Dota lineup adjustment 15

Updated on Game 2024-04-12
21 answers
  1. Anonymous users2024-02-07

    Replaceable and stable late stage, such as ghosts, ghouls, etc., the water man is too slow to beat the werewolf.

    Regular CW poisonous dogs can't be chosen, if you can, you can choose Rubick.

    If you want to push the line, you will choose the hero of the push line It is recommended to change the soul guard in the later stage, and the opposite lineup is very average Not as good as yours.

  2. Anonymous users2024-02-06

    It's pretty much the same, it's not easy to adjust. Both sides are in charge of a late stage, each with a captain and a mid-term Beastmaster, if it is a small crooked and mystery, it should be biased towards the Turbo Stream, plus the Maverick and the Beastmaster Qingbing, the Turbo should be very fast. Moreover, every hero has a gank skill, and the gank ability is not bad.

    The advantage of the opposite side is gank, so it is quite important to limit the main force of the opposite gank, so that the water people can attract gank, and others can wait for the opportunity to boost and give full play to the advantages of boosting. In short, it's between the two and the middle.,It's not easy to adjust.,The replacement of the mystery is about the same as the tide or the mammoth.,But it will weaken the ability to propulse.,The opposite side is just not as good as you.,So it's better to be a little bit of a mystery.,Maverick more eyes.,Anti-gank,More gank werewolves and the like.,Waiting for the opportunity to push.。 Therefore, the victory or defeat of this game should depend on who operates and cooperates well.

  3. Anonymous users2024-02-05

    The disadvantage of your side's lineup is that it's too brittle.,Little Y.,Mystery,As long as one of them dies,,It's like cutting vegetables.,It's recommended that one of the three be replaced with meat control.,For example, Fishman.,There's also a hero who can overcome a little werewolf.,And plagiarism.,This is the blood demon big to the werewolf (he didn't dare to transform into a chaser.,Forbidden demons to plagiarize) In this way,The advantage of your side is reversed in an instant.,Beastmaster and Water Man are in the world (mystery resolutely don't).

  4. Anonymous users2024-02-04

    The mystery is changed to the big bull, and the beastmaster is changed to VS

  5. Anonymous users2024-02-03

    The Waters have a problem with this lineup. This lineup is more controlled.,The disadvantage is that it's all brittle.,The outbreak is not too strong.,There's no continuous output.,The opposite side is very meaty.,It's easy to be overturned if the skill can't be plagiarized in seconds.。 You can try the Death Prophet and take the pre-mid-to-mid booster route, but this requires a lot of consciousness and positioning, and it is likely to be wiped out if it is yin.

  6. Anonymous users2024-02-02

    It's so obscene when the dough is in war.

    The lineup is okay, but you can't start the mystery. Team battles suffer big losses.

  7. Anonymous users2024-02-01

    The boosted lineup is not easy to play, and the error tolerance rate is very low In the early stage, as long as the mystery is small, Y plays double games, and catches more werewolves and junglers, so you must have a good vision in the early stage, which is very important.

  8. Anonymous users2024-01-31

    If you want to summon a push, there's no need to ban the bat, he doesn't have any aoe.

    Disadvantages in lineup selection:

    Crispy, no meat shield. Once the headwind will be very difficult to play 2, lack of 1 main C, after 30 minutes if you can't break it, the stamina is not enough 3, the summoning of the spider and the tree man are enough, the mystery is a bit redundant, if the mystery is replaced by a calf or a tide, it will be much better. After all, this lineup mystery is of little consequence.

    The summoning flow pushes the outer tower very fiercely, but it is not good to go to the high ground. And the tides can make up for the lack of meat shields.

    Advantages: 1. If you are aggressive, you can remove almost all the outer towers on the opposite side before 20 minutes. 5 heroes are all types of quick push. The opposite side is not good to defend the tower.

    2. Strong mobility, high outbreak, and no weakness in the early stage of multi-point flowering.

    In general, when the level is not much different, there are not many people who restrain this lineup in CM mode, and Ban must be banned, once the opposite side gets a strong AOE or a single kill, it is not good. You can consider replacing the wind with lion or VS, and the mystery with the tide.

  9. Anonymous users2024-01-30

    The advantage is that the propulsion is good, but can you guarantee that the opposite side can't choose the anti-propulsion, and the point control of this lineup is obviously not enough.

  10. Anonymous users2024-01-29

    High explosion, but lack of stable control, there is only one mystery in the group control, and the control range of the old deer is not large and relatively empty. And the later stage is weak, there is no real big queen.

  11. Anonymous users2024-01-28

    Disadvantages: There is no meat, only 1 and a half controls, and the later stage is weaker.

    Advantages: strong line, strong advancement, strong AOE, strong gank ability, strong life-saving ability.

    The overall score is 85 points.

    Nemesis: Ghosts, Lion Tides, etc.

    Note: You must not let the opponent slow down, the crazy push will push when you have the opportunity, and there is absolutely no play after dragging it (there is a big queen on the opposite side), and the spider's consciousness must definitely be good.

  12. Anonymous users2024-01-27

    This lineup is more brittle and less controlled. If there are a few AOEs and big controls on the opposite side, and the strength is comparable, it will be a big loss.

    But this lineup pushes the tower very quickly, 3 have summoning skills, it is popular, and the old deer explodes.

    But I look at this lineup ......Really, unless the lineup and strength of the opposite side are very good, you are very likely to be tragic.

  13. Anonymous users2024-01-26

    Personally, I feel that lineup 1 is better than lineup 2.

    But lineup 1 pays more attention to control, if you don't play well in the early stage, it is difficult to turn the tables, so you must control the situation with more eyes in the early stage, dismantle the team early, play defensive counterattack before the group, as long as the other party rushes in, find a chance to kill, and help catch or save people when the mystery is wild, and generally play a good mid-term can solve the battle, especially pay attention to the position of the witch doctor, because the witch doctor's halo skill is continuous, so even if the opponent takes the lead when the tower is demolished, as long as the witch doctor's halo skill comes out, everyone has the opportunity to use up the skill, When the skills are used up, there is not much chance of representing the opponent's lineup (the current version of the witch doctor can change the warlock, and the most important thing after changing the warlock is also the warlock's position, as long as the warlock is connected to the other party, the magic of others can basically be used, and the opponent is basically wiped out).

    Lineup 2, I feel a lot of pressure in front, the main thing is to keep pressing the other party to play, and to protect myself from hanging, to ensure that the equipment is out in the middle of the game, or it is difficult to play, I personally think that it may be easier for the ants to play in the middle lane, so as to ensure the development of the ants (the other party on the side plays well, as long as you buy powder, you can completely restrain the ants), the team battle mainly relies on the cooperation of the double bull, the big bull must be the first, the god cow must jump the knife at speed in this lineup, and the team battle can depend on the situation first f, and then find an opportunity to jump big, Or see the opportunity to save people with f, because as long as the opponent's magic is used, only the f of the sacred cow can save people at speed, or there is a small chance of jumping skills to turn the tables. In fact, now I feel that the ice soul has weakened, and I personally recommend replacing the lineup 2 ice soul, just replace it with the one left by the witch doctor and the warlock, so it's a lot easier to fight. Also, the dragoon can't be said to be a pure queen, and you can also follow the group when you reach 6, add a little bit of halo first, and then add the skill of blowing fire to level 4, and other armor can be output in the early stage.

    And if this lineup collectively takes his tower, it is generally good, and it can be used to destroy the other party at the same time as the tower. If the opponent doesn't haunt BKB, you can basically finish the team battle in 3 to 5 seconds.

  14. Anonymous users2024-01-25

    The second lineup is very good.

    Ice Soul ultimate, the prophet is equivalent to half of the global stream, and the ant is a stable late stage, whether it is a disadvantaged path or an advantageous path, it is not bad.

    The cow is suitable for backhand and group control, and the big cow is used as the back hand of the calf to ensure the output of the ultimate.

    However, I feel that the output is still not enough, and there is also a lack of a meat shield to either the early jungler of the prophet and the later DPS, or replace the big bull with a dragon rider or a small crooked to increase AOE and advancement.

    The first lineup is almost there, the Prophet of Death needs economy and equipment, but he will definitely suffer in the middle laner, so he must be a small crooked or a dragon rider in the middle laner, but the small crooked middle lane solo is not dominant, and the dragon rider can't bring the rhythm. The Mystery Jungler must be fast to make a jumping knife, and there is no doubt that resources are not allocated at all.

    This lineup gank is also insufficient to curb the development of the opposite core.

    The ideal situation for this lineup is that the DP is enough meat and the lineup is promoted.

    Hope it helps.

  15. Anonymous users2024-01-24

    Lineup 1 is just a word push Death Prophet in the single speed out of the bottle Infinite wave Don't ask to catch people to push the tower as soon as possible Witch Doctor Xiao Y Shuangyou Whether it is with the dragon rider or the mystery There is a strong control The disadvantage road mystery can eat its own soldiers The line of control is based on eating experience Guarantee not to give away the head Speed to 6 After that, you can cooperate with your teammates to play a group Dragoon quickly out of the gold So that the level will be very fast There are teammates pushing the tower The dragon rider must be very fat After the dragon rider level 16 is strong A wave of regiments It is difficult for the other party to block it It is not good to change warlocks The Witch Doctor had a control warlock before 6, and was scum before 6.

    Lineup 2 Guarding the tower is very fierce and insufficient advance Ice Soul can be singled out of the Divine Bull Ice Soul is a CW combination Ants can go to place an order Prophet Big Bull is on the road to develop This lineup control is unstable Divine Cow Big Bull Ice Soul Ultimate, If the other party is well connected, the group is not good, and the group is not good The prophet is the key If the situation is not good, the prophet must quickly come out of the thunder hammer and lead the line If the other party advances in a group, the prophet himself leads all the way to the tower obscenely After the ants shine, it will be easy to fight The prophet The ant is crazy with the line The other party wants to push and can't push It will be very helpless to fight the regimental line and it is not good When the prophet makes the sheep knife and the ant makes the meat suit, it will be difficult to fight on the other side.

    Finally, to sum up, the two lineups have their own strengths, mainly depending on the performance of the players.

    I just analyzed the two lineups separately, both are good, see above for the style of play.

  16. Anonymous users2024-01-23

    Say a few points.

    It has the advantage of remote control of the line. Small group, point control has advantages. Large group, group control has an advantage.

    1 lineup is a group push, then you can change SS. SS big mystery after big, snake stick, nether, dragoon all kinds of output. Relatively stable. High fault tolerance. No matter how bad it is, it is also appropriate to open a large tower. Then just = just equip the dragoon.

    2. If you are in a team, you must have good skills, and you must cooperate very much, and the prophet is weak to play a group. What can the prophet do in a group... Ants' words are on the other side x real eyes.,It's not easy to do.。。。

    It mainly depends on the operation of the 2 cows, and the teammates are very weak when it comes to water. The fault tolerance rate is too low, and you may be pushed by 1 line and 1 line GG.

    But it's not that you can't fight, you need the Divine Cow Prophet to swim double, with rhythm, the Prophet can be jungled, you can also occupy the line, the cow is in place and fly over to kill, if the strength is not high, it is still easy to kill people.

    But this lineup is inferior online, 2 melees, and the ants have a short range. On the other hand, 1 lineup, your mother has 4 600 ranges... Shenniu Big bull this kind of goods to catch up with the knife? . .

    In general, the 1 lineup has an advantage on the line, and the team battle is stronger and the error tolerance rate is higher.

    If the 2 lineup is more wandering, these 4 crispy skins on the opposite side are not enough to kill... But if you can't kill people by wandering, you're in trouble, and you can't stop pushing it. . . . Fault tolerant... Ants can't beat dragoons in the later stage.,Really can't beat it.。。。

  17. Anonymous users2024-01-22

    The first period of strong lineup lies in the advancement of the mid-term team after pretending to be out, it is difficult to resist, the disadvantage is that the early line is not dominant, the whole is too brittle, you can try to let the dragon rider and the witch doctor in the middle lane, the mystery field, the small y order, the dp strong single. Pay attention to the timing of key props after they come out, like a dragon riding flute, and take the initiative to advance after the mystery jumps the knife. It's okay to change the witch doctor for Waroock, I think Warlock is better.

    The disadvantage of the second lineup is that there is less stable point control, all heroes eat equipment, and they basically can't play without equipment. Personally, I think it would be better to replace the big bull with the beastmaster.

  18. Anonymous users2024-01-21

    2 lineup is indeed bull b 4 ultra-long-range mages plus one harvester There are two full-screen supported Advance also has a prophet's tree man But the weakness is that the mage is a bit too afraid of being silenced by the first If there is a fairy dragon on the opposite side Silent Warlock This range of silent first hand Then the blue cat Phantom Thorn Carl Enemy Void This kind of cut and long-range one is over Two cows can't step on it Ice Soul The prophet is red even if it is not a second Or a radiant ghost is more troublesome.

    A lineup I feel that now it is enough for the dragoon to push the line and dismantle the tower by himself Generally it is for him to have a few bodyguards Xiao Y The Death Prophet is all pushing the line to dismantle the tower A bit redundant This lineup is 6 in the early stage of the dragon rider I want to demolish the tower The opposite side is not allowed to be demolished I want to fight There is no outbreak This is embarrassing If the dragoon Xiao Y and the Death Prophet make a big move together Hard demolition If there is a high explosion on the opposite side, then the tower is given to you The head is left In this way, take a tower and be wiped back to the regiment It is a big variable to drag it down It is best to match the dragoon with bodyguards.

  19. Anonymous users2024-01-20

    The dragon riding is too slow to form 16, and I personally feel that 51 is okay, and I don't need to change the warlock, and it's good to have a playball.

    The lineup in the back needs to be very stable and confident in playing money, and the back is better than the front.

    Recommend one more.,If the level is not high.,Boost can also be.,Little Y,Death Prophet,Corpse King,Necromancy plus a group control or main C,Our high school black lineup,Boost has been tried and tested.,Little Y's snake stick is a tower.,Death Prophet is a big and almost a tower.,Hit the decisive point.,It's going to break all the way in a while.,The disadvantage is that if it's dragged down.,It's not good.,But if you make up a c, you can alleviate it.,The latter put the fifth.,Change an old deer.,Push it more thoroughly.。

    Contemptible and ignorant, the level is not high, and it is for reference only.

  20. Anonymous users2024-01-19

    The first lineup is afraid of rushing to the face, just a meat, short CD control is insufficient, and the second lineup is very strong enough to control enough aoe but pay attention to their own cooperation Ants can change to a stronger dps

  21. Anonymous users2024-01-18

    The first lineup except for the dragoon is out of the D staff (red rod, commonly known as the big root) to rush up the first second, dragoon bkb+ output outfit, definitely OK!

    The second lineup except for the ice soul is out of BKB, rush up directly, to Gang (don't just dragoon), cut in the face, it's okay!

    There are no shortcomings, and the shortcomings can be made up with equipment.

    Hopefully the crash course approach!

    Hereby famous: Both of your lineups are very good, very good, the key is to look at the coordination and operation! Sharp! Very good!

Related questions
17 answers2024-04-12

But what I'm saying isn't necessarily right.

If it were the current CW, it would basically be a 311 branch. If you are on the road DS single, it is very easy to be crushed into a dog when you meet three people on the opposite side, and of course it is normal for you to split the road 311. A lot of times, DS just gives up on the lane and goes to the jungle. >>>More

20 answers2024-04-12

Big Bull, Ghost, Airplane, CM, Doomsday.

The key to the opposite side is the Void First Move, with Zeus and Xiao Hei's high explosion, you are basically crippled by two or three people, and if you want to play 311 on the opposite side, it is basically Zeus, the ancient method of big fish to protect the void, and Xiao Hei's single mixed level. If 212 is the Void Ancient Law all the way, the little black big fish all the way. 311 is still relatively strong, but Xiao Hei is easy to kneel, 212, there is no advantage at all. >>>More

29 answers2024-04-12

Corpse King, Death Prophet, Warlock, Tormented Soul, Shadow Shaman. >>>More

24 answers2024-04-12

On the opposite side, the Beastmaster midlaner, Xiaoqiang, ES, WR, and Dragoon. There must be a lot of pressure online in the early stage. Xiaoqiang has no level advantage, so half of it is wasted. >>>More

30 answers2024-04-12

There are really cases of comparable levels.