Diablo s question about attribute points

Updated on Game 2024-04-30
11 answers
  1. Anonymous users2024-02-08

    Barbarians don't need to add energy, because a lot of equipment has the attribute of stealing mana, and with this attribute, send a whirlwind (whirlwind is a multiple blow), and you will steal mana every time you concentrate. If your whirlwind physical damage is one hundred, and there is five percent of the mana stolen, then every time your whirlwind hits an enemy, you will gain 5 mana, and a whirlwind can hit dozens of times in a crowded place, so the mana is hundreds at once, and there is no shortage of mana at all, so there is no need to add it. The points saved by adding mana can increase the Barbarian's combat effectiveness regardless of whether it is added to Strength, Agility, or Stamina.

    In fact, it mainly depends on stealing mana, and other things like equipment to increase mana, combat system, or something have little impact, and at most they can only send a few more whirlwinds, and there is no supply**.

    Why don't witches add mana? The character's health and mana will automatically increase a little with each level, and the witch will increase by two points per level. To level seventy or eighty, this alone is more than two hundred mana, and it is possible to increase the upper limit of mana through equipment, as well as increase the mana recovery speed through skill heating and equipment, and reach three or four hundred mana.

    If you match the mercenaries with vision, then the mana recovery speed is quite fast, and you don't need energy to increase your mana. The extra points give physical strength, so that the witch's survivability increases, which is more cost-effective than adding mana.

  2. Anonymous users2024-02-07

    Later equipment Good equipment doesn't worry about magic at all.

  3. Anonymous users2024-02-06

    1.Wear equipment that increases mana.

    It's a combat system that increases the upper limit of mana.

    3.Hit the equipment that steals mana.

  4. Anonymous users2024-02-05

    Basically any character in the dark does not need to add mana, and mana is added through equipment, such as military hats, necklaces (synthetic necklaces), rings (such as Jordan), shields (such as spirit shields), etc. It can also be maintained by stealing mana.

    The way to add points to the Barbarian depends on what kind of Barbarian you want to build.

    Your barbarian level seems to be relatively low.,It's too early to discuss the lack of mana.,When you're at a low level.,Get together a few perfect sapphires and put them on the equipment for temporary use.。。。 I don't remember that there is a level 35 barbarian, either over 95 or below 95! All please work hard to upgrade.

  5. Anonymous users2024-02-04

    If you're not playing the genuine one, you can make a minor change to the next modifier.

    Or simply archive it online and offline.

  6. Anonymous users2024-02-03

    Physical strength is important, but you have to have attack power, how can their physical strength be supported by good equipment, and it is important to level up first.

  7. Anonymous users2024-02-02

    A lot of equipment + magic and it seems that the Savage Brothers have a skill that can increase the number of magic and blood.

  8. Anonymous users2024-02-01

    If you want, use the Golden Mountain Ranger to change it, and there will be no problem.

  9. Anonymous users2024-01-31

    Generally, there is demonic equipment in the late stage, and the magic (2 or 3) points you spend on slashing will be sucked back.

  10. Anonymous users2024-01-30

    The basic three attributes, Strength, Agility and Vitality, are still retained, and mana is replaced by energy. These basic stats are still the same as before, and they are upgraded to increase the number of stat points.

    Increasing Strength increases the damage of Level 1 and Level 2 skills. Increasing agility increases the character's attack speed. Increasing the number of points of stamina can increase the amount of stamina and health.

    Stamina is a completely new attribute. It is directly related to the length of time the characters run. Each character's stamina value is different, and the amount of stamina has a lot to do with vitality.

    Diablo is an action RPG classic game launched by Blizzard in 1996, the English name Diablo is derived from Spanish, which means demon king and demon. In 2000, Diablo 2 was released, and Diablo 3 was released.

    In the game, all the protagonist's action control, as well as the setting of the interface, can be responsible for the mouse, the game screen is expressed in a 60-degree tilt, and all the scenes of the game are also projected in real time.

  11. Anonymous users2024-01-29

    Let's talk about it little by little.

    1. Strength. Strength is the condition in which certain equipment is worn.

    Strength allows you to use a dagger, claw, javelin) or 1 (normal melee**) or hammer**) bonus to base damage for each point of strength when using normal melee**;

    2. Agility. Agility is a condition for certain pieces of equipment.

    Agility increases base hit accuracy.

    Base hit accuracy.

    Agile. Hit factor (negative for the law system, positive for the warrior system, up and down about -15 +20).

    Agility increases base defense.

    Base Defense =

    Agility 4 then rounds down.

    Defense determines the probability that you will be hit by a monster's physical attack.

    Agility increases block rate.

    Block Rate = Shield Paper Block Rate (Dexterity -15) (Character Level 2).

    Agility causes you to have a dagger, claw, javelin) or 1 (bow and crossbow) bonus to base damage per point of agility when using certain **.

    3. Physical strength. Each point of stamina increases base health by 2–4 (depending on the character).

    Each point of stamina increases the maximum stamina.

    Each point of stamina increases the chance that you will double your HP when using a Blood Vial. (4% HP when less than 200 HP, (100-(10000 HP))% when it is higher than (100-(10000 HP)).)

    4. Energy. Each energy increases base mana by 1–2 (depending on the character).

    Each point of energy increases the chance that you will regenerate double your mana when using a bottle. (4% if Energy is less than 200, (100-(10000 Energy))% when it is higher than (100-(10000 Energy)).

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