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The medium groove is equipped with 100mn micro-curved, and the low groove is overloaded with an injector.
Then, as long as you can keep your boat moving, then when the speed of the boat reaches its peak, it must be fast enough.
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Not too understanding of your question.
Before approaching large buildings, your ship's speed should have increased or been constant enough to eventually collide.
If you stop at 10km, check to see if you are keeping your distance, and the default distance is set to 10km.
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Your computer is awesome already; The problem is on the network.
The home network is definitely stuck below 2m, and in some places it takes more than 20s for 2m broadband to enter the game, which is very annoying.
Because your slowness isn't in the starry sky of the game, it's not the overview. Try to clean your computer and get rid of rogue software. If there is no effect.
I think you'll have to buy a web accelerator (software).
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It is very likely to be a problem with the network speed, if it is not the slow network speed of the landlord, then it must be a problem with the server, the landlord can try to choose a server close to his own city, and try to avoid busy hours.
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Netcom plays telecom or telecom plays Netcom, right?
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1.On the tow, if your ship has no traction position (such as the 8-gun M3), then you can only consider it unlucky...
2.Last time, if you are doing a mission, it is very not recommended that you bring a microquill, because that thing consumes too much power, and most of the mission columns pursue perpetual motion.
Also, whether it's a quest or a mineralization belt or anomaly, I generally don't touch corpses, unless there's a boss
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Traction accelerates.
Set a coordinate, fly somewhere else first, and then fly to the edge of the coordinate.
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If you do the task, you will be able to increase the afterburner and traction. Brush the monster in the asteroid belt, you can make a position mark, and you can jump directly to the middle of the monster in the future.
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These two are different in meaning and function.
The former is to increase the tracking speed of your turret, when the opponent is engaged with you, its ship will have a lateral velocity, and your turret will naturally track this target when firing, if the tracking speed is slow, then your turret will shoot very few hits. Enemy Seeking Computer + Script is to increase the tracking speed of the turret.
The latter is to increase the locking speed of your ship. If you want to attack a target, you have to lock it on. The Induction Enhancer + Resolution Script is all about increasing your locking speed.
So there is nothing to do with the two, if you want to increase the tracking speed, then use the configuration of the former.
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Fury is a drone ship that doesn't need to increase tracking speed... Learn skills on T2 Warhammer as soon as possible.。。 And then a civilian cannon will do.
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Induction Enhancer + Scan Resolution Script This is to add the lock speed to the lock enemy computer is to add the number of turret revolutions.
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Fury doesn't use this equipment at most to install an all-round enemy link to increase the drone's bullet tracking speed, and the drone will have a lot of critical damage when it is high.
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Belch. Actually, the easiest way is.
Add a legion. Then follow the men of the regiment to salvage. Easy plus pleasant.
The downside is that you have to go into the area, though. But it's a very dangerous place, and after entering it, you have to be aware of being blown up by the hostile legion. In addition, the mercenary record is kept permanently, and once you have joined some pirate legions in Eve, other large legions will generally not accept you, so you should consider carefully when adding legions.
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Hehe, I stopped playing after playing it in May last year, and it wasn't very fun.
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G's warriors are not enough to have a rapid cannon, G's drone technology is also a very important part, and it takes a lot of time for the warriors of the G clan to take shape than other clans.
If you have cannon skills, you can fix the ones in the shooting science column, among which the study of small, medium, large, and flagship mixed turrets is the premise for you to use these levels of rapid guns, and the others are the enhancement of turret skills.
In addition to the ship's control and shooting of the clan, the warrior must first learn the skill first, which is what every number must do, and then the scientific cybernetics must also learn level 1, so that you can plug in the attribute plug of level 3. Then there is navigation, as for engineering, the C family can study in depth, and the other families can learn a little bit casually, and the G family wants to learn mechanics in depth, and G is not relying on a shield.
Miner manufacturing. You have too much appetite, these 2 types of skills need to be formed for at least 4 months, and you can't make money at all with a few level 2 and 3 skills you learn casually, and you will be self-sufficient at most.
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1, the skills in the column of cannon repair are enough, enough for novices.
2, if it is a G warrior, it is best to repair artillery skills and drone skills, and it is best to cultivate them to level 4.
3. If you are a G miner, you can repair industrial and drone skills, and ** skills are also useful.
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1. Research on small, medium, and large mixed turrets.
Marksmanship combines other skills (e.g. precision shooting, surgical strikes, etc.) with specialized study of turrets (this is an advanced skill).
Drone series skills (essential for G group).
Mechanics (hull reinforcement, armor repair, resistance, hull modifications) and electronics (for disrupting and stagnating beams with jumps).
Learn skills (save time).
Cybernetics (for the upper implant).
Task Party needs to study sociology 2 Ibid.
This thing is not something that can be done by cultivating certain skills alone.
3. I don't think you need to learn navigation, miners.
Industry (miners, refining, mining, and skills specific to certain ores) Science Industry and science are subject to your positioning, which all have specific skills.
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Mining, the G family in the Gao'an area digs obliquely long, and it is more profitable to sell silver after refining, but the early stage of the cabin is small, this money is relatively slow, and it is difficult to say that the business is more difficult to say... The main thing is to look more in the market, and it is better to find items that are small in size and have a large price difference with the surrounding galaxies, which is easier to make money than mining.
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Xiao Yi? Mine ships. It's difficult, my A family, I don't have to spend money to get some cards after half a year, did you play WOW?
The point card is much cheaper than WOW, eh, honestly rush to G's plundering to the Sky Snake Force Brush (proportional to the damage), our legion is in the Sky Snake Pirate Power Area... So come on? My game ID is:Radish Bell It looks like you're from Chongqing...
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Mining is not good, hit the death brush alloy to make the ** wormhole.
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Find money quickly. If you can stand up to loneliness and boredom and monotony, find a legion with a lot of brushes and salvage it. Very looking for money!
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A few brothers downstairs replied irresponsible, and people asked how novices make money Of course, it is okay to run a businessman, but try to ask a few newcomers who understand the market. If you want to start with enough money to spend, you can rush to the destroyer, level 1 is enough, and then the relevant auxiliary skills, electric repair, shield armor, etc., level 2 and 3 are enough, and then go to Angel United Mining (level 2 dead space, set the point in the star map, ded dead space option, and then look at the map, the white dot shows 2 is level 2 dead space, free drones do not fight, no oil and water) If you are lucky, hit the blueprint 90 million, hit Ji Xiaodun, repair about 23 million, and all kinds of faders can also be sold for more than 10 million Hit a few to sell money to the early stage of your expenses are enough, of course, you don't play the battle number, you can choose the miner, it is relatively fast, it depends on your personal choice of development direction.
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Honestly hang up your skills, engage in manufacturing, and it is not a problem to raise a number.
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If you enter the battle number, the alloy will be about 30 million per hour, which is relatively stable. The income is slightly lower when farming pirates, mainly because of the high competition, but as long as you meet a boss or cargo ship, it is a wealth of more than 2e. At the same time, with salvage, the efficiency is higher.
In the case of miners, if you open a Hawk class and mine with all your might, it can reach about 90 million per hour, and other high-level mining ships are also more than 50 million, the disadvantage is that it is more dangerous in places with more ore sources, and there are few mines in safe places, so it will be a better choice to join the legion.
I'm called solo on the 17173eve forum, if there are still questions you can get there.
Find me out.
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Look for a Planetary Development Collaboration Group.
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Monster farming, fb robbery, and arrival are very profitable, and the expensive thing is to insist
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