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Generally, in the early stage, considering the problem of insufficient law, two yellow dots will be added, and then the main wave will rise, and then the variant will attack, and then two levels will be large, and then the deformation will be full, and there will be a large increase.
Water people generally produce attribute outfits, so they will produce dragon hearts; The attribute changes the basic attribute of the water man, which will be inherited by the clone and can produce a phantom axe. But in general, Ice Eye is the best option.
The three skills must be used well, and it depends on it whether the super god or the super ghost is in the later stage.
As for restraint, I think it should be Xiaoqiang, who can suck demons, or Blackbird, who can steal wisdom. To put it mildly, he is quite mentally retarded, and he is very dependent on magic in the early and middle stages, so that it will cost him no magic.
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There are too many articles about variants these days to count, you can go to U9 and read them for yourself.
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Flying shoes are key. In the early stage, the shoes n tie up the speed out of the flying shoes One person with the line When you see the hero, copy one Pull the mirror image home and wait for the mirror image to go home The line is also brought to the opposite side and then pass it back Then the flying shoes go to the line and continue to play money with the line See the hero is copying and so on. Playing money is fast The next one is out of the doppelganger The big one of the water people can't copy the body, but it can copy the doppelganger So divide 4 dps is quite bull x The next one Ice Eye Butterfly can be There is no heart in the current era.
The doppelganger Ice Eye is quite thick and hard to die with 1 skill.
Dealing with the water man is the first to push the apocalypse. A big scrap him, and then set fire ooxx away.
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Water people are afraid of restrictions + high outbreaks.
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The main promotion of 12 skills, 1 skill back very quickly, killing is relatively simple, the equipment is separated, the butterfly is faked, and the transition of 2 ties begins,
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The water man mending knife is a little uncomfortable. Short hands.
Generally, they are 311 key water retainers, so those water people in CW games can always come out with very good equipment in the middle of the game and participate in the battle.
Passers-by generally do not have this sense of protection, and their farm ability is not as good, so passers-by are not strong.
1. Cut into the battlefield, and remember to convert attributes when the water man cuts into the team battle. Be sure to turn. I usually right-click on the power conversion and then rush in. Absorb damage, and sometimes the opposite side will not burst enough to find that the water man's blood is more and more hit.
2 belt line, although it can no longer copy its own mirror, but the water man's belt line can still be very strong.
There are only two heroes in Dota who can switch battlefields instantly. And it's all ultimate.
3. Cooperate with the instantaneous output of the Ethereal Spirit Knife Ethereal Spirit + w + E .
The hero of the water man is best to support the attributes, three measurements. The Extreme Orb is the best prop for the Water Man.
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Temple prosthetic legs, if there are more points on the opposite side, Lincoln will come out, and if there are more empty words, the black and yellow cane will come out, and now the Void Spirit Knife Water Man is popular, a set of combo down conservatively can output 1200+ blood, and when the stalemate is over, the water man copies a teammate and goes, and the other lines collect money, and the team battle starts and comes back immediately, and then the ice eye depends on the situation.
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1 move to escape and chase people. 2. Recruit and retain people. 3 strokes output, meat shield (see teammates).
Ultimate, for the opposite output hero. Prosthetic legs, purification knife 15 minutes out of the body. Kill people when you can hold a group, protect people.
If you don't send money in the early stage, you can get up in the later stage, and the water man will have a good time.
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If you can't make up for the troops online, first consider your basic skills, and secondly, it may be that your equipment is a little problematic, and others can't help you. Generally speaking, it is very easy for the Templar to replenish the water man with a prosthetic leg, and with the addition of a tenacity ball, it can be brushed and flying.
The output of the team battle is to be after the middle term.,Mainly rely on w and turn attributes to output plus escape.,Generally, you have to cooperate with the first hand to threaten the back row.,It's difficult to stand on the pile output before you don't have equipment.,What you need is to intersperse in the battlefield.。
The main role of W is to lead the line and team battle to cut into the output.,Of course, it's okay to escape.,But if you use W as an escape skill every time.,You can only reflect on your rhythm.。
The general idea of the water man is to rely on a temple in the early stage, of course, if you are 311, you can play a strong point. Once you have a prosthetic leg, choose Lincoln or BKB as the first major item according to the opposite hero, and don't easily participate in team battles before you, unless you are sure to take the head. After you have the first major item in the middle of the period, you will consider whether to continue to brush or seek a team battle according to the situation.,In short, it's best not to lose too much before this.,At least you can't lose.。
In the later stage, it is to feed back to teammates.
Personally, I feel that what I should pay attention to is not to cut into the battlefield at the first time before the equipment is formed, it is best to wait for the opponent to cut in the second time after the skill is released, and give priority to attacking the back row; The transfer attribute must be used well, and the reaction cannot be slow; Brush when it's time to brush, don't wander blindly.
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I feel like I used to read the water man style written by the masters, that is, to fly the shoes first and then turn the ice eye, I feel that the formation is relatively late, so I thought of a more early way to play, if you are a little more trivial, it is easy to kill 5 or 6, and it is very comfortable in the middle and late stages, as long as there is no bank in the team, you can basically win.
If you choose by hand, go out with 4 to 6 trees, then a +2 head ring, 1 to 2 tree branches, point w and yellow dots in the early stage, and start to add e and yellow dots around 8, 9 and around. Water people are more fragile, the speed is slow, the range is short, add yellow dots to ensure survivability, 2 and w before the basic don't want to kill, make up the knife, to 3, 4 and w when you can kill, pay attention to cooperate with teammates, try to rush forward w, you can play 2 more ordinary attacks. Then there are more than 1,000 times to go home, buy shoes and a power to protect the bay, and buy a return trip.
Then it depends on whether to swim away gank one or two people (at this time, the water man is still more scary and has a certain gank ability) or continue to play money. Then hit (I mostly kill) around 1500 and go home and buy the Blade of Joy and the 450 one and the useless stuff (forgot the name.) And then continue to fight money to kill, at this time to fight for money, don't be arrogant to die, save 1550 out of scattering, our ** period has arrived, first w then e and then purify, then fight, chase, w, e....
It's too easy to kill people basically.,During the period of a prosthetic leg.,There are a lot of benefits of dispersion.,First of all, the ordinary attack of the water man can eliminate the demon.,And then purify so that the enemy can't walk.,You can save your own heroes.,Purification can also kill hellfire.,Purify the all-powerful ultimate.。 During the period of 10 purifications, replenish 1100 life balls, turn into a body axe, remember that the ultimate and attribute conversion should wait for the yellow dot to be added again, and the water man is still a hero who relies more on attributes. If you get out of these smoothly, you can basically control the situation of the battle, W can chase and escape, and be careful of heroes with strong control skills.
The water man who has a doppelganger,The attack power itself is not low.,3 doppelgangers can eliminate 36*3 magic in one attack and cause the same amount of damage at the same time.,It's really imba.。 But beware of the cows, the sand kings, and the heroes who have a large area of AOE. Kill Agility and Mages and you'll find it really easy.
After these, you have to start to dominate the head loss, because there is no blood sucking after the level is high, but it is very different, after the domination, look at the situation, feel that the blood is not enough, and the heart is in line with Satan, and the pursuit of the second man's eagle bow turns butterfly, and it is also very useful for the water man to make a strong attack in the later stage.
Such a water man equipment synthesis is smooth and simple, the formation is early, it is easy to kill people with purification, out of the doppelganger axe, in some cases it can be 1v2
I'm just copying some of the experiences of other people who play in the water.
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There is a great usage of water people.
1.Copy a hero with a big one, and then the water man goes home, buys equipment, supplies, and flies back to the battlefield directly; Or the clone can go home, and the water man will stay and transfer the demon to play heartbeat everywhere (such as rushing to the other side and then going home in an instant).
2.The water man comes out of the clone f, and the clone can be copied with the large, so that 4 water people can appear, which greatly enhances its dps (of course, it is cooler with phantom f).
3.Use a large replica meat shield to confuse the real with the fake, and set it in front can absorb a lot of DPS
4.Scout around with a large copy of a hero, and find that there is an extreme jungler or a red-blooded hero who flies over and kills it.
5.Larger attacks have unexpected effects (such as Dibu, heroes out of the ice eye, alchemy) with unexpected effects!
These are some of the uses of my water people, I hope to help you, there are other uses that can be supplemented.
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Hello. 1.There is no blood online, so copy one, immediately tp home, and go back when it is full, and this can be quickly swiped money.
2.During a team fight, copy a Agility to Power at home to attract hatred and skills in the past, and then R go back to full state and fly back to the battlefield provided that you fly out of the shoes.
3.When you're leading a lane, if the lane isn't very good anymore and it's too close to the opponent's side, then copy one to the other lane, and then R goes over and takes the other lane.
4.When you are chasing and killing, w copies the person you are chasing when the cd has 175 blue, and then quickly goes over and kills them.
5.Before the teamfight begins, if it's a prosthetic leg, then copy a core hero and top it up to absorb skills.
That's all I can think of.
I hope I found it helpful!
Happy gaming!
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The main thing is to lead the line, the water man copies a friendly hero, plays money in the lower road, and fantasizes about going to the middle, and when the illusion reaches the middle lane, the water man brings the soldier line on the lower road, and then passes to the middle of the illusion to continue to lead the line, and if there are flying shoes, go to the upper road to brush the brush. This is the biggest effect.,The second is to escape.,It's equivalent to the skill of teleportation.,It's very incomprehensible.。
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The water man is running for his life, first put the mirror image at home or in a safe place, and after pushing the tower, you can go to the place where the mirror image is.
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Copy the hero, and you can copy your own fantasy after the doppelganger axe.
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Out of the doppelganger axe, and then r their own doppelganger ......
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Can confuse opponents (duplicate teammates); Instantly return to the battlefield or hot springs (the main body goes home to soak in hot springs or be ganked), and increases output (there is a clone axe to copy your own clone).
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A new word that is now popular on the Internet refers to a person who floods the Internet BBS. "Water people" are usually irrigated in the following ways:
1.Serial version. It refers to some water people who use IDs to post on various forum boards, many of which are spam.
2.Swipe. It refers to the "water man" who uses its ID to fill a large amount of water on one or several forums and quickly liquid pages, which generally makes all posts on the entire page have their IDs.
3.Usurpation. This kind of "water man" is still relatively rare among waterloggers, who usually use different IDs to apply for as many moderators as possible on various forums.
4.Now in the popular game World of Warcraft, the water element summoned by the frost mage is commonly known as the water man.
5.In World of Warcraft, when describing a person as "water" (bad, not powerful), the word "氼" is often used to express the tomato, but many people don't know what this word reads, this word actually reads "ni".
You can find this word in the Sogou Pinyin input method.
8."Water man" means beautiful person in Hokkien dialect.
9."Water man" is a literal translation of waterman, which originally means Widi. (A steel mu infiltration pen brand).
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Play the water man well, the mending knife is not explained, the early A person, suppressed with waves, the interruption effect of the water polo is also excellent, and it is not easy to die.
It is better to take the ethereal spirit knife + physical route, you can consider sheep knife, ice eye or double knife, butterfly, doppelganger axe, mainly second people.
Conventional can consider Lincoln, Dragonheart, Ice Eye, Butterfly, Ice Armor, Cannon, mainly meat, supplemented by output.
The essence of the water man is to turn attributes, if you want to take the extreme route in seconds, you can kill the battlefield with high agility, and then turn to high strength to kill, you must be fierce.
If you want to survive, you need to maintain a balance of agility and strength.
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Pay attention to 3 points to play. 1. Mending knives and basic skills, water people are semi-short hands. The attack power in the early stage is not high, so it is extremely important to make up for it and basic skills.
2. In the early stage, w (1 skill of the water man) Don't use him as a skill that consumes other people's blood. Make him an escape skill. Only in the case that 1 W can be determined to kill people in the shot, in the middle and late stages, W can't simply do 1 first damage skill, but to play the mid-stage cut into the battlefield, or the late finishing work (simply put, the team battle is to watch teammates fight with them first, and the blood is almost the same to help teammates on W, and when necessary, W can go up to collect people's heads when teammates and the opponent fight into an endgame).
3. It is the problem of the power transformation and agility transformation of the water man, many people play the water man, and the 3 skills (that is, the power conversion skills) will not be used on the battlefield, which is also destined for these people to play water people can only dive. 3. Skills are the essence of water people. First of all, the 3 skills can be right-clicked to turn on the automatic when the team battle does not use w to escape, and then convert agility into strength to save life, and you can also turn strength to agility to accelerate the speed when pushing the tower and pushing the line.
The damage and push distance of Aquaman's 2 skills depend on the difference between Aquaman's strength and agility. So if you want to play well in the Water Man 3 skill, it is the key. Having said so much hope.
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I'm water too! 126 and I play 3 force 1 sensitive!! There is not much water in the law, and it is generally all sensitive water and power water!!
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