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Hello lz Some specific heroes' skills are uncontrollable For example, the pirate's W R or the summoner's skill belt purification can also be touched At this time, it depends on the individual's operation and consciousness If you can't control it, your teammates will kill him first If you can't control it, your teammates will kill him first If you want to know about the Void Walker, his r is similar to a flash When you are controlled, you can go R This is why Casa must be the first drift mage in the alliance.
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If you don't use any skills and no special equipment, then there is no hero who can't be controlled.
Some heroes can use abilities to avoid being charged, such as the Fallen Angel's E that can resist any control spell (and can be applied to teammates), the Berserker's R is immune to any control, and heroes such as the Vampire and Fishman also have temporary invincibility spell immunity.
The Void Walker doesn't have the ability to avoid control, so he should be able to be imprisoned by Mu Mu, unless the Fallen Angel shields him.
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There are no heroes who can't be controlled. The Voidwalker can also control it. But there are some hero skills that can be unlocked.
For example, the captain's w skill. In addition, summoner skill purification can also be decontrolled. There is also an item called a Mercury Ribbon.
The active skill is decontrolling. Hope!
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Empty Void Walker's stunned ultimate can't be released, and the only thing that can't be controlled is the Fallen Angel spell immunity with a shield, and one more hero on the opposite side of the blade will reduce the time to be controlled a lot.
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Yes, the furious R Pirate W Moteng W Fishman W actually has a lot of tricks, it depends on whether you have that consciousness or not. If you don't have that awareness, no one can control it, and no one can control it.
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Some heroes have certain skills, so they won't be controlled.
But Mu Mu was originally a support hero, who said that you have to be big to kill people? And there are very few heroes who are not controlled.
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The size of the berserker cannot be controlled, so Amumu can't control the berserker.
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This is really not much, I know that there is a captain w can basically solve all the controls, the berserker can also open big, and the fishman skill can also be dodged, and the vampire seems to be w But this has to be used in advance I still like the captain.
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I personally tested that the doomsday was useless when I was sucking blood, it was just a restriction of movement, not a vertigo.
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...It really seems that there is only a wild fight, and the last time I ran with a vampire w, I still didn't run away, and I was still decided.
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There is no case in the case of nudity, unless the Witch Veil is equipped.
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Totally, the void is magnified unless it is seen in that moment
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The large size of the wood is to restrict movement. Not dizziness.
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Falling angels can be uncontrolled.
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Large-scale games are generally not played, for several reasons: the control of the online and wild areas is too weak, easy to be targeted, and is not suitable for today's fast-paced style of play If the first blue buff in the wild area is taken by the opposite side, then this game will basically be wasted in the jungle, and the jungler will not be able to bring the rhythm, and the high-segmented game basically has no to play, and it is too difficult to catch people online without level 6 Amumu Catch people with Q cd....
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The mummy of the dead Amumu, the one with the green bandage on his head, only costs 1350 gold coins, is a large group control, a tank hero in the front row, suitable for getting started, cute.
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lol Mummies - Amumu Yodelers,
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lol Mummy - Amumu.
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Q Bandage traction: Cooldown: 16 14 12 10 8 seconds.
Range: 25000
Blue: 80 90 100 110 120 Mana Throws a sticky bandage at the target area, and if it hits an enemy, it pulls Amumu himself towards the target, stunning them, dealing 80 140 200 260 320 (100% magic damage bonus) magic damage. Analysis:
The team battle first cuts into the battlefield magic skill, and you can also pull small soldiers to escape, control skills, similar to the clockwork ultimate in Dota w Despair Aura: Cooldown: 1 second.
Range: 300
Blue Cost: 8 mana per second Activation: Nearby enemies will take 8 12 16 20 24 magic damage per second, and the mana damage bonus of 1% per second for losing their maximum health
Analysis: Jungler push line brush skills, close killing, with the sun will have a good output e Amumu's anger: Cooldown:
10 9 8 7 6 seconds.
Range: 400
Blue Cost: 50 Mana Passive: Reduces the physical damage taken by Amumu by 2 4 6 8 10.
Active: Amumu deals 75 100 125 150 175 (50% magic damage bonus) magic damage to nearby units. Each time Amumu is attacked, the cooldown of this skill is reduced by seconds.
R Mummy's Curse: Cooldown: 170 150 130 seconds.
Range: 600
Blue Cost: 100 150 200 Mana Amumu wraps around enemy units with a bandage, dealing 150 250 350 (100% magic damage bonus) magic damage and preventing them from attacking or moving for 2 seconds. Analysis:
Team control skill, Amumu can be pulled into the crowd with a bandage and then release the skill, the team battle first to control the opponent, the first hand will bring great benefits. Passive Ability, Cursed Touch: Cooldown:
No Range: None.
Blue: None Amumu's attack reduces the target's magic resistance by 15 25 35 for 4 seconds. Analysis: The attacked target reduces magic resistance, stacks the magic damage received, and works with the mage gank target to have a noticeable effect.
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Amumu is a support hero, and his minor and major skills have skills such as stun, which helps the hero earn heads.
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Mu Mu is a hero who is very suitable for jungle Generally flash + punishment (10 gold coins for strengthening the talent points of punishment) There are too few Mu Mu in the mixed line, and it is a waste of resources.
Hit the wild wood with cloth armor 5 red level 1 e why e reduces the physical damage suffered and reduces the cooldown when attacked I don't know how many times better than w level 2 w level w level e level 4 q After hitting the opposite blue buff, the red and blue buff can start gank when the body is in the body.
Main E sub Q1 level w has r points r Why do you want to Q first W After all, the percentage of blood loss is not very obvious in the early and middle periods And Q is very important when reducing CD in this group The effect of supporting teammates is more obvious With a blue buff on the body, I am not afraid of falling blue with E.
As for the equipment, the opposite physics wears more dodge shoes, and the 10% physical reduction is not a decimal, and the magic resistance shoes are more than the magic resistance shoes As for the 3-speed and 5-speed shoes, it is really not recommended A Q is enough to close the distance, but it is a matter of accuracy.
Priority out of the time to support the blood blue Otherwise, when there is no blue buff group, it will be very embarrassing to open w and then open r and lose a few e And the magic injury of time + is very considerable The next thing is to depend on the configuration of the other party If there is more ** A in physics, the law system has more sunfire cloak + natural It is best to go out of Langton in the middle and late stages If the time is out of headwinds, remember to come out of the blue shield Cheap and affordable, the team is effective.
I'm usually a dodge shoe Time Blue Shield ** Armor (Crown) Langton The last one is casual If it's the late stage, then make up another fanatic.
Or the magic anti-shoes Time Blue Shield (Sunfire) Natural Langton Maniac.
Of course, if you can't hold the other party up, then you can buy a hat to entertain a R 500+ blood crispy qer and then chase him flat A with w and sun flame can grind the adc with less blood
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It's simple, give you 1 level to the jungle, and then the main plus e because E can reduce the damage and can also cause damage to wild monsters or enemies Q is also useful Add 1 level to it Whether it's running away or catching people, it's useful For example, when you run away, you can pull yourself over It's very useful Don't talk about the ultimate, a bull B's group control Grab the ADC or APC and then the EW tank and the nurse come to protect the ADC or APC again, this kind of group is very useful Of course, you can also use it to get the first chance when you start a war If you don't jungle, you will flash**, and if you don't jungle, you can replace it with punishment.
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Generally, there is only one position, the jungler. The damage of all 4 skills in this version has been reduced. Skill main e, sub w, there is a big point big.
This hero is fast in clearing the wilderness, has low anti-field ability and invasion ability, and average gank ability. To play Amumu, you must be mentally prepared to be caught as a dog by the opposite jungler. I'm a jungler.
If it's Amumu on the other side, I'll have to beat him like a dog. If equipped, the sun will come out first. Later, we will see which hero of the opponent has developed well, and then we will target the meat outfit.
This is a more stable way to load, if it's smooth, you can get out of time first, take the AP route, the damage is relatively high, and the time can also hold out some blue volume, blood volume. Generally nothing to do wBlue is not enough.
Turn on w when you kill a key person, and do more damage. It is recommended not to play this hero specifically, there is no way to survive in the high-end round. If no one cares about you in the low-end bureau and inhibits your development, it is still very bad.
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Jungler is the most common, support is also OK, and the ability to laner is not strong. There are two kinds of outfits, Physics Meat, Maniac, Sunfire, Frost, Excitement, and Fanatic can have another one. But these equipment is not easy to hold, the meat of the law system, the first time, the ice staff, the madman, the abyss, the frost, the law system is faster than the physical one, and the damage is enough, but to be able to fight, the early stage, the main physical is the meat shield, the law of you have to contribute to the output, you have an R enough for them to drink a pot.
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It is understood that the investment is not much, and there are mainly the following types of cost expenditures:
1. Franchise fee: This part of the expenditure, mainly for the choice of brand to join the broker, as we all know, once the brand joins, that is, you need to pay the franchise fee, deposit, management fee, etc., to obtain brand authorization.
2. Rent costs: It is better to have a stable customer base and a concentrated residential area, food street and other places, so the rent is affected by factors such as store location, scale and city grade, and the difference is large.
3. Decoration costs: After the store site is determined, it is decorated, whether it is design, decoration or furnishings, it is related to the business positioning, it can be very exquisite, fashionable, or concise and fresh. However, the main principle is clear:
Clean, tidy and organized, after all, it is a restaurant and the environment must give people a sense of comfort.
4. Equipment cost: In terms of equipment, it is divided into front hall and back kitchen. The equipment in the front hall is mainly dining tables and chairs, air conditioning, cashier, etc.; The equipment in the kitchen roughly includes refrigerators, kitchenware, ovens, etc., all of which belong to long-term investment.
5. Labor costs: mainly cashiers, waiters, kitchens, cutters, cleaners, etc., depending on the type and scale of the store.
6. Liquidity: In addition, in order to ensure the smooth operation of the store, it is necessary to prepare a part of the working capital in case of emergency. 1.
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AP Mumu is different from other mages, after the ultimate has performed a round of burst damage, and then relies on long-lasting output. Mu Mu wants to stick to the opponent's heroes and constantly use E to deal area damage, so the Time Staff is particularly important. Mu Mu made the first Q and then opened the ultimate, although it was only for a few seconds, but with his teammates, it was enough to deal a devastating blow to any crispy skin.
And since Mu Mu is a jungler, it is still recommended to be half-flesh and half-ap: Ice Staff, Abyss, and Hourglass are all optional equipment. Mumu's damage can only be played under the premise of a certain equipment lead, so the effect of the headwind game is minimal.
It is more likely to be killed in seconds after opening big.
Finally, I want to say that AP Mumu's style of play is not recommended for novices, and it is only recommended if the situation is favorable and there are 2t in the team. However, AP Mumu's skill damage is really gorgeous!
Skill Combo Release: Team Battle: Q first pulls to the person, open WE, and decide whether to cast R immediately depending on the position.
Heads-up: Open WE and the opponent's top, Q skills are always kept, and judge the opponent's intentions, if the opponent has teammates to hide support, Q stuns him and then escapes, if the opponent has no support, he can attack you instantly without moving, Q He will have a high hit rate.
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Amumu's magic skill is Q
It's a bandage to catch people.
Q and R ultimates are the clarion call for teamfights.
Good timing of Amumu Q and R is important.
The first floor is a master.
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Mu Mu gank, rely on teammates to help. Remember to buy a true vision potion, hide in the grass, calculate the opponent's hero's blood volume, pay attention to the opponent's summoning skills, Mumu's early output is Q, E, the basic attack and w effect is not very good, choose a good time to Q out, to ensure that teammates can keep up with the output. The equipment is first out of the defense small pieces, straw sandals, first pile up the physical defense and magic defense and then buy a belt to support the blood, and then Heyang Yan, tortoise shell is not recommended.
If the tortoise shell comes out, it will inevitably affect the time when the sun comes out, and the tortoise shell is not very cost-effective now, and it will be 900 yuan for 30 minutes. If Yang Yan comes out early, it is extremely powerful in the early stage, and it is equipped quickly. There is a bureau of passers-by, our team has 3 pits, all rely on my Mu Mu to resist the other 5 people under the tower, and our cannon girl is harassed everywhere with lines.
Finally, the reversal is reversed.
What type of control do you want?
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No, it will only be reduced if Mumu's own attack is reduced.