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Watch out for positioning! The opening is loaded with mines. Use thunder to levitate the opponent.
Then BBQ. Quickly run to him and release the robot. Then use the gyro.
He was stiff and straight. And he came down and shot with his treadmills. I use it that way all the time.
It feels good. Unless the RP is bad. Miss out.
Otherwise, they can all be connected.
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Mechanical combo note: Since the main output of the machine is a robot, the combo aspect is relatively monotonous, and it is basically moved from the roaming side and then connected to the robot.
1. Mechanical improvement.
Ancient memories. G-14 grenade.
BBQ float bombs.
Slide shovel. EZ-8 self-destructor.
Mechanical detonation. Note: The basic combo of the machine, the focus is on the floating bullet to hit downward after the BBQ is over, which is simple and high damage.
Mechanical improvements. Ancient memories.
G-14 grenade.
BBQ float bombs.
Upper grenade. RX-78 Chaser.
Knee strike. EZ-8 self-destructor.
Mechanical detonation. Note: This set of combos requires a floating bomb level 10, otherwise you won't be able to catch the grenade, after releasing the pursuer, rush to the enemy and use the knee impact, and then detonate the self-detonator at speed, the damage is very high.
RX-78 Chaser.
Mechanical improvements. Ancient memories.
RX-78 Chaser.
Slide shovel. EZ-8 self-destructor.
RX-78 Chaser.
Mechanical detonation. Note: The basic combo of the machine is basically to shovel the enemy to the ground and then release 2 robots in a row and then detonate them, so there is no difficulty in using it.
BBQ float bombs.
M-137 Grimm machine gun.
Slide shovel. EX-S Viper Cannon.
RX-78 Chaser.
EZ-8 self-destructor.
Mechanical detonation. Note: This set of combos requires more than 10 floating bullets, and after receiving the machine gun, the sliding shovel moves in position, and immediately releases the viper cannon after getting up, and the viper cannon will shoot upwards, which is enough time to put 2 robots in a row and then detonate.
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PK's words, it's just a waste of SP when the airdrop is full, and you can't hit anyone! Why don't you order Gundam! Mobility high!
You float 20 in the air, and the easiest combo is:
Grenade, BBQ, Floating Single, Past Double Explosion! Must hit!
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1.Robot Chaser. Full. Primary output.
2.Timed robots. Full. Primary output.
3.Ancient memories. Full. pk.It's easy to fight bosses.
4.Delay plus it. Just level 1. It's good to talk roughly.
5.Mechanical improvements. Full. pk.It's easy to fight bosses.
6.Detonate. Level 4. After all, there are detonation streams. Not bad. The set of 45 is still added by 1 level.
7.Fort. Level 1 is sufficient. Hold back the weird.
8.Storm Rock Potato Bump. Level 1. There is no need for awakening.
You'll know later how rubbish it is.
I am 52 mechanical.
9.Grenade. Full. It's so easy to lose a grenade.
Level. PK is occasionally used. If you use the map. Then you have a good chance of being resurrected.
11.Airdrop. Full. pk..Leveling. As long as it's out. It's cool.
12.Arousal.
Forget it. 13.Unyielding will.
This is a skill that is basically not added to everyone.
But it's an invincible skill.
Be sure to be full. When it is full, it is the same as the uncle's domineering body.
How the hell is it.
After using it, the hand land knows and is not interrupted to attack.
That leads to violence. It would be someone else's nightmare.
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The level 48 awakening skill "Gaiboga's Fist" is useless in PK, because he is slow to make moves, and for a master with the awareness of counter-understanding and circumstance, it is impossible to hit, but it is still a good skill to use in leveling, with a wide range of attacks and considerable damage. Overall, the awakening skill "Fist of Gaboga" is not very strong.
And then there's the "Song of Fighting Spirit", this is a passive skill, when your own blood volume drops to 25% of the suspicion, the effect is to increase the strength and intelligence of the team members and robots within a certain range, pay attention to filial piety, you can increase the team members, that is, you can increase your own strength and intelligence.
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Mechanics are high damage.
Instantly kill the opponent's profession in seconds, fancy combos.
Not suitable for armor-piercing machinery.
The machine relies on the running position, and the grenade is full (level 10).
Good running. The upper 7 paragraphs are the same as Honghe round liquid play.
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