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Usually the way to cure the symptoms is that each hero with a hurricane is stepped on and blows himself Of course, this is the higher requirements for operation 2 is more wasteful economy, and the more cure is of course the hero Kog's tranquility or Naga's 30 can basically offset the power of PL stepping, similar to the method of dark hiding DK with teleportation and the large army are separated from the high platform and other places, and the large army is stepped on Teleportation of nearby creeps (try to find a favorable position especially kog Try to find a place that is not easy to be interrupted.) If there is a dagger, it is better, flash to a high platform or a forest to put quiet) Of course, although the latter is the root cause, but the economic requirements are also relatively high, (after all, there is an extra money to transmit) especially if you want to hide naga One is basically only as 6 heroes, 30 will be slower. Of course, if it's on the premise of being evenly matched, it's actually not difficult to use these tricks at all, and the abyss usually appears as 6 heroes. Imagine if everyone has 2,3 passes with daggers, you can't even hold the teleportation, the hero is still 1,2 behind, in fact, it's all hit to that kind of point, it's not very easy to turn the tables, and the darkness that will be dismantled will basically destroy you 2 or 3 times Not to mention the machine gun, the hometown can be rectified for you.
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The 30 of the abyss is commonly known as a beating! This is really good in the group attack skill.,As for how to fight him.,First of all, you have to take precautions (keep silencing him),Secondly, it depends on your personal operation level.,To be quick with your eyes.,For example, the paladin can escape the catastrophe in an instant when he is invincible.,In addition, because we usually find that when the abyss releases 30 skills,There will be a gap between jumping and landing.,If you're fast, you can fly away.,When you don't teleport, it depends on the direction of his jump.。
There is also a more hilarious situation, the abyss of empty blood is killed at the moment of jumping, and the skill will be wasted.
It's all up to you to practice more, good luck!!
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Use: Hurricane Scepter can be used both before and after being stepped on.
After use, it is blown up, and the armor is invincible.
Fight with PL, you have to do a good job of resisting blows, if you don't have assistance, you have to buy a hurricane yourself, and the same 30 pools of alchemy, am 30 enchantments are useful.
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A hurricane blows. Xiao Y is invincible, of course, standing outside the range of PL stepping.
Skills plus blood, ditto, such as Xiao Y's 30, KOG's tranquility, small blood generally can't be added, because the opponent won't just put a PL's 30 and then watch the show, whatever trick you take, you can't add it.
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Practice Stance solves your problem.
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Well, there should be a small hill at the group station, right? Celestial, and then a hammer. Then they gathered around it!
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Layer 30 clearance strategy:
Wendy's boss in this level is very difficult to beat, let's take a look at the way of play:
There is a starting move, and two things resembling wind balls are summoned behind the back, after which the boss will bend over and have a noticeable wave of his hand, and the two wind balls will attack the player's current position.
How to deal with it: Dodge the moment the boss bends down and waves, if it's close to the face, you need some prediction, if it's a distance from a ranged character, then press the timing of the dodge a little later.
The boss will jump continuously, and the soles of its feet will emit a bright white light when it stops, and then send out a blast to attack the player, dealing about 50 damage.
How to deal with it: Dodge while flashing white light. Be careful, don't let the boss leave your field of vision, because the boss's continuous jump is very fast, and the time from the bright white light to the impact is also particularly short, so quietly master the distance, don't be greedy for knives, otherwise it is easy to eat this impact and be knocked down.
The starting stance of the same move is roughly the same, and the boss will summon 5 green darts behind him, which will attack the player's direction one by one, each with about 50 damage.
Solution: When the boss starts to summon darts, quickly dodge and open the distance, and the moment the first dart is fired, the dodge triggers space-time stagnation, and then stay away from the judgment position of the second and third darts, and then perform a second-stage dodge at the moment when the space-time stagnation ends, so as to dodge 5 darts without damage at one time.
The boss sometimes casts moves in a row, and I've encountered up to 4 moves in a row when I've been familiar with the boss moves in a single brush.
This is the most disgusting part of 3-15 playing 3 stars, and there is no way to completely dodge the last two darts with ordinary 2-stage dodge (basically must hit, only a very small probability can avoid them all).
So! CD time stagnant can only be avoided by quickly switching characters!
After completely dodging the moves, don't rush to the boss for output, but keep your distance and switch characters!
Only when the boss is sure that he will release a move or will he come forward to output. At the same time, you should also pay attention to your own time and space stagnation CD, and frequently switch characters to avoid the embarrassing situation that your time and space are stuck in the cooldown when facing moves.
When you can be proficient in the three moves of the boss, pull a friend with thick skin and resistant to X (ghost armor, strong control of the ultimate, and a lot of output time).
Basically, Samsung is in hand.
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