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The state of Wei is nothing more than Zhang He.
The subject country is far away from attacking to see the situation! The sack is actually garbage upstairs!
Huang Zhong is suitable for dismantling things to arrest people!
But I think Madame is good according to your request!
First of all, there is the skill of flying and escaping, and secondly, there is dizziness, and as for the group attack, it is d!
Note here that your wife pressed people very well in the early stage! Whoever you want to press! 1 point fly others are not good to catch you!
All other points c! Mrs. C's early c can almost be seconds! A few more hits after the high attack band is stunned!
In the later stage, C is basically dizzy! The blood lost by c does not have much effect on the force in the later stage! But it's still scary for mages!
Wait for you after D1 level! You basically don't have to hit anyone when you press someone! Kill your soldier yourself and ignore him! He was beaten 1 when he got close!
In the end, Mrs. uses it well! At 30 minutes, Huang Zhonggong and the iron gun basically came out! Stick to the next month!
When the moon rises, you can go out of whatever you love! Because many people have never seen a master of playing Mrs. now! So in the game, I saw someone who used Mrs. to pay attention to it, and when it was reflected, I found that Mrs. had fallen under the moon!
Basically speechless! But it's hard for the lady to play it, it's not as easy to operate as a sack!
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That's right, it's Ma Dai, because his W has 35% damage, and even if the opponent's defense is strong, it will still lose the specified amount of health
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Ranged + group damage = mage.
If it's agile, let's play Zhanghe. This hero is very helpless. You'll know if you've played it.
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Kill Huang Yueying, let's go out of Lei Yu.
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I'll add that lady's D is ignoring defense, and when he fights a soldier, even if he has 100 defense, he will lose his own HP for attacking.
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Ma Dai. Ma Daiqiang is strong because he has W
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The technical comparison of the practice of Ma Dai and Huang Zhong and Zhang is one, and you can also consider playing auxiliary like Pang Tong Guo Jia! If you want to have a little fun, you can practice Chinese methods like Sima and Zhuge well! It feels especially good when you're a second person.
But I think Sima is more fun to play! After all, Zhuge a D is basically useless in the past, an E also needs a 20-second CD, while Sima's C and E CDs are relatively shorter, and he will make you feel a sense of accomplishment when he smashes a piece of D! If you meet a better teammate, Guo Jia is a d, you are a d, Pang is a d, Dian Wei is a c, Cao Cao is a d, and the other party is not dead and injured!
After all, the opponent's position can't be too separated, at least two will be hit! All of a sudden, the other party is missing a pair of people, and the remaining 3 are not the master who is being hunted down?
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If you are a novice, use Ma Dai first, Huang Zhong.
If you have a certain foundation, you can try to use Cao Pi,,His c is a group injury.。。 d is group control.
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With the group damage skill.
s Yellow Moon Skill D The more people around, the higher the damage below 4 Almost no power 6 to 7 You can second people.
w Cao Pi The new hero is just one word strong At present, it is the strongest ranged general made in order to balance the game, but you have to be able to use it.
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Let's start with armor.
There are three types in the Three Kingdoms: Hero, Castle Armor, and Common.
Hero Armor provides an additional 25% magic resistance (100 spell damage only drops 75 HP for the hero), and is completely immune to siege attacks.
Ordinary has no other effect.
Then there is the attack (damage).
There are three types in the Three Kingdoms: Physics, Magic, and Siege.
Physics is a general attack.,It's understood to be a fight with a real knife and a real gun.,It includes the attack of the battle hero.,Wild.,Soldier.,Tower.,The main name of the attack.,So it's also effective against the magic immunity.。 Some skills are also physical skills, such as E in DV, W in Sun Quan, D in Guan, and D in PD
Magic can be understood as the need to use blue (whether there are exceptions or not, it's hard to care),The calculation of damage is related to the magic resistance of the opponent.,It doesn't matter how high the armor is.。 There are a lot of magic skills. But there are a few exceptions, Xu Shu's C and D ignore magic resistance, and there are also some skills that directly calculate health.
Siege is taken literally, and the highest damage to the city armor cannot damage the hero.
Finally, there is the question of calculating the damage.
Armor is used to resist physical damage, and the relationship between resistance is a certain proportion.
I've seen the exact proportions before, but of course I can't remember them now.
For example, if the armor is 1, the physical damage is offset by 1%.
Armor is 2, and physical damage is negated.
Armor is 3, and physical damage is negated.
In this way, just for example, when the armor reaches 5000+, the physical damage offset is about 98%.
This explains the problem of deducting blood no matter how high the armor is.
According to this calculation, the long-range attack is physical damage, and the calculation method is related to the opponent's armor, with the above data, for example, if you play with a sack, 100 attack output, the opponent has 1 point of armor, then he will lose 99 points of blood, and the opponent has 5000+ armor, he will lose 2 points of blood.
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Ranged Damage = Attack Power - Armor.
But if you are Cheng Yukai C to fight others, ranged damage = attack power + c-magic resistance-armor.
Not directly minus armor, of course. Multiply the armor by a handful. I don't know exactly what it is.
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Normal attacks have nothing to do with magic resistance.
It's all heroic attacks, not as thin as the Warcraft, the archers are piercing, the infantry's ordinary catapults are sieges.
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You are serious Warcraft playing too much.
The Three Kingdoms Quest is very simple, the armor is the hero armor in 1 of the 3, and it has 25% magic resistance.
In the building armor, there is also the salvation of the creeps and monsters, and the armor is not hairy.
Ranged melee is the same for attack armor.
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