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Teach you a combination, the Soviet anti-aircraft car, a levy, an engineer, an anti-aircraft infantry, it is better to add an engineer (landing to repair the bunker), in the early and middle of the game, the sea or the suburbs are airdropped to the weak position of the enemy base, the anti-aircraft vehicle immediately rushes over to attract attention, the airdrop unit immediately goes to the enemy's host, the engineer opens the bunker, and the other walks into the host under the cover of other infantry (Natasha's marksmanship is not covered), the enemy finds that it is bound to retract the host, Natasha destroys the sniper, Engineers or levies enter and grab the car, drive back as soon as they get it, or go over and run over the enemy's car! (Very easy to use).
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Speaking purely as a sniper rifle, Barrett is really not much different from the Type 09 sniper rifle. There is not much difference between the two in terms of pseudo and accuracy, and the Barrett prototype will be a little slower than the Type 09 sniper rifle in terms of reloading. But now there are still very few opportunities to be able to use Barrett's prototype, and I believe that most players will want to find a Barrett Destruction Aurora to use.
If it is Barrett's destruction, it is still easy to avoid the Type 09 Sniper Rifle so far, and the "lighter weight and more flexible movement when used" mentioned in the weapon details of the Type 09 Sniper Rifle are not shown in the attributes. I think this is lighter and moves faster, and it should be reserved for the upgraded version of the Type 09 sniper rifle in the future. Then, it can also be seen that the current Barrett series avoids the Type 09 sniper rifle and is easy to use, and if you want to start the Type 09 sniper rifle, you can stabilize it, use the Barrett in your hand first or draw the Barrett Hero series first.
When the Type 09 sniper rifle really becomes lighter, stronger, and invincible, it's not too late to get it.
The game tells the story of the duel between Global Risk and Black List, two of the world's two largest mercenary groups. The game has a variety of modes such as team mode, team match, blast mode, ghost mode, etc. An instant onboarding system in the form of "replacement of missing personnel" has been introduced.
In November 2016, "Crossfire" was ranked among the "Top 10 Games on China's IP Value List" at the 2016 China Pan Entertainment Index Festival. On March 4, 2019, CrossFire was selected as the official competition of the WCG2019 e-sports competition. On December 6, 2020, the club won the CFS 2020 World Finals.
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Natasha of CrossFire is actually an ordinary character and does not have any powerful attributes. This character is only online in the advance server, and there is still the possibility of changes, whether there is any performance improvement in the later stage, subject to the launch of the main server.
Natasha introduced: The mysterious Soviet Union, proficient in warfare, is the god of death in the snow. The appearance of the lurker form is mainly brown-gray, the short hair is more capable, a pair of sunglasses block the mysterious eyes, the upper body is wearing a brown gray mink coat, which is more domineering, and the lower body is wearing hole-hole pants.
According to Natasha's appearance, it can be roughly guessed that the character of this outsuit comes from the Russian suit, the overall climate of the former Soviet Union is cold, whether it is a defender or a lurker, Natasha is decorated with a mink coat on the upper body, which is in line with the general environment.
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I remember saying that it didn't have any attributes.,It's just for collection.,Not to strengthen the character.,Put it in the warehouse and occasionally take it out for use.。
Mu Qingluan's skills.
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