so don't rush and take your time. Learn to learn with interest, and that will do more with less!
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