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The tortured soul, the four skills are all AOE skills, and there is no more than him.
Tearing the earth apart. Devil's Forgiveness.
Lightning storm. Pulsar nova.
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The most is: Summoners, 4 or more.
Tormented souls, 4 pcs.
Two-headed dragon, 4 pcs.
Abyss Lords, 3 pcs.
Elven Dragons, 3 pcs.
Shadow Fiend, 4 pcs.
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TS tormented souls.
All 4 are active AOEs
Cal summoner, this is actually not as good as TS, after all, the skill cooldown time is too long, but it is better to be strong in the explosion.
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Tormented souls.
Tear the Earth Shortcut: T
Tear the ground beneath your enemies' feet, dealing damage, and stunning them for a while.
Cast Range: 650
Radius: 150 175 200 225
Cast Delay: seconds.
Mana cost: 100 125 140 160 HP.
Rank 1 - Deals 70 damage and stuns for seconds.
Rank 2 - Deals 140 damage and stuns for seconds.
Rank 3 - Deals 210 damage and stuns for seconds.
Level 4 - Deals 290 damage and stuns for 2 (3) seconds.
Demonic Decree shortcut: C
Infiltrate the surrounding ground with magic, inflicting random** for 8 seconds.
Pierces magic immunity.
Works on buildings.
Spell Attack Normal Damage.
Radius: 500
Mana cost: 95 120 135 155 HP.
Level 1 - Unleashes 4 pulses per second, each dealing point damage.
Level 2 - Unleashes 4 pulses per second, dealing 25 damage per pulse.
Level 3 - Unleashes 4 pulses per second, each of which deals point damage.
Level 4 - Unleashes 4 pulses per second, dealing 50 damage per pulse.
Lightning Storm shortcut: G
Summons a lightning storm to attack the target and jumps to nearby enemy units within a 650 radius, without decaying.
Cast Range: 700
Mana cost: 100 115 130 145.
Level 1 - Deal 80 damage and jump 4 times.
Level 2 - Deals 145 damage and jumps 6 times.
Level 3 - Deals 205 damage and jumps 7 times.
Level 4 - Deals 265 damage and jumps 8 times.
Start Pulsar shortcut: V
Summons a Pulse Nova, which unleashes pulses that damage nearby enemy units every second. (In parentheses are the values when you have the Aghanim Scepter.) )
Radius: 300 350 400
Mana cost: 143+20 165+40 187+60.
Level 1 - Deals 66 (88) damage per pulse.
Level 2 - Deals 100 (133) damage per pulse.
Level 3 - Deals 144 (177) damage per pulse.
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..Zeus doesn't count because of the existence of 3 skills.
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Tormented souls without a doubt.
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AOE is also divided into two, persistent and explosive.
The TS said upstairs is continuous. The damage is not as great as Lina's one in a short period of time. But it is indeed the most, his great infinite point, isn't it infinite? However, the damage deficit is very low.
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Summoner. Tormented soul of the two-headed dragon Shadow Fiend.
Abyssal Lord: Elven Dragon.
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Is the Devil's Forgiveness AOE?
Although not counting him, he is still the most.
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Oh my God, you have so many questions early in the morning.
merry christmas, everybody! -merry christmas
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First, LOL doesn't have a counter-attack, so there's no way to control the line, and it's hard to make up for the soldiers under the tower, so it's important to advance.
Dota has positive and negative complements, and there are many more options for controlling the field, you can control the line to play money, or you can push the line to give pressure.
Second, Dota will drop money when it dies and LOL is not, LOL becomes a money-brushing game, Gank seems very weak, and Dota can put a lot of pressure on the later stage of brushing money, and if you can't see people, you don't dare to go out to play money.
Thirdly, Dota has TP, and the support from all walks of life is also very fast, and the situation on the field is easy to change.
lol,Although there is a similar teleportation, the CD is very long.,It's not very team-oriented.。
Third, Dota itself is based on the powerful War3, and the design of the map is very variable, with various forests, open trees, and the terrain is easy to change.
The LOL map is small compared to Dota, and although it is designed to hide from the shadows, it is too reluctant and rigid.
Fourth, if Dota crosses the tower and kills, releasing the skill while having its own minions will not attract aggro.
But lol can't, and the attack of the defense tower inside is very high, and the price to pay for crossing the tower is also very high.
As for hatred, if you are in melee combat, you can barely make up for it by pulling the opposing creeps closer to you through a melee fight.
Fifth, there are a lot of control skills and stun skills in the hero skill Dota, but the most powerful in lol is the slowdown skill.
A lot of the skill damage of heroes in Dota is a fixed value, and almost all heroes in lol have fixed damage plus the growth setting of their own equipment, so you feel that no matter who you choose, as long as you have equipment, you can be invincible with everything.
Sixth,The mage in lol can indeed play high damage.,But there's very little of its own life-saving skills.,Except for a summoner flashing skill that everyone has.,There's a lot less life-saving props like the jumping knife in Dota to push the wind staff and green staff.,So it's very powerless to be hit in the face by others when the skill CD.。 So it's almost impossible to play without meat in lol.
Seventh,Almost everyone in lol has a phase function.,This is also the scariest point I think.,There's no excitement of card soldiers and card slots in DOTA.,And as soon as the team battle starts,,You find that everything overlaps together.,You can only see the blood bar.。 And in Dota, it seems that the rabbit pulls and the mammoth can do accidents, and there will be no such terrifying picture.
Personal opinion- -lol in the teleportation skills can also teleport your plugged eyes, and there are some traps released by hero skills, sweat.
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Well, this question is too tricky, first of all, lol heroes are a few more than dota, and lol counts passive, there are five skills, and dota is mostly four, and there are more, but active items dota should be more than lol, which is comprehensive, it's hard to say, it's not counted.
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Dota, of course. lol fixed is 4 skills, dota some heroes have 5 skills. There are also more item action skills than lol's.
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League of Legends is much easier to play than Dota, and it is currently the most popular online game in the world. It's definitely the most fun, but there are too many people and the threshold is low, which leads to the uneven quality of the people inside, especially the frequent encounters of scolding war hang-up pits in the low-end bureau of the national uniform. Dota is difficult to get started, and the operation is much more complicated than League of Legends, and even if you can play it, it will be more tiring.
Dota is a lot.
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Both games have been played to indicate that they have their own characteristics, depending on the owner's personal preferences.
I hope the landlord will adopt it.
The question is simple, first of all, no matter what kind of enemy you encounter, you have to look at the map at all times. >>>More
Remotely recommend Witch Doctor, Windranger, Phoenix. Melee is Big Tree, Bloodseeker or something. Check those heroes with long-range high-attack, it's easy to replenish the knife, and melee is easier to replenish than the ranged but will be suppressed by the range.
The first of the restraint method should be the bone method, and the Nether Guardian team battle has the best effect, and people like Little Crooked Lina Lion were shot to death after putting off their skills. >>>More
Enemy law, queen.
Sand King, Water Man, Blue Cat, Hidden Thorn, Phantom Thorn, White Tiger, Void ......... >>>More
In fact, all skills will be interrupted by silence, because no hero's skills will have at least one starting action, but in fact it is very difficult to do this, because all silences except for Aster will also have a starting action, so in fact, most of the skills are difficult to interrupt, but if you want to be a big skill like Shadow Demon or Sand King, it is easy to interrupt, and interrupt him while he is singing, he will also consume mana, and the skill will also enter the CD.