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Before 45, you can use a level 1 fireball to stand on the pile skill and not grow much, and the most important thing is that before you get the equipment at the full level, there is not much difference between a full fireball and a 1 fireball.
After level 45, if you turn the Ice Spirit (including the Fire Spirit that is often referred to as the Fire Spirit now, that is, the Ice Spirit who mainly learns fire), it is all a level 1 fireball, because the Ice Spirit does not use fireballs very often, and there are not so many sps for fireballs.
If you turn to the fire dance, you must be full of fireballs First of all, ex requires fireballs 11 full to 12 There is no reason to be dissatisfied Fire Dance is different from Ice Spirit Fire Dance uses fireballs very often It is one of the main output skills Some people upstairs say that fireball is 2w It is absolutely impossible As a full-level fire dance, 20w fireball is about the same.
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Look at what you turn around.
If you turn the fire dance, you can add fireball EX, add 30% damage to the fireball, and naturally have to be full.
But if you turn the ice spirit, there will be no fireball EX, and the ice spirit's EX and most of the skills are ice attacks, that is, you have to pile up ice attacks, so that the fireball attack is lower and naturally you don't need to add fireballs.
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This depends on personal preference, and some people like to be full of fireballs. Some like full firebirds, depending on which one you like, I myself am full of fireballs. The attack is relatively high, and the disadvantage is that the 3-second spell casting is more painful, I hope it can help you.
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Full Fireball (CD short) or Sea of Fire.
20w is definitely not, full fireball + skill + A board perfection is only 20,000, burns 20,000, less than 40,000.
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Fireball learning is full of personal preference. But it's useful.
Both PK and monster fighting output are very high. My Thor was smashed with half of his blood by an elemental fireball.
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First of all, it depends on whether your sp point is enough After level 50, many people like to be full, if 40 elements, combine it with other skills to see, but this is indeed a good skill, even if it is an ice spirit full of fireballs, the damage is quite amazing.
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The fire dance must be slow, and the ice spirit will be casual.
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Yes, I need fireball output PK in the early stage, and it's also very useful.
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Turn the fire dance to fill up, I heard that it is full of 2w blood.
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Casually, it's mostly a personal preference.
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I'll take them one by one.
First of all, it is useful for attributes, especially in today's outrageously expensive physical and magical enchantment, attribute enchantment is to give civilian players a way to live. However, this is only for priests and mages, and now attribute attacks can be displayed, playing priests, light attribute attack skills can display white fonts, and these skills will be affected by the user's light skills, elemental fire and ice, and the darkness of the magic guide are the same, and if there is 50% of the genus and which trace attack, then those skills with attribute damage will receive a 50% bonus. It's a pity.,No matter how yy everyone is.,Skills and attacks without attribute effects without bonus achievements are no bonuses.,Do you think the current warriors have a lot of attributes?
Secondly,It's not the ** with attributes that are useful.,As I said earlier.,Look at the skills you use.,If the magic guide.,Gravity ball is a dark skill.,Then you will receive a bonus.。 But meteor showers are attributeless, so there will be no bonuses, and that's it.
Also, it's best to do magic and destruction now, and you'll find that after you do it well, the original attack and slow mode attack power will become very high with your suffix, but the other suffixes are not so obvious.
I'm the Dark Power Magician.,4700g,42% dark.,It means that the damage of the gravity ball is not out of the storm 18000.
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First of all, the current version, the output of Fire Dance is not powerful, and there are many monsters in the later stage that have attribute resistance. But if you like it, just play. That is, except for the 70 nests or desert dragons, the team is unwilling to ask for it, and the other maps will still go.
Fire Dance also has to stack ice (for your own use), because you can only stack 2 layers now, so you learn a level 16 skill of Binghe, Ice Wind, and Ice Cube. You don't need to learn a lot of ice skills. Because there are only 2 stacks in total, don't learn the ice storm, that is to eliminate the ice stacking effect.
It's good to put that in front. It's just to learn a few CD short ice.,It's okay to hit the monster all the way.,Just give the monster an abnormal state.。
In the Magician. The icicle is full.
Elementalist. The skills of Fire Dance are all full, because after learning a few ice skills, there is an upper limit on the skill points of the elemental. There may be some fire skills that are not satisfied, so just give up a fire dance skill that you don't like.
It's casual to add points. Because of how to add it, now the fire dance output has also been weakened by SD.
All the skills in Fire Dance are full. Plus 65 skills that 10% fire attack, normal equipment, the highest stack to a little more than 60% fire attack. If there is Sister Ta or Beskode, it will be higher.
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The main torch is high = = a little bit of ice, how many levels?
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